Link (YouTube) |
For the last several weeks Josh and I have been plotting the death of Miranda. Killing Jacob would be a nice bonus, but killing Miranda was our top priority. We even valued her death above the survival of beloved crew members.
We consulted this flowchart, which details the outcomes of all of the various decisions and who will live or die. Note the instances where Miranda gets a free pass. She’s never considered for death in any of the stuff in the first stage. If you pick a non-loyal biotic to create the bug shield for you, the game will kill one of your two squad members, but it will never pick Miranda. She will always survive as leader of the second fire team, loyal or not. (That mission will kill ANYONE ELSE outright, except for Jacob and Garrus, and they must be loyal to survive.)
After reviewing the options, we’d decided to send her cranky, non-loyal ass on the escort mission, which will kill any non-loyal character who attempts it. As you can see, the game doesn’t make her available for that job.
It was only random luck that allowed her to die. I would have been very disappointed to find out we couldn’t kill this aggravating Mary Sue. In the end, I feel like we won.
I get where they were going with the suicide mission. I also get why people didn’t like it. I thought it was a great experiment. I can’t think of another game to even attempt something like this. The decisions make sense, and if you know the strengths of your team and use that knowledge to assign them duties, you can do very well. It gives the player a lot of power over the game. I like that Commander Shepard actually got to do some sort of “commander” type stuff, instead of just hosing things down with bullets.
I think this show is very much a magnifying glass. We see the faults of a game more readily, but we also notice small moments of brilliance and bring them to light. Mass Effect 2 was a game of extremes: The set-up, the role of Cerberus, the Collectors, the Illusive Man, all of it was almost Capcom-level childishness. But the side-quests were excellent. Even the worst of them surpassed the standards set by other games. And the good ones – Mordin, Tali, Samara, Legion, and Jack – were exquisite. They were thought-provoking, witty, interesting, clever, and at the same time they managed to enrich the Mass Effect setting. This was some of the best writing I’ve seen in years, including the stuff we see in the original Mass Effect.
Now I’m wondering who will pen the plot of Mass Effect 3. The person who wrote Mordin’s loyalty quest, or the person who came up with the Terminator Reaper… thing? And if they’re the same person, will they be getting help with their multiple personality disorder? And if not, then which of their personalities will write the next game: The the Isaac Asimov personality, or the Ewe Boll?
This is where I usually troll you by pretending to announce the next game we’ll cover, but this time I’m going to be straight with you. No jokes, no tricks, no deceptions. Here is the straight dope:
It won’t be Daikatana.
Ludonarrative Dissonance

What is this silly word, why did some people get so irritated by it, and why did it fall out of use?
Shamus Plays LOTRO

As someone who loves Tolkein lore and despises silly MMO quests, this game left me deeply conflicted.
Project Frontier

A programming project where I set out to make a gigantic and complex world from simple data.
Starcraft: Bot Fight

Let's do some scripting to make the Starcraft AI fight itself, and see how smart it is. Or isn't.
Twelve Years

Even allegedly smart people can make life-changing blunders that seem very, very obvious in retrospect.
[ominous music]
I tried playing Daikatana once. A friend hated it and let me take it. I put it in the machine, ran the install program, and my computer immediately overheated.
Turned out I needed a new fan, but I still blame Daikatana.
It’s actually an undocumented feature in all fans that were developed after the year 2000.
THIS IS AN HOUR LONG????
*grabs popcorn*
* grabs Tali *
Win.
Well, now we know why it took so long to upload.
Like a real TV show. Super long season finale of epicness….. of we’re fighting a terminator… well super long season finale…
My first thought at seeing the boss was Contra 3…even after reading all the Terminator comments.
I’m a fan of the new 15 minute format (most of the time), but the finale jsut had to be a big-ass episode. the lead-up to Miranda’s fate just couldnt withstand being split up in 4 episodes.
I approve of this new, surely permanent length.
It’s pretty much the perfect length for eating ice cream.
Which flavour? Chocolate doesn’t last nearly that long.
i remeber when all the eps where like 45-60 minuets long. and came out maby twice a week, thoughs were to good ol days watching josh trudge angrily through an atomic wasteland to do ANOTHER FETCH QUEST.
I was hoping you’d fail the first time to kill Miranda, then quick save back and do it again, SOLELY to get her killed.
Shamus – someone need to make a de-motivational poster for “My attacks – they will tears you apa- SPAWN CAMPER!”
I am seriously hoping you guys choose a game I don’t like for your next target. You’re way too good at tearing things apart.
That’s why Bioshock was great. I’m looking forward to learning what it will be, very much so. I doubt it will be Daikatana because I’m not sure any of you guys have learned the arcane sigils required to prevent the loss of your soul to its evil.
My wish: Tearing up a game in the Fable franchise wouldn’t be too bad a deal.
Fable 3 is practically begging to be verbally assassinated.
Fable is way too easy; the games verbally assassinate themselves in multiple instances. It’d turn into a competition to see whether the Spoiler Warning crew can point out and make fun of game flaws before the game can.
Sure the Fable games may fall apart at every seam and even parts which aren’t seams, but I seem to extract an inordinate amount of fun from them.
Now only if Fable II actually comes to PC sometime, it’d be nice to be able to actually complete it.
If you pay attention to the dialogue it actually becomes pretty obvious that Molyneux was completely aware of all the gigantic holes in the games, because almost everything ends up lampshaded in-game at some point.
I really started enjoying the Fable series when i realised that Molyneux really -wasn’t- trying to sell me on a serious, meaningful story and was just giving me an excuse to set lots of dudes on fire.
I enjoy Fable because I don’t take it seriously. I give the story the same amount of thought I give to DOOM. And its fun.
Also, the side quests are amazing. Especially in 2 and 3. And whoever writes the tombstones deserves a medal.
Wait,so fable 1 came out on pc,and 3 came out on pc as well,but 2 did not?It fails even in that regard.
And I too am looking forward to at least Shamus ranting about fable 3,if not the whole crew.Even though Ive already watched a few reviews tearing the game to shreds,Shamus always does it on a completely different level.
i’m feeling fable 2
That one definitely deserves to get its writing poked at.
Hoping it will be New Vegas next…kinda interesting what you think Obsidian did better/worse than Bethesda…
I didn’t play Fallout 3, but I played New Vegas after watching Spoiler Warning and I kept coming across things that made me say “Yep, they fixed that, and that” etc. It’d be interesting to see if the Spoiler Warning crew agrees.
New Vegas needs bug-fixing first. <_<
Indeed.I dont want to watch the game crashing to desktop in every episode.
Though it’s possible Josh may be one of the lucky ones that doesn’t suffer a massive amount of show-stopping bugs and other crashes, as I’ve only ever managed to get it to crash by pretty abusing it to an extent by which many games crash anyway.
Yeah right.Josh that has hit every single bug in the games spoiler warninged so far,even the most obscure ones.
Even In this episode here, there were some weird bugs I’ve never seen before, Like the disappearing Shepard as they rode the platform.
And Harbinger dying, but just vanishing instead of exploding. I kept thinking “Wait, where’d he go?”, especially since he doesn’t have health, just armor.
It seems the draw distance on his remains seems to be really low, as the ashes tend to appear again if he runs up towards to where he was.
It’s gotten bug fixing.
Enough for Josh the king of finding bugs to not get swamped by them?I doubt that.
I think a lot of people are still clinging to the old fashioned concept of ‘bug-fixing’ as ‘something that fixes all the bugs’.
Foolish optimism, perhaps.
Spoiler Warning crew needs to do New Vegas at some point. But I think they should avoid sequels and Bioware games for the next season. Get some variety going.
This.I do want to see them do new vegas,but Id like to see something fresh before that.
Perhaps one of the Final Fantasies?
Or Pokemon?
I’m sure they could rip right through those – might be 410 1 hour episodes, though.
Alternatively, Uncharted 2? Assassin’s Creed? Prince of Persia?
No, no. You are all totally wrong. I have it on solid authority that the irnext game is going to be Phoenix Write, Ace Detective.
Oh so thats why it was uploading so long.Anyway,before I even watch it,Ill suggest the next game:
Oddworld.Either one of them(all four would be best).And with oddboxx being so cheap on steam(25€ for 4 games),how can you pass?
http://store.steampowered.com/sub/6951/
It’s unfortunate that you guys didn’t have time to do anything with Thane; I found him to be an enjoyable character, especially being one of the new species they introduced. His loyalty mission is the only one that doesn’t have combat, and was a nice break from the usual shooting. As I remember, the dialog between Shepard and Thane also had some shining moments in that mission, too.
Ah well, you can’t do everything.
Thane was a pretty good take on the ‘hyper elite assassin dood’ stereotype that always ends up in RPGs (and everywhere else); they managed to retain the core of the concept but wrap a decent and interesting character around it, which is actually no mean feat.
Samaras loyalty also has no fighting.
I enjoyed when he did his Serenity impression of Wash’s death.
Do you guys plan on doing some sort of special where you do the other DLCs? I saw you didn’t have Kasumi’s DLC, but I’m curious what your collective opinions on her loyalty mission are.
I’m hoping they do the upcoming Arrival DLC, but I doubt it.
So the endgame boss would, upon completion, have been Arnie Terminator, covered in Soylent Green, by way of The Matrix. And a little bit of Aliens. Woo, pop culture tropes a-go-go!
As to what would it would do if it were finished and unleashed upon an unsuspecting galaxy: beam down to suburban USA, in the form of Giant Naked Schwarzenegger, and steal bikers clothes. From lots and lots of bikers, presumably. Nice night for a walk, huh?
It would then proceed to look in a phone book and start systematically killing everyone in the city named Shepard.
Which in sci-fi is like people named Smith anywhere else.
Also: Any non-loyal character taken to the Human-Reaper dies for sure.
I suppose that could’ve been a second fall-back if Miranda wouldn’t die.
Give her the job of looking over the cliff to be super clear the Reaper is dead, then punt her over. Bonus points if that’s a renegade interrupt.
I was surprised to see them take Mordin to the Reaper fight, since he has a small chance to die there, regardless of his loyalty. I’ve replayed the whole game because of that.
Mordin won’t die if you take him into the final fight while he’s loyal. Only if he’s to hold the line.
That was the same reason I always went with blowing up the base – reason not-withstanding (I mean, I don’t care about fear driving my decision to keep it alive – that’d be a stronger reason to blow it up, actually) -; I wanted to flat out do whatever TIM didn’t want me to do.
@Mumbles: I’m fairly certain it’s an honourary funeral thing to shove off the casket – I think they did it in one of the Star Trek movies -, even if the body was un-recoverable. Also, you do have Thane’s corpse – you know, the assassin you fought 50 guys to get to, killing Nassanna/what’s-her-face?
@Speculation – It’s totally subtle foreshadowing you joining the Blue Sun’s next game – TIM has a BLUE SUN in the background! …*Crickets*…I thought it was funny…
People you killed:
Thane
Jacob
Grunt
Jack
Miranda
There are only 4 coffins shown.
If we assume they show coffins for guys who die on the ship, that means you’re one short.
Yeah, Miranda’s not being honoured. She can die in a firey pit of doom.
I don’t remember Jack getting killed. Maybe I need to watch it again.
She didn’t.
Grunt wouldn’t even be able to fit in that basket…
We chopped him up to make him fit.
Anything to have an excuse not to fit Miranda in one.
I think they are all empty caskets. Considering the lack of ability to get the bodies.
This.
If absolutely everyone is killed, you see Joker standing next to twelve caskets. Presumably they’re symbolic.
I was pretty sure they were just gun cases.
You guys are clueless. The point of the human Reaper is clearly to engage in battle with the dreaded Godzilla, thereby subduing Earth’s only true defense against the Reapers. Also, this game was written by a rogue cell of BioWare developers without the knowledge of the company.
Best season yet. Great job, all. Though mostly Josh, I guess?
Was anyone else yelling at their screen for Josh to turn around and go open the valve he ran straight past?
God yes, I kept saying, “you went past it…you WENT PAST IT. JOSH YOU COMPLETELY MISSED THE VALVE!!!”
I was just laughing while he was running around confused.
I’m so glad that wasn’t just me.
Other things I wanted to yell at Josh about:
* He keeps shooting Harbinger whenever he pops up, then ignores the drones for so long there’s guaranteed to be another Harbinger soon. Shoot the drones first, THEN the glowing bad guy!
