on Jul 21, 2014
00:30 Intro, wherein Campster makes a joke about fedoras.
For the record: I joined in on the joke, but I actually think the fedora is a fine hat when worn in the right context. It’s gotten a bad reputation online from some people attempting to build their persona / establish a character around a simple hat, and it’s been rightfully maligned because some people insist on wearing them with otherwise casual clothing. A fedora is a “dress up” hat, not a “dress down” hat, and wearing it casually is like pairing a bowtie with an Ed Hardy shirt. (PROTIP: DO NOT.)
But if you don a fedora with proper slacks, a dress shirt, and a vest? Ignore the haters. That shit is dapper.
01:00 Let’s talk about Unrest.
19:00 We talk about food for no reason.
I feel like a failure as a host. When Josh started talking about how the appendix was a vestigial organ, I was kind of torn. Do I let him know that the appendix has actually been found to have a purpose, thus dragging us even further off-topic? Or do I let him go, thus increasing the number and intensity of the corrections in the comments? Maybe I made the wrong call. I guess we’ll see.
21:00 Back to Unrest.
23:00 MAIL TIME!
I have heard Shamus say several times that YouTube ContentID can identify cutscenes but cannot identify gameplay.
I understand that you do not have inside knowledge of Content ID, but do you as a gamer/programmer see any issue with IDing a game by its UI/HUD? It is distinctive for every game (or franchise) and it is always in the same place on screen.
So sales of the Xbox One appear to have doubled since June 9th, which is when Microsoft stopped making the Kinect mandatory as part of the package. My question is this: how much do you think the increase in sales is simply because of the price cut and how much do you think it’s because people flat out didn’t want the Kinect and didn’t buy it because of that?
I’m curious why Assassin’s Creed 2 is the only Assassin’s Creed game that has been done on Spoiler Warning. As dumb as the series has gotten it’s usually at least been an interesting kind of stupid so it seems like it would be good for the show.
Dear Diarycast, I am a huge fan of the show. I love you, Shamwow, Mumblo, Bogo, Peepants, and Buttskarn.
I have been wondering for a while, what do you guys think of linearity in games? Aren’t game supposed to be interactive? Why are linear games (Half Life for instance) praised so highly when they offer very little player input beyond shooting?
Basically this: how do you feel about “corridor shooters”?
As one of the people incredibly interested in both writing for video games and Unrest, I’ve always wanted to see a sort of detailed description of the process of writing for a narrative-heavy game. Would you be interested in doing a sort of ‘The Writing of Unrest’ series once the game is out?
Keep on writing,