You know, I spent like five minutes going on about how they negated the decision in Mass Effect 1 where you chose to kill the Rachni Queen or set her free. However, I’m remembering now that the first game had this same problem. There were still sidequests in the game where Rachni showed up. So the game let you make a decision and then ignored it. Here in Mass Effect 3, it really does take into account if you saved her or not. It’s superficial, but its there. So, Mass Effect 3 fares better here than I gave it credit for. In fact, for this decision it fares better than the original.
The Space Quest 2 toilet scene I mentioned looks like this:
Not as crazy as I remembered it. If you’re an old-timer you’ll remember this section as one of the most legendarily obnoxious bits in adventure game history. As you walk down the hall, you encounter an H. R. Giger Alien. If you let it get close to you, it kisses you and walks away. Then, hours later when you’re at the end of the game, a larvae will burst out of your chest and you’ll die. If you didn’t happen to have a save game pre-kiss, you’d have to start the entire game over. No, adventure games didn’t “die”. They were executed for their heinous crimes against fun.
But I digress.
The talk about the Slenderman was a reference to the fact that Chris had been playing the free indie game Slender before we began recording, and as a joke he was pretending that he found the game to be brain-meltingly scary instead of not scary in the slightest. He was very good at pretending this. He pretended this very hard, all evening, without ever breaking character.