* When he sent Grunt to his death: send Mordin instead, take Tali and Miranda to the final boss, and Miranda is sure to die!
You just summed up the entirety of the episode for me.
This man is correct; I was about to leave a comment to that effect but see there’s no point now. Any disloyal crewmember will be killed when leading the crew back, so if you had sent Mordan he would have been guaranteed to live; telling Grunt to “hold the line” would have increased the over-all defensive capability of the remaining squad considerably. After that it’s just a matter of picking less defensive characters to go into your party to keep the average up. Since the idea was to kill Miranda what you did worked (obviously), as if the group’s defensive level isn’t high enough it will first go after whoever isn’t loyal. Since you left Jack, Samara, Garrus, Legion, etc. behind–people whos’ missions you’d already completed–she was the obvious choice. She actually was double-damned; even without the loyalty check, the only person more likely than her to be left behind who wasn’t dead, locked, or in the team was Jack. That said I’m fairly sure that this would have happened even if you had picked her to go on your team, in which case you should have done that instead (Mordan being sent to escort the crew, as his loyalty would ensure his survival whilst not bringing down the “hold the line” average–the game really wants him dead a lot in that section for some annoying reason). When you tell the illusive man to go fuck himself there is a short bit of extra dialogue where he actually orders Miranda to stop you if you bring her along. She’ll side with you no matter what her loyalty is, I am fairly sure, which is an interesting direction for her character to go. Also, if you’d wanted to save Thain, purchasing Jacob’s armor upgrade would have done so.
I hope you realized that Jacob died because you missed the second valve. It’s okay though, you guys were commenting on the dark and grey color scheme of the game so it would be easy to miss the glowing green console.
EDIT: ah, ninja’d!
No, Jacob died because he’s not a tech specialist. Doesn’t matter if you do everything else perfectly, if the guy you send into the valves isnt’ a Tech Specialist and isn’t Loyal, heshe ends up dead.
–EDIT–
Oh wait, you mean the mission restart death, NEVER MIND.
Wait a minute. Rutskarn said “fuck”.
o_à´
I’m rubbing off on him.
English idioms are something so wonderfully confusing for the non-English speaker. But I guess that goes for every language’s idioms.
Also; eww.
Rutskarn and Mumbles sitting in a tree k-i-s-s-i-n-g.
I left a comment prior to the Probing episodes asking if there was a Rutskarn/Mumbles romancing going on. I think the comment was deleted. :P
Ah well, at least I still have my slashfic.
I’m pretty sure there was some probing going on this season. Though shipping the SW crew hasn’t been as fun since Josh and Randy broke up.
no but seriously ruts is like 13 years old i can’t romance him he’s a child
Do a reverse Hikaru Genji Plan?
I think replies are now broken?
Also. Why would anyone romance Rutskarn anyway?
For the achievement.
‘Tacos’
Tacos indeed. I miss JaR. >.>
I don’t think you can romance Rutskarn unless you’ve done his loyalty mission…. Mumbles definitely hasn’t done that…. in fact it’s kinda like she’s done the opposite. :)
Ah, so Mumbles has gained Rivalry points with Rutskarn, then?
She is a girl,Rutskarn is a teen nerd,she sure has his loyalty.Plus,he is teasing her.Thats what small boys do when they fancy a girl.
Yup. Reply doesn’t work.
Ah well. So, this ending rules out all the romances but one. Man, better hope Shepard is into dinosaurs.
Well, seeing as how Sheps never bothered to ask Garrus how his calibrations were going, even to get a supercool collector-killing cannon, Shepard was really just staying true to whoever she made it with in the first game.
There wasnt the picture scene,so I think its no one.Shepard is married only to her gun!
And considering how little the Scimitar got used once the Vindicator showed, she’s a bad spouse there too.
Really, that was sad. Vindicator at point blank range when you got a shotgun right there? Bad show.
You noticed that Josh used the shotgun to deliver the final shot to TermiReaper, right?
Wait, what is Rutskarn watching an M rated game, then? XD.
“THINK OF THE CHILDREN!”
Moral of the story: Keep your children away from M rated games, or they become corrupted and turn to a social crowd of punsters.
Note: This comes as a surprise to me – I always thought Rutskarn was easily a college student from his voice.
Crap lack of reply.
@Alexander The 1st: He is. He’s made several references to living in the dorms, and is a confirmed English/Literature (English Literature? not sure) major.
The age thing is a running gag for the group. Mumbles has stated herself to be 24. Ruts is at the youngest 17/18, oldest 22/23, presuming he’s a standard four year undergrad and not a graduate student.
@Chuck:
That’s what I thought – it had me confused for Mumbles to mention he was 12.
Though, that said, a 12-year old hipster would be hipster – until the internet caught on and it became mainstream. Then we’d need to invoke that COPPA act (Sure, Canada doesn’t use it, but when most of the sites are American, so yeah, I was aware of this, if for no other reason than GameFAQs wouldn’t let myself make an account until the age of 13. I think the appropriate insult there is STILL to imply that someone is 12, since if they try and admit that, Perma-ban.) and get the “bandwagon 12-year-olds” off the internet.
But aside from that, there’s also the whole “M-rated” game, which, to be frank, this playthrough consisted of…dusty enemies? Jack’s clothing choice (Maybe?)? Miranda (Okay, this would probably be scaring to a 12-year old, this works for a reason.)? Either way, I’d thought Rutskarn’d be older.
Though maybe it’s just me being too Lawful Good to be a typical 12-year-old. Am I the only person who hasn’t yet played any of the Duke Nukem games because up until 4 years ago, I wasn’t of age to play them?
I didn’t play any M rated games until I was old enough. and I don’t know when the other Duke games came out, but I was probably less than ten, based on the time it took Forever to come out. I didn’t start playing any kind of computer game seriosuly until Rome Total War came out.
Ironically, every game I own for my PS3 except Ghostbusters is rated M. Apparently I really like shooting things.
@Chuck:
No Uncharted? You need to go get that – still got shooting, and it’s got Nolan North in it. Can’t go wrong.
My only experience with DNF has been the trailers. 5 or so of them.
Surprisingly, when I think of it, Goldeney 007, Dune 2000, Red Alert, Tiberian Sun, Descent, most of the games I played were T rated back in the day.
Which is why more people know of Goldeneye than Perfect Dark.
EDIT: @SpoilerWarningCrew: Any chance of doing a console game?
There was a post awhile ago (looong while ago!) about why the crew don’t do a console game. It was due to the technology involved. They have the hardware and software to be able to play and record the game, as well as stream it to the rest of the team for their commenting, and to be able to record their voices also.
I think just recording the video of the game would probably be outside what most console games allow in the first place, let alone all the rest of the stresses of Josh’s setup needed to get all the bits into a place he can edit to the final vid.
So replies are broken? SO YOU CAN’T READ THIS? Also, Shamus is using reverse psychology. The name of the game is SO Daikatana. Whatever the fuck that is.
Why it’s rated M?
Multiple uses of “Fuck”, implied sexual content, horrific implied violence (although it gets very silly at times on accident), and Batarians, I presume.
Can’t have kids seeing Batarians before they’re old enough to hate them.
I am nineteen goddamned years old. Mumbles is a troll.
@Ruts: And you just fed her. After midnight.
Another excellent instance where a shotgun would be useful. Lousy gremlins.
Is there anything a flamethrower, a shotgun, and a bottle of Johnnie Walker can’t solve?
(hint, everyone is joking about Rutskarn’s age, he is really 7)
You cant LEGALLY romance him.
Dude, that’s just wrong, he’s only twelve!
EWWWWW
Heh.
Well … , I read that completely differently at first glance.
You may want to look up the idiom “rubbing off”. I believe it means something that you may or may not intend. The term may have originated in Australia, although it may have been that I first heard it with an Australian accent.
http://www.urbandictionary.com/define.php?term=rub%20off
Frankly, I think we can all agree it was both the time, the place and the perfect choice of words for this situation.
And that’s all there is to say on the matter.
You said “both”, but…
Well I see that now, but it’s not like I can edit it this long after posting.
Well played.
What was worse/better was, Shamus made a penis joke.
Graham brought that all on himself.
Deus Ex! By the time you’re done Human Revolution should be out, so it’s a great way whet your appetite/fill your flamethrower with “it’s not as good as the original” comparisons
They can already do that with the second one.Or does it fall in the “did not happen” category with highlander 2?
They should do Deus Ex Invisible War.
I mean, we want to see the weakspots torn apart and any oddball triumphs revealed. IW has plenty of both.
I heartily concur. If any game ever deserved the Spoiler Warning treatment it is Deus Ex 2. That game was such a letdown from its predecessor.
I hope the new third game will be worthwhile. It’s the only upcoming release I’m even mildly interested in.
I will defend Invisible War in that on it’s own it’s an okay’ish game. I’ll admit that the gameplay (shooting in particular) while not terrible can be utterly wonky and but while the writing isn’t anything tobrag about, it certainly isn’t ME2 of FO3 levels of braindead.
The poor game just had the misfortune of being a sequel to Deus Ex. It just didn’t life up to the first game in terms of gameplay and narrative. And it especially didn’t live up to the vision of Deus Es 2 the fans of the original were worshipping.
Also, I wouldn’t count on an LP of Invisible War. The problem being that that game’s biggest flaw is it’s crappy engine which refuses to not crash every 2 minutes on any hardware with a manufacturing date past 2007. Yeah, that was a wasted 5 euro’s on a steam sale.
” it certainly isn't ME2 of FO3 levels of braindead.”
Me2 has loyalty missions,from which even the worse ones are still good.Deus ex 2 has no such redeeming qualities.
My point is that Invisible War at no point made me want to
gouge my eyeballs out with an ice scoop. Sure it’s writing can’t be called good, but neither is it that horrendously bad as most people make it out to be.
I still maintain that if Invisible War wouldn’t have carried the Deus Ex title; it would have been remembered as an average game and then quickly forgotten as most average games are. It’s infamy comes primarly from it’s failure to live up to the expectations – regardless of how unrealistic most of those were – of those who played the original.
Mind you, I probably have a different outlook on this then most people considering I played Invisible War first and Deus Ex second.
Yes,and if me2 was stand alone,it too would be even better,because lots of its problems come from the fact it clashes with 1.
Not persee. Yes, some of the failings in ME2’s plot come from BioWare’s utter failure to actually create a trilogy.
But that hardly sums up all of ME2’s bigger plot-related problems. Things like the laughter inducing contra throwback boss that’s created from human goo, or the magical IFF that disable a ship because a wizard did it; those can be indentified as failings without having to drag ME1 in.
Meanwhile, Invisible War’s biggest plot-related issue is that it tried to accomodate for all 3 of Deus Ex’s endings. Which was naturally a stupid thing to do. But looking past that it has a mediocre and uncompelling story, sure – but I don’t remember any plot holes that I fly through with the death star, nor was I presented with situations that made me wonder how much peyote the writers consumed.
I would actually really love it if the next game was Deus Ex. It’s the perfect spoiler warning show balance: the plot and gameplay are both solid enough to be engaging and well done, while at the same time riddled with enough hilarious oversights to spur comedy gold from the crew. (If you don’t believe me when I say that Deus Ex has some seriously amusing bugs, observe the “sunglasses at night” walkthrough.) I’ve spent hours trying to do ridiculous shit in that game, like try and successfully jailbreak the prisoners or set up an assassination of Maggie Chao so intricate it leaves the police scratching their heads whilst at the same time incriminating the Luminous Path in her murder.
Speaking of which, Mass Effect isn’t as good as the original Zork.
thoughts during theior final thoughts
jacob – you still have a head?!
grunt – he died doing what he loved…
miranda – finally…
Jack – maybe if you wore that jacket, you’d survive.
Jack did survive, didn’t she?
Nope – she died holding the line before Miranda did.
The order is:
Mordin
Tali
Kasumi
Jack
Miranda
Which is why it was smart of them to take Tali/Mordin the rest of the way through the game – they would’ve had to die for Miranda to kick the bucket.
Nope. There were 4 caskets, remember? They killed her to take out Miranda.
Thane, Jacob, Grunt, Miranda. Something is off.
Surprising they don’t have a casket for Thane – er, I mean, surprising they don’t have a casket for Miranda. Right, that makes sense.
