I want to stress that this is not going to be a season of rage and bile. I like a lot of things about Dishonored, and even its shortcomings are kind of understandable. The problem is that its problems are all front loaded. Most of the problems with the game happen in the introduction. The pacing, character introductions, worldbuilding, level design, and mechanics are all handled sideways and backwards. The game is trying to cram way too much stuff into this opening, and as a result it’s like watching a movie on fast-forward. This was incredibly frustrating to talk about. The opening is so hurried and the problems are so dense that we didn’t even get to cover all of the problems.
As a result, these first few episodes are going to be very negative. Again, this isn’t a horrible game, it just makes a really awkward first impression.
Since I brought up the Thief series, here are my posts on Thief 3 from way back in 2006.
What is Vulkan?
There's a new graphics API in town. What does that mean, and why do we need it?
A look back at Star Trek, from the Original Series to the Abrams Reboot.
So what happens when a SOFTWARE engineer tries to review hardware? This. This happens.
The Strange Evolution of OpenGL
Sometimes software is engineered. Sometimes it grows organically. And sometimes it's thrown together seemingly at random over two decades.
The Best of 2013
My picks for what was important, awesome, or worth talking about in 2013.