The area around the Hound Pitts is amazing. Bright, colorful, decayed, detailed, varied, and open. There’s lots of vertical space to explore and none of it feels copy / pasted. Thought was put into making the layout sensible. Beer barrels just off the bar, places for the help to live upstairs, nice rooms for the owners, and so on. Verisimilitude and such.
And since we’re talking about the 451 code:
- In System Shock (1994) the very first keypad-controlled door you encounter has an access code of 451.
- I’ve never played it myself, but I’ve been told that in Sanitarium (1998) the first door code is 451.
- In System Shock 2 (1999) the first keypad-controlled door you encounter has the access code of 45100.
- In Deus Ex (2000) the first keypad (for the little com station just outside of UNATCO headquarters) is 0451.
- In Deus Ex – Invisible War (2004) the game was simplified so that you no longer entered keycodes, but you begin the game in room 451 of Tarsus Academy.
- In BioShock (2007) the door code of the crematorium is 0451.
- In Deus Ex: Human Revolution (2011) the code to Sarif’s office elevator (to the tutorial encounter) is 0451.
- And here in Dishonored the first safe code is 451.
The Biggest Game Ever
How did this niche racing game make a gameworld so massive, and why is that a big deal?
The true story of three strange days in 1989, when the last months of my adolescence ran out and the first few sparks of adulthood appeared.
Dear Hollywood: Do a Mash Reboot
Since we're rebooting everything, MASH will probably come up eventually. Here are some casting suggestions.
The Plot-Driven Door
You know how videogames sometimes do that thing where it's preposterously hard to go through a simple door? This one is really bad.
Diablo III Retrospective
We were so upset by the server problems and real money auction that we overlooked just how terrible everything else is.