I don’t think Jack died.
According to the chart, Jack *had* to die to kill off Miranda, and we last see her just before the final boss, when Miranda’s still alive too.
We don’t see her dead on the hold the line section, but we also don’t see her alive at the very end either.
Perhaps Josh could take a small check at post-game and double check?
Nope. Jack was loyal, Miranda wasn’t. Even though she’s just below Jack on the chart, it puts people who are loyal in less danger than those who aren’t. We know she made it to the last decision point as we saw her survive being the biotic for the bubble, and the game never showed her death. I’m fairly sure you can’t get two people killed in any section.
“Imma chargin my lazer” is a reference to Dragon Ball Z I think. ED confirms my hypothesis.
How can you be on the internet and not know this?
You could despise everything to do with Dragon Ball Z, as I do.
Here you go.
http://knowyourmeme.com/memes/shoop-da-whoop
One thing I find very interesting about the final sequence in ME2 is how I was able to accidentally stumble my way into completing it perfectly on the first try, yet so many people complained about how it was difficult to get everyone through it.
If you are like me and either play pure renegade or pure paragon it’s a lot easier because you’ll probably have a fully loyal crew.
Then you just have to take the game’s suggestions on who to choose for team leaders…Jacob and Garrus both volunteer for that mission as I recall…so I picked Garrus.
I got lucky on the final bit, though…I had no idea about the “defense heirarchy”…so I had already sent Mordin back to the ship with the rescued crew, and I didn’t really team with the beefier characters that much, so I think my final team consisted of me and two of the squishier characters. I had no idea I was making a tactically sound decision…I just picked the same party I usually took for fighting collectors.
It wasn’t until I did a half-assed playthrough that I saw what could happen if you didn’t bother with loyalty missions or ship upgrades.
I had a fully loyal crew and took Tali and Garrus along for the final fight, as I kinda of took them on pretty much any mission I could, and no-one died.
I think I remember sending Thane back with the crew, so all the “fragile” characters except Tali were holding the line, and still no-one died, not even Mordin. So it was all a good call considering I was going in completely blind.
Also, the picking the right people for the tasks? All it requires is a bit of reading of their little dossiers that come up on the selection screen and some logical thinking. Like how it mentions Garrus a excellent at leading guerilla squads, as shown in the description and from his previous activities on Omega.
not even that simply knowing there class and for Garrus his background at all and you should know who for what.
Thane is really the third best at defending, behind only Zaeed and Grunt.
On my first playthrough I did everything I could find – all loyalty missions, upgrades, everything.
The only person who wasn’t loyal was Miranda because I got into the Jack/Miranda bitchslapping contest waaaay too early in the game and couldn’t get them both to agree.
…And yet the game went and killed Mordin for me. Suffice to say, I reloaded the game. And then Tali died instead.
WHAT THE FU-
You got into the Miranda/Jack fight too early? It’s actually beneficial to go into it early.
Straight from the wiki: “The morality system of Mass Effect 2 works on percentages rather than the total points earned. There is a set number of morality points available in the game. Shepard’s current “effective” morality score at any given point is the number of points earned out of the number of points available from the areas he has explored so far. It is possible to have Shepard’s Paragon/Renegade scale(s) maxed out, but still not have the percentage required for certain dialog options.”
Also, that fight is easier to resolve with Renegade if you don’t want to choose a side. I don’t know which morality Miranda responds to better if you’ve alienated her, but I did it with Paragon.
Only thing that kind of bothered me about the first section is that I chose Thane to go through the vent shaft because when we met him, he seemed to be doing a pretty good job of vent shaft crawling, and I figured that would work.
Not so much.
I did the same. I didn’t realize that his death by missile to the face was because his role was wrong and not because the RNG hated me until looking at that chart
I sent Legion in there; way i figured it, Legion is a robot and thus isn’t going to mind a rather hostile environment, plus being a robot he’s good with tech stuff.
Tali is also a solid choice thanks to her suit protecting her from the heat.
Seriously, sending anyone other than Tali or Legion into that tube is pretty silly, since it is basically described as a coolant shaft or something.
also from what you expect from a vent, tali’s slender figure is probably a good call to send.
Yeah. That’d totally make sense except it’s the whole “keep your head down” skill is what ultimately got Jacob killed. Really, anyone could do the tube, it’s more of a “who knows how to dodge rockets?” kind of a contest, as it turns out.
“One thing I find very interesting about the final sequence in ME2 is how I was able to accidentally stumble my way into completing it perfectly on the first try, yet so many people complained about how it was difficult to get everyone through it.”
This.
Keeping everybody alive is easy as long as you do everything and don’t give obviously stupid assignments. The only real requirement is either knowing or just guessing before hand that the IFF mission means you’re entering end-game and that you’ll need at least one other mission to unlock Legion’s quest
My inner completionist actually made it really difficult to get team-members killed.
Same here. And as stupid as it was, I felt REALLY good getting the perfect ending without consulting a strategy guide or anything.
Yeah, it’s obvious to see the strengths of the characters.
I know there’s a guy who did a Plot Analysis of Mass Effect 2 who savaged the game like the Spoiler Warning Crew did but insisted that Samara should have been the perfect choice for a Fireteam Leader since he considers Fighting for Centuries equivalent to Leadership Experience. Same with Zaeed, ignoring the fact that the game outright states that he was an asshole who sends men to their deaths had his betrayal coming for him.
Zaeed’s an asshole, but he’s also a jinx. Even when he makes good calls, people ignore them, he runs into the idiots who’ll blow up a base under their feet, he gets into worse barfights than most people…
And Samara spent those centuries alone.
Basically, you’re right, he’s an idiot (although apparently a Bioware writer made the same Samara mistake, which is why they added the dead giveaway tooltips.)
People argued with him that Samara was a Lone Vigilante with no known experience of actively working with others, but he insisted that as a “Disciplined and Experience Warrior with Centuries of Experience”, she should’ve been a tactical genius instead of just Judge Dredd meets The Punisher.
By that same logic someone who spends 80 years driving on a moped, should be experienced enough to drive a semi-truck with a double trailer combination.
Those are two completely different skillsets. It doesn’t quite work like that.
That’s what people said, but he stuck to his guns.
Then I think it’s a testament to the idiocy of ME2’s plot that a guy this stupid will still rage against this plot.
So, because someone comes up with completely imaginary problems with the plot due to their own stupidity, that’s a problem with ME2’s plot?
Really?
Zaeed almost has that kind of “luck sapping” thing that turned up in Lost.
He himself tends to be really lucky, but at the cost of everyone else’s around him, as they tend to die in horrible ways.
Yeah, I guess the guy’s more unlucky than anything else. He still shouldn’t be put in command of people though.
And I think I long stopped trying to convince the guy that Samara should not be Sun Tzu and that her “Codex” is meant to be “How To Be Space Punisher” and not The Art of War. His justifications are actually rather shaky.
Everyone else: Samara has no social skills.
Guy: She’s described as polite.
Everyone else: Samara is a lone warrior
Guy: She fought for centuries and has experience. She has leadership experience.
Everyone: Experience does not equal Leadership. It just means she’s good at shooting people and crushing people into a pulp.
Guy: Yes it does.
My first play through would have been a perfect “everyone lives” ending, except the game, for some stupid reason, has no “oops, I clicked wrong, let me go back and pick again” option, so Jack ended up leading my second fire team (the second team when you go through the swarm) instead of Jacob, and thus died.
My first (only) playthrough saw Grunt die because I picked Jacob to be the biotic — I thought Jack would be too unstable — which, you know, was a thing I could deal with. But then I took Mordin and Garrus to the fight and Tali died in the last stand, which I wasn’t aware was even an option. Seeing as though I romanced Tali, I tried to be OK with this, but I just couldn’t hack it. So I reloaded the whole thing.
Then when I got to the Biotic part, I tried to reselect Jacob as the Biotic, but again, I just couldn’t. Picked Jack instead, assuming she’d mess up, and… well, you know how that goes.
So I guess in my universe Grunt should have been dead, but he just has a guardian angel.
I lost Legion and Tali my first playthrough. Legion died because when I had to pick the bubble biotic I said, “Hey, Jacob has barrier as his loyalty power, he’s probably good at projecting biotic barriers.” And I was wrong.
Tali I screwed up the loyalty mission for and took Garrus and Grunt into the final mission, so she died in Hold The Line.
“Why does it have three eyes?”
I saw a comic explaining this:
Overseer: Quick! How many optical units do humans have?!
Collector 1: 2!
Collector 2: 4!
Overseer: We shall compromise
Slurpy Terminator: DURRRRRRRRRRRRRRRRRRRRRR
Two collectors, one on each side of the head.
Collector 1: “Hey… how many eyes do we put?”
Collector 2: “I dunno. Boss?”
Boss Collector: “Humans have pairs of eyes.”
Both: “Gotcha.” Thinking: “A pair on each side.” “One on each side to make a pair.”
Harbinger: “Sonuva…”
http://badspot.us/img/Mass-Effect-2-Boss-Rush.html
Anyone else remember that the glitch that happened 30 minutes into the video where Shepard gets stuck facing one way also happened in the first season of spoiler warning when they were playing Mass Effect 1?
And during the Freelance Astronauts’ run.
I personally love those legacy bugs. Give me a feeling of nostalgia.
Another animating glitch from ME1 that made a return in ME2 is where Sheppard’s head get’s stuck in a “leaning to the left” position.
And don’t remind me of the Freelance Astronaut’s run. I’m still haunted by visions of male-shep’s head on fem-shep’s body.
Oh God, there needs to be a word for something so scary and funny at the same time.
Why wouldn’t the collectors just kidnap ONE human, and clone the amount of humans needed to make the stupid boss?
And the boss, I just don’t get it. I don’t like the illusive man, I don’t like Miranda, but I can understand why someone would want characters like them in their game. The reaper thing? Who though that was good idea?
Because in theory they need -minds-. The Reapers are supposidly a collective hive-conciousness made by mixing together hundreds of thousands of minds from a lesser species.
Oh. I didn’t know that. Not that it made things better. Kind of wish I didn’t know that now.
There’s also the supposed “great genetic diversity” between humans. You’ve noticed how it’s mentioned at least three or four times in the game? Cloned tissue would be obviously worthless in this respect.
Also, another thing that is mentioned at least that many times in the game but has no direct consequence? Dark energy. Just saying.
They could still just pick up a couple of hundreds to cover a good range, then clone from there. Instead, “they’re going to target earth”!
Yeah, but then it wouldn’t be an epic plot and humanity wouldn’t be special :P
But why not just brain scan people? or even brain scan one and procedurally generate all the others?
I mean, if it’s really thousands of human minds, it would be helping Shepard, not trying to kill him, so they must be overridden by the reaper itself.
But that doesn’t even make sense because the people were liquified before being injected into it*, they didn’t have any minds left – they were sludge.
*why did those tubes resemble hypodermic needles? why not just have pipes? In fact, why inject human stuff at all? It makes no sense – what possible advantage does injecting liquified people into a robot give?
Syringes with impenetrable metal sleeves that have to be retracted to expose the fragile glass cylinders during injection and provide all of the support for the giant terminator.
I sympathize with Rutskarn, even staring at it during the explanation left me doubting that could possibly be right.
Glass that completely bursts apart with a couple bullets-worth of structural damage(ok, maybe add in the stress of being a
semi-load bearing tube). Even car window glass of today doesn’t do that for precisely that reason. They have giant windows that seem to work for space, but they must have run out of that stuff when they were making the tubes.
Why even make it a robot? Let’s assume that there is a good reason for building this thing out of mushy humans, why does the reaper need to be human-shaped? From a mechanical standpoint, a bipedal robot is probably one of the hardest possible things to design. With the Reaper’s advanced tech they could easily just build a far superior tank which would be easier to build and better than a human shape in every possible way.
But that’s the thing – Sovreign – the cuttlefish shape is basically a highly practical space tank – it’s been shown to be nigh-impenetrable, quite functional and very deadly. Additionally it’s laser could cut through ships, where Josh gets hit by the reapinator’s a whole bunch of times with no significant damage.
The existing design works perfectly against all but the most stacked odds, AND having it’s consciousness blown up.
I was under the impression that the humanoid shape would be underneath some more cuttlefish-like superstructure. The did say it was only in the embryonic stage after all.
