I want to stress that this is not going to be a season of rage and bile. I like a lot of things about Dishonored, and even its shortcomings are kind of understandable. The problem is that its problems are all front loaded. Most of the problems with the game happen in the introduction. The pacing, character introductions, worldbuilding, level design, and mechanics are all handled sideways and backwards. The game is trying to cram way too much stuff into this opening, and as a result it’s like watching a movie on fast-forward. This was incredibly frustrating to talk about. The opening is so hurried and the problems are so dense that we didn’t even get to cover all of the problems.
As a result, these first few episodes are going to be very negative. Again, this isn’t a horrible game, it just makes a really awkward first impression.
Since I brought up the Thief series, here are my posts on Thief 3 from way back in 2006.
What Does a Robot Want?
No, self-aware robots aren't going to turn on us, Skynet-style. Not unless we designed them to.
Good Robot Dev Blog
An ongoing series where I work on making a 2D action game from scratch.
There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.
The Best of 2015
My picks for what was important, awesome, or worth talking about in 2015.
Batman: Arkham City
A look back at one of my favorite games. The gameplay was stellar, but the underlying story was clumsy and oddly constructed.