I want to stress that this is not going to be a season of rage and bile. I like a lot of things about Dishonored, and even its shortcomings are kind of understandable. The problem is that its problems are all front loaded. Most of the problems with the game happen in the introduction. The pacing, character introductions, worldbuilding, level design, and mechanics are all handled sideways and backwards. The game is trying to cram way too much stuff into this opening, and as a result it’s like watching a movie on fast-forward. This was incredibly frustrating to talk about. The opening is so hurried and the problems are so dense that we didn’t even get to cover all of the problems.
As a result, these first few episodes are going to be very negative. Again, this isn’t a horrible game, it just makes a really awkward first impression.
Since I brought up the Thief series, here are my posts on Thief 3 from way back in 2006.
Quakecon 2011 Keynote Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
The Plot-Driven Door
You know how videogames sometimes do that thing where it's preposterously hard to go through a simple door? This one is really bad.
A horrible, railroading, stupid, contrived, and painfully ill-conceived roleplaying campaign. All in good fun.
Could Have Been Great
Here are four games that could have been much better with just a little more work.
Was it a Hack?
A big chunk of the internet went down in October of 2016. What happened? Was it a hack?