Embryonic as in not fully developed – embryos don’t generally grow adult bodies over themselves, and robots don’t generally grow the way organics do.
Also that would still be stupid.
Well most embryos are teeny tiny little things that don’t bare much resemblance to the full grown thing. Unless you have a head that composes half of your bodymass.
Aside from which, the “nearly identical cuttlefish shells are just a tank inside which the real Reaper shapes are kept” is purely fanon. There’s nothing in the games that says this.
Then again, we’ve nothing to go on about the Human Reaper’s shape aside from what EDI says, and how exactly does she know anyway? Maybe whatever Organic Smoothie baby Reapers are fed doesn’t determine their shape after all, and they made a human-looking one because …
… becaaaaause …
… screw it, I’m going with ‘rogue cell’.
Gray goo is mind juice?
As you have all noticed, giant Reaper terminator makes no sense at all and that’s not even getting into the fact that it’s shaped like people.
And now,after watching,here is my real wall of text:
About that thing in the beginning:
You need a tech specialist to open the door because its locked(gasp!),and you need someone to bypass the lock.But that can be only done from the inside.So you have to send someone through the ducts(yeah,even the advanced alien race cant find a way around this trope).But the ducts are also segmented by these doors(or whatever),that can only be operated from the outside.So it almost makes sense.Except when you think about two things:Why do you need ventilation ducts to be man sized,and why do you need it to have doors operated only from the outside?
About the end game being boring:
I already voiced my opinion about this during the shadow broker mission.Why do game designers think that moving down waves and waves of weak mooks is epic and fun?It just pads the game in a bad way.And if you were to replace these 100 collectors with 20 praetorians it would be much better.Of course,a mix of praetorians,oculi(oculuses?)and scions wouldve been better still.
Pokemon,shmokemon.Real gamers play only chinpokomon games!
“My attacks will tear you apart!”:
What he actually means is that youll tear yourself apart by laughing at him.
Medigel:
What is the point of medigel in 2 anyway?I maybe used it 5 times on insanity,no more.If they had 100 credit chits instead of every medigel I wouldnt even see the difference.
Cloning organic material for a reaper:
Mording explained this actually.A species that only clones itself is essentially dead.It is just a tool,nothing more.It cannot evolve,and therefore cannot progress.Theyd get the same result(actually a better one)if they just used metal to build new reapers.This way they can at least evolve,get stronger with every cycle.This is why they probably pick just one or two races in every cycle to make new reapers.That said,however,the execution of this otherwise solid concept is really,REALLY,lame…
As for reaper man having three eyes…It does seem interesting how reapers have put 4 eyes on the collectors,as well as this…thing…seems to go for the same design.Maybe thats what original reapers were like,or what their creators were like.Still,it is stupid.
IM A CHARGIN MAH LAZER:
Know your meme says its from 2006.
Reaper using hands to crush platforms:
He actually does that sometimes.Im not sure if its based on the difficulty though,but he did smash me once in this fashion on insanity.
That scene where everyone is sliding around:
I had miranda and grunt with me there,and it is so silly to watch shepard catch grunt and pull him up with one hand.
YES!Miranda is dead!
The last dialogue with tim:
Its funny how paragon option is “youre on my team now”,and renegade options is “I know what the price of dealing with you is”.It seems they mixed them up.
All in all,good season guys.Looking forward to the next season.
Something else I don’t get is this. Didn’t EDI say before the final Reaper battle that it was extremely far from operational? Like, needs millions more humans far? Then how the hell did it become fully armed and activated WHEN YOU BLOW UP ITS LIFE SUPPORT?
What the hell, Bioware.
I suspect many bothans died to bring EDI that information…
Maybe it wasn’t fully armed and activated? It would explain why it had such a hard time killing Shepard.
The only proper way to make players mow down waves of weak mooks is to a) have them die in a single attack and b) have attacks that will hit ten to twenty of them at once. Otherwise, your “mooks” aren’t mooky enough.
You mean how you can hit the husks with almost any area of effect power and theyll die?Even aoe lift kills them like flies.
Though there are some satisfying things you can do with mooks,like dominating abominations and watching them explode your enemies.Dominate is such a fun power to use on mooks.Then you just watch them stand there and shoot each other.Good times.
RE: the ducts: Those ducts are made to conduct superheated air. They were never supposed to be traversed by living beings. The doors inside / valves outside are just to regulate the flow of hot air, for probably good reasons; there’s no reason to have those be operable on the inside, because no-one in their right mind would ever go inside.
What about when you need to repair them?I guess thats the only explanation for their size.But that just makes you wonder why collectors wouldnt use small drones to do that in really small ducts.
Yeah no, I agree that the whole ‘man-sized ducts to crawl through’ is a tired and overused trope. I just enjoy playing devil’s advocate for the few aspects that do make sense.
Industrial-sized ducts *have* to be large so that the fans moving the air don’t consume an inversely large amount of energy in operation (the narrower the duct, the more energy loss per due to friction).
IoW, frictional losses are based on the surface area that the flow is in contact with. A larger diameter maximizes the volume while minimizing the surface area contact. QED, more airflow with minimal losses.
Yeah, just got through a section in compressible fluid dynamics that explains why it’s more energy efficient to use large-diameter ducts.
But that’s the thing, the reapers claimed to be perfect – they weren’t interested in evolving, so replication makes sense for them. And even so they were using soylent green, not brain scans or anything – they were just pumping useless biological sludge into their robot, it wasn’t evolving anything, it was just making a mess. there’s nothing inherently special about the materials making up people – it’s just a bunch of hydrocarbons, there’s no structural advantage to it either when compared to super space metal. Even if they were trying to vary themselves in reproduction by using soylent green, what they actually ended up dong makes no sense and isn’t going to help a giant cyborg. And if they cared about that so much, why would Sovreign claim to be completely inorganic? Does the ultra superior machine race have issues? Do they really care what we think?
Is their entire “godly machine” thing trying to make up for an inferiority complex where they don’t want all the cool organic kids to know they’re really only cyborgs? Are the reapers a race of space hipsters? Is that what this is? Are organics are just too mainstream for them so they insist on using unconventional building materials you probably wouldn’t have heard of, then they kill everyone before space and metal get too popular?
Yes,they claim to be perfect,but they obviously arent.Why would they let the galaxy to evolve if they were perfect and didnt need organics?
And there is something special about dna.Sure,you can just bunch up random chemicals and see if what you get is useful,but here we have combinations that have already proven to be useful.
So we have a race that thinks organics are inferior,but have figured out that they need organics in order to progress.Of course they are going to despise us.
But it’s an endless cycle – they don’t progress, they act only to enforce the status quo. They have no strategy or end goal and they’re effetively immortal, why do they need to reproduce or evolve at all? It just makes no sense.
Doing it forever for no reason makes no sense.Especially if they are immortal and are just enforcing status quo.Reproduction/evolution actually gives the cycle at least some sense.
They’re basically giant supercomputers. If they’re programmed to do this cycle, why wouldn’t that be all they do, with no other goal in mind?
Sapient machines that perform a mindless cycle for no reason?Yes,that makes so much more sense than sapient machines looking for a way to evolve.
Alternatively: Eternity is boring when you are a super-sized metal squid.
They’re just griefing the noobs, to eternity.
Actually the fact that the Reapers claim to be the perfect life-form but are still dependant on ‘natural’ life is kind of the point: The Reapers are supposed to be wrong and hypocritical about their existence being perfect.
In reference to the Medi-Gel, I thought it was pointless too, until I played through on Hardcore mode.
Maybe it was just because I sucked, but I found that I really missed not getting free refills from the med-bay, like you got in Mass Effect 1.
Seriously, I hated my hardcore playthrough.
Jeff Goldblum stole Miranda’s plot armor for that movie.
KOTOR, KOTOR, KOTOR!!!! i know its another Bioware game and is 700billion hours long but DAMIT KOTOR
Nah, do Gears of War. Hooray for dark, repetitive coloring, cover based shooting, 2 dimensional characters, and hordes of helpless mooks to mow down!
At least the writing’s good.
God, you guys are gonna kill me.
Why not make Rutskarn play it?At least it should make him less focused on making puns.
Well your enemies are the Hoarde so it’ll probably generate into a bunch of WoW references.
No. Just no. Because no.
All jokes aside, how about Dragon Age II? It actually looks like a legit game.
It just came out though.
Maybe Dragon Age 1?
Too long, too brown, too drawn-out combat for this series. It’s a damn good game to play, but very painful to watch.
BATMAN ARKHAM ASYLUM!!!
The season would be 320 episodes long. A year and a half of DA.
KotOR is apparently impossible for technical reasons.
I’m still thinking Batman:AA. Though if there were a way to do Dead Rising, that would be perfect. Fun story that holds together but has the occasional plotholes, visually interesting combat, lots of targets for snark, good humor, and a palette of colors that changes on occasion. If only the crew didn’t utterly hate consoles…
Yeah, in hindsight of course this would be way too long – I was just wishing they’d play it so I didn’t have to because that’s pretty much why I stopped.
I don’t know about Arkham Asylum – it’d probably just be trolling Mumbles the entire time.
Dead Rising might be OK, if only I hadn’t just watched an LP of it, one which was easily ten hours long with liberal fast motion applied to speed up boring bits. But that’s just me.
They can’t get the movies to play on their stream-y thing so we don’t get to hear them complain about Carth being identical to Kaiden from the other side :(
You know, I think sticking the finger up at TIM is the best justification for blowing up the collector base that there is.
Also apparently there’s some way to get Miranda dragged off by bugs, but she’ll be back for the next cutscene.
“You know, I think sticking the finger up at TIM is the best justification for blowing up the collector base that there is.”
Thats why I did it.Both times.Even though I was renegade in both playthroughs.
On my Paragon playthrough I actually saved the base because it was the only sensible thing to do. I was sorely tempted by blowing it to piss off TIM though.
Reckon the fact that everyone chose the opposite decision to the one assigned to their alignment shows Bioware got this one wrong?
I saved the base on all playthroughs because there is just flat out zero justification for destroying it: Destroying a gold-mine of reaper information and technology because ‘oh noes its evilll’ is just blatantly retarded.
The justification given is stupid. But that’s not the only reason you might want to destroy it.
Gee, do I give the base to Cerberus to study? Well, since their attempts to study the derelict Reaper (and the crashed geth in Overlord, and the rachni in 1) worked so well…
Let’s see, we have a giant base/shipyard. We know it had at least one partially operational Reaper. Which we shot just long enough to make it go away so we could run. So, if there’s another Reaper, or if that one isn’t quite dead, which is more likely to kill it, a giant explosion or a radiation pulse?
Etc.
Then give the base to the damn Alliance. And if you mined the entrance with shepard controling the detonator then Cerberus’ head start wouldn’t matter.
Can’t. Not just because the game says so (but mainly that, unfortunately), but because it’s in the middle of the Terminus systems, and going there would constitute an act of war, which would be bad.
It would also be a distraction leading to less safety protocols when studying the base, which would probably lead to indoctrinated scientists, husks, and death. Studying Reapertech has always turned out to be a trap, one way or another, when humans try it.
Admittedly, the Turians are good at it, but the Turian councilor is an ass.
They can’t send warships but that doesn’t mean they can’t send something else. For example they sent you into the terminus in ME1 (along with a whole squad of Salarian spies before that) so sending a spectre and a platoon of scientists wouldn’t cause a war.
The you have an indoctrinated Spectre and a bunch of husks. You would need a warship to secure this thing, and even if you didn’t, you’d need to rotate these guys out regularly, which would be a hell of a lot more difficult to do without anyone taking an interest.
Also, the turians only collected the main gun of Sovereign. The Reapers are presumably not the Geth, in the sense that they don’t sync their personalities to one place, nor do they have redundant “organs”.
The “Dead Reaper” still had its main circuits completed.
That said, just had a breakthrough that needs to be brought up, regarding the IFF:
…Why didn’t we go to the Citadel, and try and salvage Sovereign parts to find/repair HIS IFF? Would’ve saved us a lot of trouble. At least, to give it a shot.
Even could’ve have some gun fighting too, what with finding separate human/turian scavengers and forcing them to give over the IFF?
i assume at least most of me3’s story is finished they games coming out in the winter (CHRISTMAS) time so pondering the writer and writing is a fruitless venture.
speaking of writing check this out if you’ve got the time
http://twenty-two-forty-two.blogspot.com/
Mass Effect 3 will open with the reapers destroying earth, and Cerberus will then swoop in, take the remains, and remake earth. The game will be about how all the remade people of the new earth gather allies to defend earth when the reapers come to destroy it a second time.
But the Council still denies the Reapers’ existence.
Reaper poetry is, of course, the third worst in the universe.
Mass Effect 3 – how to make it a winner!
Simple – just make Miranda a “Kenny” (a la South Park). Have lots of missions, and in each one get a chance to “off” Miranda in bizarre and unusual circumstances. If you need a justification as to why she keeps coming back to life, just say that as she is so valuable to Cerberus, and they *know* how valuable she is to you (well Cerby *is* that useless and clueless organisation by definition), they keep resurrecting her to send back to you. Or not even bother with a reason – just let her keep turning up to be killed, it’s not as if there are no plot holes already as big as this in ME2.
Personally, I didn’t really hate Miranda. She was just a nothing character that I really didn’t care about one way or the other. Which unfortunately is the way I felt about most of them (Mordin and Tali of the main characters excepted, along with Joker and the 2 engineers at the base of the ship).
The thing that annoyed me about picking people for the missions is it doesn’t make it obvious how you screwed up on the first one. I did it with Tali, I did it with Legion, and either way they just couldn’t hack the console in time. Turns out I had the wrong fire team leader, which gives you the same exact result as having a bad hacker. A quick switch of fire team leaders suddenly made them much better at hacking, which… yeah.
Because killing Jacob is fun?
I mean, I actually have nothing much against him, but nothing for him beyond drinking buddy, and he works for Cerberus.
Can see why you’d kill him off.
So with you guys talking about The Old Republic at the end I think it would be great if you eventually do a Spoiler Warning with all four of you actually playing. I am pretty sure SWTOR’s group size is four so it would be perfect. Of course the game has to come out first, and be good Bioware rather then ME2 Bioware.
Oh, and another thing, if Reapers are made out of umpteen different species and they all are supposed to look like the species they were slurpied out of, how come the only Reapers we ever see are the funky cuttlefish models?
The current theory is that since the reaper-thing you fight here is a Larva, that it only resembles the original species during the original stages, then eventually growsinto the cuttlefish shape we all know, love, and know how to shoot straight in the tentacles
That makes no sense being as how it’s a robot and how they could have just made it a cuttlefish to begin with.
Wait, no the reapers were starships when they were in cuttlefish form which means they were… Oh my God.
Robots in disguise.
Its not a robot,its a cybrog.And whatever you are building,its foundation doesnt have to resemble the end product.
Well if I said cyborgs in disguise then it would ruin the joke. Almost as much as if I explained I was making a transformers reference, implying that one shapeshifted into the other. You know, the way transformers do.
Ontogeny recapitulates phylogeny. The Reaper is an “evolution” of humans, so it goes through a larval or fetal stage that resembles a human.
And yes, there’s no actual reason for ontogeny to recapitulate phylogeny when you’re talking about a constructed robot, rather than an evolved organism. But it makes at least as much sense as making Reapers out of humans in the first place.
Wait, I recognize that phrase!
Sadly, it doesn’t even remotely apply in this situation, which is annoying because it’s a funny episode.
But yeah, given my point is the human reaper makes no sense, I’m going to take that as an agreement. Also it wouldn’t make sense if the reaper was an organic construct because a) it’s not an evolution of humans and/because b) evolution doesn’t work that way.
we’re talking about reapers here, of course it doesnt make sense.
This is just the larva,which may very well be just the foundation for those ships.
Damn,this site is crawling with ninjas!
ROBOTS HAVE LARVA.
Cyborgs can.
Well you don’t just start out with full grown Toaster; you gotta make all the bits first and put em together piece by piece.
I mean that thing’s nowhere near as big as Sovereign was. They’ve got a lot of work to do.
I like how even in the establishing death-shot, the camera does its best to focus on Miranda’s assets.
That… that is all, really.
Reminds me of all the paragon/renegade interrupts for Mordin early game.
“Are you sure you don’t want to romance Miranda? She’s right there, won’t even reject you for not making her loyal! No? Fine, she dies. Happy now?”
The human reaper actually reminds me of the God-warrior from Nausicaa of the Valley of the Wind. That one also had no working legs, so it had to crawl along the ground, and it also fired a big laser from its mouth, although it had an effect that was more what you’d expect from a laser gun the size of a bus.
Aside from being a total Sue there is another reason why Miranda is so hard to kill. Bioware was cheap. Seriously, watching this from the sidelines rather than actually playing it made me finally realise how many lines she has during the whole final mission sequence. Obviously if she dies early on they would have to record same or equivalent lines for other characters. What’s more, if no other character receives the “get out of death free” card the further you get the more alternative recordings you have to make (in case the character who is “Miranda’s replacement” dies). This goes all the way back to the basic problem with Miranda, it being that Bioware for some reason assumed the players would generally love her and would buy the “she’s so smart, good at everything and loveable person” thing.
Why not just give all those lines to edi.Heck,they shouldve made her your xo.At least she is a likable character.
Well yes, that is largely my point. I mentioned it in the comments to an earlier episode but that’s the thing. They bid on Miranda and missed. Some (a lot of) people dislike (hate) Jack but if she’s not your kinda of character you can limit the conversations with her to a bare minimum. Sometime during the game development someone must have decided that Miranda is going to be an absolute hit and there is now way to overinvest in her. If ever there was a sign that a person doesn’t know how to do their job…
So, basically Miranda is Jar Jar Binks? :p
Yeah, like how she basically comes up with the entire plan and how Shepard’s only contribution is the vent idea.
I’d say maybe the insecurity problems were Bioware trying to make her less of a Mary Sue, but it has the opposite effect and comes across as “I’m so frail despite my amazing abilities, i sure wish there was some sort of stern handsome space commander who initially hates me but eventually can’t help but fall for me against all odds, who would help me escape from my evil oppressive father”.
I assume Shepard is male here because that’s what Bioware does.
Shepard can also come up with the biotic part, and definitely covers the escort bit, as Miranda is a moron and will let the crew get killed.
Player choice! Sort of!
It’s a repeated motif for most of the game, really. Shepard isn’t always forced to be a total idiot, even when the stupid person option is right there. Just there’s a “What’s that thing that should be obvious” dialog option if you want to go for it, or “Got it. Moving on” if you don’t.
I’m actually fairly convinced that ‘canon’ Shepard — the male Renegade Soldier — is supposed to romance Miranda in exactly this way.
Convinced, and terrified.
Default Shepard is basically the worst. You can tell the writers hate him, and force him on people as a punishment.
I choose to believe this is the case, because the alternative — that the BioWare writers actually think Male Renegade Soldier Shepard is the best possible Shepard — is too terrible to even contemplate.
Look at it this way – they had to account for the possibility that someone would play through and make all the stupidest possible choices.
That explains that, but not why it’s so obviously canon.
I can kinda imagine they would make the default Shepard the way he is to “encourage” people to play ME1. As in “hey, there is this cool character, but he dies. If you wanna save him you’ll have to play part 1”. Basically so that if you didn’t play ME1 you’ll get the worst option possible. More like punish them for not playing, and encourage to use a save editor but whatever.
I love at 49:50 when Sheppard is looking out the window at a space sunrise/set with the dramatic music playing and Josh exclaims in the most enthusiastic voice I’ve heard him use all season “We’ve finally escaped the bullshit”. It was (for some strange reason) a very uplifting moment for me.
The entire post game steam blowing set to end credits music was actually kinda cool in a wierd way. It certainly was better than staring at the list of people who helped birth this monstrosity.
Yeah. Mass Effect 2 = Pothole, though one with a cool ship and Mordin. Eh – Legion and EDI were pretty neat too.
Perhaps Plothole is a better term.
If I may offer up my opinion, I don’t think that the Reapers expect this thing to walk around in space. What I think is that these giant constructs are actually the PILOTS for the Reapers. You can’t fly a ship without a pilot. Maybe these things are permanently attached to a Reaper ship in some sort of central chamber, and serve as the mind of the entire Reaper.
No idea why they would use genetic material, though. I just thought that the idea of a Human Reaper was not as preposterous as it seemed at first.
This is still my favorite game of all time. And I know that you like to nitpick the smallest of things, but I sincerely hope that you had fun, Mr. Young.
I stopped watching somewhere around the end of the Shadow Broker, but I had to tune back into the finale. You know, just to see who would die.
Somehow this just makes me imagine the Reapers as completely hollow with just a bike-seat inside them, on which the “human Reaper” sits and ha to pedal to make it move.
You can fly a starship without a pilot, when you’re a GODDAMN AI.
Having a giant robot pilot is a major design inefficiency when the alternative is just control the ship yourself. Or assume direct control rather.
It’s pretty obvious why they are using the genetic material. They’re preserving us, because we’re strong. They only take the strong. Everyone else they just wipe out.
It’s not preserving us any more than if we killed all the all world’s cattle and tried to save them by refrigerating a steak.
That won’t do it. We’d have to kill them all, turn them into a smoothie, and then use that smoothie to build a giant cyborg cow.
OK, I don’t know about you, but I want a giant cyborg cow. I think I’m kind of starting to understand this.
This is how I imagine the Reapers got started in the first place.
“What I think is that these giant constructs are actually the PILOTS for the Reapers. You can't fly a ship without a pilot. Maybe these things are permanently attached to a Reaper ship in some sort of central chamber, and serve as the mind of the entire Reaper.”
It wouldnt need hands for that.
I too like the concept of reaper being part organic.And that it gains some of the traits of its donor(for lack of a better word).Its a solid concept.
But it was so poorly executed.The easily breakable supports,the stupid glowy eyes,the mouth laser,ugh!
They shouldve staged the fight on top of the reaper,with harbinger being your final boss,but this time using a super husk just like nazara did with saren.And while you were fighting it,your team could set some charges all over the reaper.
EDIT:Damn,this shouldve been a response to Joey Palzewicz,not a new post.Oh well,at least its immediately under it.
But staging a good, logically sound boss fight would cause the writing staff of Bioware (of the ‘Ewe Boll’ variety) to commit seppuku, at the very least.
And the problem with that would be?
Finding a good sword.
And having it ruined with the blood of the unhonourable
Great season guys! And great finale! I love that one part where Miranda died!
It… seriously just happened. like, out of nowhere. Like most of the deaths at the end, really…
Look forward to the next one!
On the bright side we can use the human reaper to get through Miranda’s AT-field.
So the Reapers were really trying to cause the Third Impact…
Yeah, but I’m not sure killing machines read the Dead Sea Scrolls.
Ah, but what if they wrote them? Or maybe they’re Prothean artifacts…
But then the game becomes way too Halo for my liking. I dunno, just personally, the whole ‘alien ancestor’ thing is kind of becoming a rather cliched plot point.
Ah, so that’s why they turn people into liquid…
This idea just blew my mind.
LCL.
wwwwwwwwwwwwwwwwwwwwwwwwwwwwww
Answer to the Husk conundrum… “Who brings an elbow to a gun fight?”
Everyone.
Personally I bring two.
I just got to the end of the episode and I thought I’d mention something I actually liked about the ending sequence. It lasts for maybe all of 3 seconds, at around 46:20 in the episode. The animation of the “Collector General” for that short moment after it’s been released. I always thought that it looked tired and at the same time so… abandoned I guess? I may be putting way too much into it, especially seeing as we’re being told the collectors are just drones (though this one is special in some ways so maybe it is also a bit ahead as far as its ability to think and feel is concerned, it was only overwritten all this time) but that’s the impression I got, which is pretty good for something that has a very non-humanoid build.
Yeah, same here. I have to say I actually properly noticed this while watching the video – I never figured that in my own playthroughs, but here, yeah.. That was actually very neat.
Yep, I only noticed that watching the this time as well, but also thought it was a very, very nice bit of animation. I thought it looked like a child being deserted by a parent for reasons it cannot fathom.
Agreed on the Collector Boss’s last scene being well-made. Made me wish there was an option to, you know, FREE the Collectors from the Reapers’ control.
Seriously, the Collector Boss was the only bad guy I’ve ever cared about the fate of ever. And that was because it was basically a half-sapient being jerked around by a monster.
You can talk to Mordin about that. Mordin, with his deep rooted love for all sapient species.
He advocates genocide, and explains that no, there is no cure. Except bullets, of course.
I actually kinda like that we can’t free the Collectors. I mean, we are told that they have been indoctrinated, genetically, technologically and biologically modified beyond recognition. As the very model of a scientist Salarians says they have absolutely nothing in terms of culture, their entire existence is subordinate to the Reapers. It has been 50k years or so since they were enslaved, there were probably countless generations, each more altered than the previous one. Left alone they would probably just die out while looking around in confusion. At best they would reproduce (whatever manner they do so, I imagine something more akin to cloning by this point) and try to maintain their base, like the keepers on the citadel.
Bioware doesn’t really portray the whole “tragedy” thing well, except for that one little scene. In a sense those few seconds with the General make up for the largely bland approach to the whole “collectors are protheans” issue.
It’s pretty obvious that Bioware…or at least the team behind the ME series holds that the characters are what’s important and the plot is less relevant. Which means that if you’re going to complain about the nonsensical plot, praise the character moments, and I’ll assume are capable of understanding that a game has to be made under constraints of time and budget, are you claiming you’d rather they focus their efforts more on plot than characters?
Imagine you go to a restaurant and ask for a steak and some potato salad. The chef has lots of work, so to do it “in time”, he makes a delicious potato salad and then hands it over to you with a raw steak right out from the freezer.
That`s Mass Effect 2.
I would prefer if the game had a plot. As I said during the credits, nothing happens in this game. You end it right where the first game left off, except your team is slightly different and your ship is bigger. You have the exact same goal at the end of both of them: Figure out what the Reapers are planning and how to stop them. The plot of ME2 is just a poor, sad excuse to make the game seem relevant when it’s really nothing more than episodic content about a bunch of new characters that are totally irrelevant to the overarching Reaper arc. Fun, in places, but not what I wanted from the sequel to Mass Effect.
Hell, no one except Mordin is even on the mission because you actually need them, everyone else is just a mercenary you picked up because the Illusive man said you had to build your team. Would the outcome have been any different if you didn’t pick up Thane? Or Grunt? Or Jack? Or Garrus and Tali? Or hell, Miranda and Jacob? None of them contribute any special skills or expertise to the mission – you need Joker more than you need Miranda!
Actually the plot, such as it is, does involve you finding out what the Reapers’ plan is. Of course this plan makes no sense, and we’d have been better off if the goal of the game had been to win the Mako off-road championship, but ME2 does advance the plot.
So what is the plan?
We already knew that ‘Teh Reapers r coming to reap!!’ at the end of first game, and at the end of this game – Hey, the reapers are coming to reap!
What they did was shoehorn in a very bad explanation *why* the reapers are reaping, but this info is very much irrelevant and does not alter the main premise in any way.
You could just cut out all the bullcrap about human slurpees and how humans are totally the most badass geneticallly uber-cool race, and just go from the end of ME1 (Reapers are coming) to start of ME3 (reapers have arrived and are beginning to reap).
But we found that out in the first game – activate the Citadel relay, jump back from dark space and kill the galactic seat of government, at which point they shut off the mass relays, and use census data and government intel to systematically eradicate all organic life in the galaxy. That was the plan, which we foiled in game 1.
We didn’t find out anything else other than why they were doing that, which arguably didn’t matter at all and was totally irrelevant to our stated goal of permanently stopping them.
Actually DA2 has a similar problem where act 2 is essentially pointless to the overarching storyline (it’s not quite as bad as ME2 but still). Maybe Bioware just suck at act 2? Then again since DA2 and ME2 only have one writer in common (if I remember correctly I can’t be arsed to look) it’s probably more of a strange coincidence.
Actually they have more in common. Five hours in and I’ve recognized 6 animations that were copied straight from ME2.
That and the underlying structure for DLC, menu screens, etc, also appears to be copied straight from ME2. Which is odd, probably to only me and no one else.
I dont buy it.They arent a new company that is just discovering how to make these games,they did loads of them before.Some of them had both an excellent main story and excellent characters.Why they keep returning to this formula though,I have no idea.
Characters are more important than plot, to be sure, because a good plot is driven by its setting and characters.
The game takes a good setting from the original game. Yes, some elements are added and retconned, but the setting isn’t the problem.
The characters in this game are better than your average game’s characters. The characters definitely matter.
The problem is that the core focus of the game is the recruitment of the characters. The game invests entirely in creating and obtaining these characters and developing dynamics between certain characters. The payoff is that at the end you don’t want (at least certain) characters to die so you have to really work at keeping everyone intact.
That’s fine, except this directly conflicts with the stage this whole thing is set on: stopping the reapers / understanding the reapers. Much of the game seems to have this objective in the periphery and not on the center stage, and ultimately so much attention is given to the characters and Cerberus that the role of the reapers naturally gets less attention. This is made exponentially worse by the introduction of the collectors as a nagging silly almost laughable enemy and the revelation that the reapers really just want to build giant three-eyed bipeds out of Miranda slurpies.
As an aside: Cerberus seems to exist to set up forces for the third game and to provide a structure for propelling the player forward through the game. You can’t shake off their yoke because TIM is the driving force that propels the story.
A proposed set of fixes?
Keep the characters mostly intact, though perhaps make there be less of them.
Eliminate Harbringer – he detracts from the reapers as a stooge.
Elininate Cerberus as the driver. Have Shepherd’s war council react to minor reaper advances. These would be the optional recruitment and loyalty missions. There’s nothing wrong with having the player character present the situation and options to the team, ask the characters for recommendations, and then ultimately let the player decide what they’re going to do.
Have the Reapers be doing something that makes sense for them. Something like finding a way to instantaneously jump to the Solar System. Have them ultimately succeed in the end. This would advance the story forward for ME3 and be unexpected.
…how do they fix this for ME3? Easy.
CUT TO: Sheppard’s cabin on the original Normandy, focused on her bed. She is sleeping, and jerks awake with a gasp as the camera closes in.
SFX: Opening door
PAN: To the cabin bathroom, as Liara steps out wrapped in towel and still dripping from a shower.
…. ok, there’s the setup. Take it away, BioWare!
“I had the most horrible dream! I died and then I was working for Cerberus and a bunch of bugs were building a giant terminator.”
“…”
Just replace Liara with Garrus and you’re good to go.
<-seriously does not get why people like Liara so much. She is to the first game what Miranda was to #2, an insecure male-fantasy target, only with added Moeblob and Bizarre Alien Biology.
The alternatives were Ashley and Kaiden.
Once you got talking to Ashley, she was a somewhat interesting person. Conversations with Liara were actually somewhat like talking with Jack. As long as you picked an option that was marginally polite, you’d end up in bed with her.
I’d like Bioware to add a ‘friendly, but not get-in-your-pants friendly’ dialogue option.
I’ll give Ashley points for not being completely one dimensional, and her space racism being remotely plausible, if never remotely justified in game, meaning any discrimination against aliens would always be irrational. Until the Batarians came along I mean.
But yeah, I think ultimately it would have greatly improved my opinions on both women if paragon didn’t equal flirting the whole time.
Hear hear. Though I’d more appreciate writing that made sense or at least didn’t lead up to a giant colossal sense of “are we fighting retards?” bit at the end.
I thought Liara was too boring to romance. Between her and racist McHatePants, I wasn’t going to romance anybody. Then Ashley started getting interesting, but at Virmire she went and decided that all her soldier abilities aren’t any good and she up and died. WELP
Then no Mordin, Liara still sucks, no Legion, and none of the cool sidestory stuff like Tali’s loyalty.
I agree the main plot wasn’t good, and there wasn’t progress there, but there was a lot of fun shakeups to the galactic community, and some great characters. Next to nothing happening still beats nothing by a country mile.
Except all those characters can die in the end, so none of them can have an important role (and probably can’t even be in your squad) in the next game. This whole game was spent recruiting people and earning their loyalty, and in the next game we will see how pointless all of that was, making the ‘next to nothing’ look even worse.
Hey, it worked for Dallas.
Finally, *someone* acknowledges the reference! :)
Having just met Shamus at PAX (and stammering like a ridiculous fanboy) I said that I agreed with most of what Shamus has said about ME2 and now reading this, that assessment is still entirely correct.
The final mission is in my mind one of the better parts of the game (even more impressive since I found the ME1 ending to be poorly paced and not particularly immersive). The team selection is entirely logical (the descriptions given of the various people on the select screen basically tell you the correct choice) except perhaps for the person sending back and the score nonsense. It emphasizes the team part of the equation that the game has been harping on from day 1, its not just that Shepard is a great what makes him truly valuable is that he is a great leader. Additionally having the radio chatter gives the game a little bit of extra intensity and urgency even when there were no enemies. Also seeing your biotic expert limping along obviously drained (a good piece of animation) makes you feel like you need to hurry even though the event is an entirely fixed pace.
The one piece that frustrated me was the assigning of renegade points to saving the station. I guess this is the game trying to remind you that TIM is somewhat renegade himself but destroying a potential information treasure trove seems like vindictiveness for its own sake. The morality of the situation seems to be more based on TIM getting the info or not rather then the morality of saving the station (much akin to the fun philosophical debate of whether we should be able to use Joseph Mengele’s work) which seems backwards (or at least that wasn’t the issue I considered when thinking through the dilemma). As written it feels like the option of save and give to alliance/council is missing especially when earlier in the game the give data to cerberus or alliance was a given option (one of the side quests I believe).
I always thought that for me, it’s not a case of “It’s the Right Thing To DO”, but the fact that no one in Cerberus would actually use the thing in a way that ends “ME AM PLAY GODS! ME GO TOO FAR!” and end up just wasting a good opportunity, even if Shepard tells them “Don’t waste this” in the endgame. Hell, I would’ve liked the option to actually hand it off to someone who has competent scientists but seeing as Cerberus Scientists will focus on using it to make something totally stupid like Human Collectors or a Superweapon to threaten the Council, I just chose with what I saw as the lesser of evils.
This. Very much this. The game even slaps it into your face that you are choosing between giving base to Cerberus or destroying. There is no option to give it to anyone remotely competent, at all, so what do you do – get rid of it, knowing that the ME3 game will have an alternate way of winning in any case, or give it to Cerberus to screw up and make things worse for you and everyone?
Look, I like technology and good researchers can make good use of Reapertech. The Turians made the Wave Motion Gun from Sovereign, didn’t they?.
Personally, I’d rather that if you’ve fulfilled a certain condition involving contacting someone like Anderson, Hackett, the Salarian/Asari Councilperson or the STG, you could’ve managed to keep the base and give it to someone who is at least competent.
Also, when TIM told off Tali about how “Aliens can’t understand humanity”, that’s sorta the last straw really.
Hell, I get the feeling that TIM’s definition of “Human Dominance” is to make himself the God-Emperor of Mankind and purge some Xenos or something.
But good job on taking down Miranda’s Plot-Armoured ass.
As would I, but this violates a core similarity between both Paragon and Renegade endings; namely the Council (and Alliance) are still unconvinced by the Reaper threat. Basically, come ME3, if we don’t open with the Council and Alliance getting their collective Navies’ asses handed to them by the Reapers I will be very, very surprised. There are some plot justifications for not being able to hand off the info (Terminus systems, Reaper IFF etc), but they don’t quite cut it somehow. Perhaps they don’t flag them up well enough at the point of choosing (a simple “I’m giving it to the Alliance/Council”, “You can’t because of X” dialogue might have worked.)
Basically, what I’m saying is it’s easier to write a story with the odd flexible character to account for dead squadmates than it is to write a story where the entire galactic armed forces are on your side AND the same story where they are all dead. Hence the (pretty egregious feeling) railroad.
Now I’m imagining Mass Effect and Warhammer 40K being the same universe.
You know, at the time that the team was making Regina Shepherd I was immersed in character creation for Rogue Trader, and they’re actually disturbingly similar. I mean, you choose a character class, a background, and a birthplace, all of which have a bearing on your character.
Also- think about it. Violent, scavenger race focused entirely on warfare? Check. Unapproachable, aloof elder race no one can contradict? Check Check. Ancient, vanished precursors? Checkity. Race responsible for wiping out said precursors? Check. Unstoppable, savage, devouring menace from outside of the galaxy? Indeed. Frightening, ain’t it? Now all we need is for the Council to be replaced by a God-Emperor, and start organizing the SPECTRE’s into chapters, and we have a match.
Bah. You didn’t stammer And it was great to meet you.
I was playing Pokemon while I watched this, very funny. Great season guys! Loved every minute of it, except of course the portions that were contributed by Bioware.
As was I. Well my Excadrill isn’t going to EV itself!
EVs scare me.
Realized something.
The Final Boss of ME2 is like the Final Boss of Okami!
Both are mechanical beings with an organic core or something. The latter’s justification is that Yami, the endboss is both the Lord of Darkness and the Creator-God of Technology. I get the feeling that Shamus would’ve hated the game for the ending that implies Technology is inherently evil (though it never actually says this and there are times when tech actually helps/empowers the Nature God).
Probably a retarded question but if i played kotor will i ever get lost for not knowing shit about star wars.
Eh, the setting relies on a basic knowlege of Star Wars but it takes place 4000 years before the movies, so it takes the time to establish its own backstory. Plus it, and especially its sequel, tend to retcon a number of things about the Jedi, so you can expect a fair helping of exposition.
Yeah, about all you have to know is there are magical guys called Jedi who have laser swords and are good, as well as similarly magical guys called Sith who also have laser swords but are evil. The Jedi work for the republic who are good and the Sith work for themselves, and the magic is called “the force”.
Everything else is pretty well explained.
Yeah, he’s right. I had never seen the original trilogy, or even the second/third prequels. I went into that game only having watched the Phantom Menace, in my mind the second best movie of the entire series.
KOTOR a great game, but it takes forever. It took me a month in France to finish!
Phantom menace? Second best star wars film? You’re trolling right? That’s like saying crystal skull was the best indiana jones film or that mass effect 2’s plot was better than the first.
I mean, sure you can have your own opinion but COME ON JAR JAR BINKS. MIDICHLORIANS. GENERAL TERRIBLENESS.
I think what he is saying is that of all one Star Wars movies he’s seen, it’s the second best (a.k.a. it sucked). Right?
[I hope]
Or maybe best means worst, in which case, he;s still wrong, as Clones and Sith are worse still.
Abominations that cause desolation, those.
What are those things you are talking about?Phantom menace?Clones?Sith?Did you actually mean the phantasmal malevolence,the silence of the clones and revelation of the sith?And jar jar is a genius!
http://www.darthsanddroids.net/archive.html
If you were young enough to see the Phantom Menace without having a grasp of the first three films, Phantom Menace was amazing. Because Jar Jar Binks almost appealed to that young crowd, and they didnt give a crap about midiclorians.
I liked Phantom Menace, probably for these reasons, even though I had seen the first three films already. They all seemed amazing to me.
Dont worry,you wont.Ive enjoyed it despite not being a huge starwars fan like those that have recommended it to me.
[croak]Motherfuckin’ Rainbow Road.[/croak]
So check it out:
Watching this Season got me to break out ME1 and borrow ME2 from a friend. I got all the DLCs. I’m now writing a deconstruction of the story, dialogue, and characters based on hand-written notes I took from playing both games. The notes for ME1 went out to 5 pages, ME2 is on page 12 and counting.
Despite this, I think the plot for ME1 is more shaky than ME2, and that the story with TIM and Miranda isn’t as harmful as the Spoiler Warning crew make it out to be. I engage in no rationalization or apologies, just a point-by-point breakdown of player expectations set by the game, and then what it was the game delivered. I offer my own analysis and interpretation, again based entirely on what is known to be true in-universe.
I played ME1 3 times to upload a lvl 60 character to ME2, so I wouldn’t be distracted with resources and cash and upgrades – just focus on the story. After 5 total playthrus of ME1 and 2 playthrus of ME2, plus all the DLCs for both games, I’m almost ready to render my opinion.
If you’re interested in reading what I’ve come up with, email me at
[email protected]
and I’ll send it back out to ya via MS Word doc. I promise to keep it concise and well structured. I am not that guy that made the 108 page rebuttal to redlettermedia. I’m aiming for a cap at 20 pages, total.
Timeline for it being completed: middle of next week (March 15).
On the other hand, the plot for mass Effect 1 actually has you progress somewhere. The same can’t be said for the sequel. Well, it’ll be interesting to read all the same.
Wait, someone made a 108 page rebuttal to Red Letter media? I guess it must’ve had to be over 100 pages because I thought their case was pretty airtight.
It’s mostly stuff like “ANNIKEN CAME INTO FILM AT 36 minutes, not 45! Review disproven!” from what I hear.
You know, nitpicking that ignores any coherent point.
You said nitpicking – I want to make my review clear:
I separate my critique into 3 sections: nitpicks/gripes, small problems, and major problems. I also give props.
A nitpick would be, “Taking Miranda on Jack’s loyalty mission, I’m surprised at the lack of dialogue between the two characters. Opportunity missed.”
Small problem, “Why can’t I tell TIM to **** off and go about the business of the game without him? What would change if I didn’t have him hovering over me the entire time?”
Major problem, “If the Collectors are the indoctrinated Protheans that survived all this time, then why did Sovereign use Saren and the Geth when he knows there’s an entire civilization of ahead-of-the-curve slaves at his command? Certainly the Citadel fleet wouldn’t have stood a chance against Protheans using real Prothean tech.”
Also, didn’t the Prothean AI Vigil say explicitly that the indoctrinated Protheans all died after the Reapers returned from whence they came?
But I’m not all negative, I also give props:
– the expressions of Aria are stunning, I’m looking at an emotionally realized character here, really great work.
– expanding individuals beyond the cliches of their races was very well done, like the poet Krogan and the Asari Matriarch bartender
– the entire cast of voice actors (except for male Shepard) was excellent. Loved the addition of Zaeed. Garrus’s evolution was incredible. Jack’s tone and inflections during a Paragon romance was believable.
And so on. I will try to be fair, but mostly thorough. There was a lot to like about both games and I’ll point those out. I’ll try to make it entertaining.
Small problem, “Why can't I tell TIM to **** off and go about the business of the game without him? What would change if I didn't have him hovering over me the entire time?”
I’d call that a decently-sized problem, at least. Primarily because Cerberus is SO bad in the first game. They wipe out entire human colonies, 2 alliance listening posts, several marine platoons(including, possibly, Shepard’s unit), and they murder the best commanding officer in either game(Admiral Kahoku). And they do this to HELP humanity, apparently. That makes them slightly less of an asset than Starscream. And then you join them. Not good.
Edit: And then you find out worse stuff about them in ME2. Torturing children, attacking the migrant fleet, basically proving themselves to be even worse than they were in the first game. And you can’t do anything about it.
Can’t do much. You can ruin a couple projects, send crucial data to the alliance, and swipe the majority of their project funds come endgame, but you can’t put enough bullets in skulls for my satisfaction.
I’ve always assumed that the sole-survivor background for Shepard is directly caused by Cerberus. Wiping out (HUMAN) Alliance soldiers with thresher maws seems to be the only thing they’re good at.
If you imported a sole-survivor save game from ME1, there should have been a renegade option to put a bullet in Jacob’s head the second he said who he was working for.
You don’t have to assume that. Cerberus did that. Period. Because nothing says pro-human then testing how well humans die.
It is a Cerberus act. In one of the side missions, if you’re Sole Survivor, it comes out that this was Cerberus. I was…less than amused to then work for Cerberus. Jacob asks you how you felt about Akuze in the shuttle opening, and you can’t even respond with “Go to hell, Cerberus slime.”
Sounds interesting. Maybe posting it as a reply to yourself here for FUTURE GENERATIONS?
Overall a very well done review. I may not agree with all of it, but I have to give you credit for that.
My first thought on seeing the biotic bubble “…That’s the psychic air bubble from Psychonauts…and that makes this really cool.”
Real good of Shepard to set the explosive time(is that how it worked or is there an overheat to blow up button?) to take in account possible last minute explosions that knock everyone out for indeterminate amounts of time.
I think we figured out why Shepard’s elbow is so effective. Just look at all those heavy sheets and block-rods of metal she lifts/shoves aside at the end.
Also, just for Shamus and Rutskarn: http://badspot.us/img/Mass-Effect-2-Boss-Rush.html
If Shepard and the rest of the crew don’t survive, Joker lifts and tosses aside those same sheets of metal so he can talk to TIM.
Yup.
Yeah, I’m betting on New Vegas.
That picture Rutskarn posted on his blog a bit back regarding SW looked too much like combat armour from that game, and it had Reginald Cuftberth himself.
Wow, I somehow didn’t notice that this episode was longer than 15 minutes until I paused at 42 minute mark.
Anyway, y’all are mean to this game. What technology could you even get from the Collectors that would help fight the Reapers?
Apart from the tech that lets you melt a species into a giant killer robot – which you might want to keep away from terrorist spaceracists.
There’s definitely nothing there that would convince the council about the Reapers.
I’m also fine with the Reaper reproduction (Reaperduction?), but can’t deny that the big skeleton robot boss fight was incredibly stupid.
Not to mention the endgame combat slog that Shamus rightfully pointed out Bioware resort to far too often.
I understand Josh’s complaint about how Mass Effect 2 didn’t move the story between 1 and 3 at all. But I enjoyed the journey so much that it didn’t matter to me.
“There's definitely nothing there that would convince the council about the Reapers.”
Except the whole reaper youve just killed.
And the tech you could use against the reapers:
Advanced sensors that allowed them to see through your cloak,advanced weapons,advanced hull plating,those flying platforms,just to name the obvious ones.
Yeees. ‘That whole Reaper’. You really think the council will be so stupid as to believe that T-1000 Terminator models upscaled a few times are the reapers? Please. Idk how foolish someone should be to fall for that.
Kind of a good point…
Shepard: “Council! I have proof the reapers exist! I just killed one!
Council: “Uh huh… and how did you kill it?”
Shepard: “I shot it in the eyes with my gun!”
Council: “Right… and can you tell us what it looked like?”
Shepard: “It was big, and skeleton-like, and… well have you ever seen Earth’s ‘Terminator’ movies? It looked like a Terminator.”
Council: “So you, Shepard, killed a supposedly very large Reaper, that looks like a Terminator, by shooting its eyes with your standard-issue rifle?”
Shepard: “Yes.”
Council: “And you did this at the center of the galaxy?”
Shepard: “That is correct.”
Council: “Right… well do you have any proof? Video evidence, voice files… anything to prove your case?”
Shepard: “Um… no, not really… OH! I have the Reaper IFF that lets me go through the relay! But you probably shouldn’t go through there. Since I destroyed the base/gave it to Cerberus(circle where appropriate).”
Council: “So you destroyed any and all evidence/gave it to one of the most evil terrorist groups around? Why would you do that?!”
Shepard: “Because… I wouldn’t let fear compromise who I am/only Cerberus knows what to do I guess?”
Council: “I think we’re done here.”
“Ah yes. The ‘Reaper’ you just killed.”
You know this would happen.
Since this station is how they reproduce. How can knowing exactly how the things you’re fighting are put together not be incredibly useful?
And exactly how will knowing the embryonic structure of a completely new design of a Reaper (human T-1000) help in space battles against 100s of old-model crustacean-like Reapers, such as Nazara/Sovereign, that in no way, shape or form resemble the new generation, and are in space where shooting for the glowy bits of the embryo does not apply?
Remember why they picked humans?So diverse(from mordins loyalty mission).Design a virus that can kill all organics,especially the uber adaptive humans(yeah rigth,but thats what the game establishes),and youll be able to kill at least half the reapers.You have a specialist in that field,so you could do it.
But just dont get cerberus do it,cause theyll then kill the rest of the galaxy as well.
I also remember thinking that particular excuse to be no better than the rest of the stupidity surrounding the reaper-terminator-embryo.
Since it was not yet fully grown, supposedly studying the base we might find out how it functions in later stages too.
It’s not “shooting the glowing bits” we’d find out from studying the base, we already learned that from the boss fight. But that’s not all we could learn, knowing how something works is useful when you want to make it stop working.
I have a theory about ME3. It’s going to turn into neuromancer.
We already know from legion that the Reapers work similarly to the geth, essentially being a lot of different programs on one machine. I’m guessing that every one of those programs is going to be a mind from a previous civilisation living in their little afterlife metaphor. Of course if this is true I’m going to be pissed since it doesn’t fit with the whole hatred of organics thing.Who knows maybe the reapers run on a whole 3 megabytes of hot ram ^^
Ventilation shaft: You ALMOST got it right. ;) The door that you need the tech expert to open is right at the end. The tech expert has to go in through the shaft, come out on the opposite side of the door, and open it for Shepard and the other team from there. However, the vent tunnel is sealed with valves at regular intervals, and these valves are controlled from the outside, where Shepard is walking.
Incidentally, the final bolt that killed Jacob was actually a biotic blast from Harbinger, since the Collectors do not use rocket launchers. (And Josh mentioned it a short while later. Dammit Josh! Quit stealing my fanboy rants! :P) If you look closely at Jacob’s corpse, you can actually a small pool of blood spreading out around his face.
Skyscraper Big Gulp: YES! That’s why the Reapers want to collect all the humans! Some Reaper saw Shepard kill Sovereign and went, “Damn, I bet these humans would make a tasty drink snack!”
Killing Miranda: You guys REAAAAALLY don’t like Miranda, do you? *chuckle*
The Long Walk: Incidentally, Josh, you showcased why I dislike the Vindicator as an Assault Rifle. It tends to run out of ammo way too quickly.
Australia: Ironically, Australia was actually listed as THE best place to be in the event of an alien invasion/zombie apocalypse/doomsday disaster scenario. It’s geographically isolated, is capable of producing enough food to feed itself, and it has natural reserves of uranium, coal and gas so it can continue to power its cities for hundreds of years to come. But nobody wants us. That’s fine. We’ll just go and sit quietly over here… And remember the day you spurned us… Oh yes, we will remember…
Human Reaper: I didn’t think the big reveal was THAT bad. :P Sure, it’s a bit of a letdown after Sovereign’s big “your puny mammal brains cannot comprehend the scale of what it is we are doing”, but I thought it did make a kind of sense. Bioware evidently did retcon the whole “Reapers are organic constructs” bit, but it otherwise seems fairly logical that the Reapers HAD to have come from somewhere, and this is how they build more of themselves. The only unique difference here is that they’re building it to look like a human. (The end cinematic shows that while some Reapers look vaguely different to each other, they all share the same squid/crustacean general shape.) That would make this the very first Reaper to deviate significantly from that form. Did Harbinger do it because he admired humans for being able to kill a Reaper? We’ll probably have to wait for ME3 for the answer.
It’s also possible that this is not what the Reaper’s FINAL form would look like. Perhaps this is only an internal skeleton, and the remaining external body/shell would look like a conventional Reaper.
Harbinger and the Collectors being a rogue cell: You know, there might be something to that theory! Nothing says that all the Reapers have to be a monolithic, single-minded evil Big Bad race. It’s possible that each Reaper has its own personal interests and preferences, and Harbinger’s particular interest was in science and making organic races into tools. When all of the Reapers left at the end of the last cleansing, he retained a link back to the galaxy so he could continue to play with the Collectors. Following Sovereign’s defeat, the onus then fell onto Harbinger to find some way to fix the problem, and he decided to do it by building a new Human Reaper.
Illusive Man contacting us here: It’s done via the Normandy’s special Quantum Entanglement Communication device. (It’s explained if you examine the table in the briefing room and listen to EDI. It’s actually quite a fascinating piece of technology, and it’s apparently based off a REAL scientific theory.)
With regards to the Paragon choice… Well, yes, this choice is basically all about logic vs emotion. Remember the Collectors have done horrible, horrible experiments here. As much as I hate to call down Godwin’s Law, they’re like the Nazi doctors during WWII. They tortured, killed and performed ghoulish experiments on innocent victims. To take this knowledge and use seems like you’re supporting those horrible actions, that you’re, in some way, condoning these experiments because of your decision to use the technology.
On the other hand, the logic side says “the Reapers are coming. We need every possible advantage in this fight if we are to win. If there’s undiscovered technology in the Collector base, or hidden instructions/plans from Harbinger that we don’t know to date, we NEED it for the coming war.”
Me personally? I would blow the base up, simply because I don’t trust Cerberus to use this technology. :P
Final Reaper Battle: I have to agree that the Human Reaper acts VERY stupidly and repetitively in this battle. Then again, EDI said that it IS barely sentient at this point; it’s like an embryo, in human terms. Perhaps it simply doesn’t have the necessary intelligence at this point to adopt and carry out complete strategies. For all we know, maybe it IS playing a game of peek-a-boo and “Imma barfing lasers on you!”
Oh, and by the way? One way they could have made this final battle WAY harder was to simply have the Reaper come up on the OPPOSITE side of the cover that Harbinger and his buddies are coming from, sandwiching Shepard and his crew between them.
Composer for ME3: No, to the best of my knowledge, Jack Wall, who composed not only the soundtracks for ME1 and 2 but also Jade Empire, is coming back for ME3.
Final Death Tally: I think Jack is dead too. Normally it’s Jack standing there instead of Samara in that final scene. I’m not sure if there IS any bodies in the coffins; I believe in wartime, if bodies can’t be recovered, there is still a ceremonial coffin with a picture of the fallen.
Also, Shamus, there is no shot of lots of Reapers at the end of ME1. I think you were confusing the end of ME2 and ME1. ;)
Still, congratulations on completing ME2 you guys! How many months has it been? O.o
Actually, I think that the reaper will occasionally start smashing some of the platforms you are standing on if you start to take too long, which starts narrowing your options for movement quite a bit.
Also, there were only four coffins, which were Thane, Jacob, Grunt and Miranda, so Jack is probably still alive.
I think it depends on the difficulty actually.On my insanity playthrough,he started smashing those platforms almost immediately.Even got me once,though most of the time he only destroyed harbinger,which actually made it easier for me.
Quantum entanglement is a neat theory — but the whole communicator thing is beyond us. In order to do it effectively, we would have to be able to isolate a single atom, in a vacuum and somehow avoid the uncertainty principle. Still a neat idea, and Einstein called it ‘spooky action at a distance’ in order to discredit it.
Actually quantum entanglement doesn’t imply faster-then-light transference of information. So it’s pretty much useless as a long-range-communication method.
I’d also like to point out that, while the Nai example works well, most of our current knowledge about the effects of hypothermia due to cold water and such actually comes from said experiments.
We could just download everything from the computers in the Collector base and blow it up AFTERWARDS.
KOTOR! Please! If I could pick two choices it would be KOTOR or Fallout New Vegas, just to see what you guyus think of the improvements. But in a favour of one it would be Fallout New Vegas, PLEEEEEEEEEEEAAAAAAAAASE PLEASE PLEASE PLEASE PLEASE Do fallout New Vegas, it fixes all the problems you had with Fallout 3, or most at least…But pleeeeeeaaaase choose that one!
Oh and I also did a TV Tropes page for Spoiler Warning… Just because. Pretty rough for now.
http://tvtropes.org/pmwiki/pmwiki.php/Main/SpoilerWarning
Finally, a good use of TvTropes.
Watching the end credits … lots of interesting people did voice work.
That was why. All this time, everyone was raging about not being able to tell off the Illustrious Moron, and that was why. So the writers could make the option to destroy the ReaperTech leftovers more palatable. I mean really, there isn’t any reason given in-game for it. The only possible reason anyone would choose that option would be to be a jerk to a monumentally bigger jerk.
All that frustration, and the sole reason for it was to make the players who didn’t like the Ill-Conceived Man(for WHATEVER reason THAT could POSSIBLY be)feel justified for taking that tack.
Hooray for you guys finishing season four of Spoiler Warning! I hope the next choice is at least somewhat better.
You had the Tali = Minsc conversation several episodes ago. I want a refund.
Huh, only four coffins! I guess that counts as a success of sorts, since I think at best you’d need three coffins to kill Miranda.
So, good job, almost no pointless killing of crew members in order to get rid of her!
As for how they got the bodies, well it’s always possible the coffins are a purely ceremonial thing here, and the bodies aren’t actually inside.
…although that makes Shepard’s emotional little gesture seem a little over the top.
You could kill her solo. Just have her non-loyal and bring her with you for the final fight. Though Jacob was necessary for them, and Thane was probably just for the hell of it.
HEY MUMBLES! IM SKELETOR NOT THAT THING! That’s my cousin Tom stupid!
I haven’t yet played ME2, and I’ve actually been avoiding watching these videos because of that…but I wanted to ask.
Is it POSSIBLE to finish the final mission with no deaths, or no deaths other than Miranda?
Hmm interesting, lets check the flowchart of DEATH.
Requirements:
-Shield, weapons, and armor upgrades
-Tali loyal for tech
-Garrus loyal for fireteam leader
-Jack loyal for biotic specialist
-Loyal escort
-travel through relay immediately
-Mordin loyal
Now to kill Miranda there are two ways, in the final firefight, or with you at the boss fight.
Right so if you are doing this without the DLC characters to kill her in the firefight… You will need to send Tali or Mordin back with the escorts. Then for the final battle take Tali/ Mordin (whoever you didn’t send) and jack along for the reaper fight. Done. Miranda, and only Miranda dies. If you have Kasumi though, it will require killing two party members minimum. Miranda can even be loyal to achieve this outcome.
Killing Miranda final battle. Miranda must be non-loyal, and be in your party. Again send Tali or Mordin with the escort team. Then your final party should be Miranda and one of the following: Jack, Tali, Mordin. Now here’s the trick. If you have Zaeed you need to have one additional loyal party member, doesn’t matter who. Without Zaeed you need two more loyal party members, or one of the hold the line crew dies. So loyal people = Mordin, Tali, Jack, Garrus, +2 (+1 with Zaeed) If you add Kasumi, well beef up those loyalty missions boys.
If you don’t want to rescue the crew, well figure that out on your own.
Congrats on finishing the series! I really enjoyed this season. Just a question – is there any plan to put the old series on youtube too? Viddler and co aren’t great for download speed or ease of watching… at least for me.
Also, one last comment on ME2… I noticed this show, this final show of the series…. Did Cerberus genetically enhance Shepard in the same way the enhanced Miranda? I mean, i guess they could have put in some sort of genetic brainwash that made Miranda so stupidly loyal to Cerberus and which could explain why Shepard is, through most of the game, unable to contemplate leaving the (dis)organisation….
Also, the main reason why i thought of this…. Did they make Shepard’s breasts bigger in ME2? Like how Miranda’s are pretty big and looking at screenshots of Shepard in her armour from ME1 compared with ME2…. it looks like she’s been ‘enhanced’ too.
They rebuilt Shepard as the Six Billion Credits Woman.
In one of the convos, it’s stated that TIM specifically stated not to put mind control chips in Shepard because he thinks that’ll compromise her performance and he needs True!Shepard to fight Teh Collectors. ‘Least, that’s what they say anyways.
EDIT: Why the hell did the post show up all the way up here?!
Ok, this is weird…
Yep, replies are now broke’d.
This episode makes me think that Bioware did the same thing that they did with the KOTOR and Nevewinter Nights sequels; they had Obsidian make them, except this time they didn’t tell anyone. Oh, and I guess with Obsidian the rest of the game is usually top notch. This was so dumb that it actually made me a little mad and I don’t even give a shit about the Mass Effect series; I haven’t even played it and it still feels like it was an insult to my intelligence.
Aw crap, I wanted to get to this sooner and not be buried in 300+ comments, ah can’t be helped, okay.
Two things:
I. As far as the silly humanoid Reaper goes, BioWare supposedly justified its appearance in the Collector’s Edition booklet for the game. Apparently, BW was originally going to go with an organic baby-Reaper looking embryo thing with cybernetic bits attached to it,
http://i.imagehost.org/0872/human-reaper.jpg
but then decided to go with the human shape (I don’t know if they didn’t have enough polygons or time or what), justifying it by saying it would be “more recognizable” and “shocking” to players. Also that every Reaper is built to look like the species it’s made of, then they encase it in the crustacean-type shell you see on the others.
So yeah, that was their fricking justification. And it’s not even in the game, but some silly booklet that majority of players don’t have.
II. Okay, retarded Baby Terminator aside, I think I know what BioWare is doing with the Reapers. In fact I’m so sure, I’m willing to bet dollars to donuts–put money down on it–whatever.
See, a friend and I were once discussing how Mass Effect pulls from themes, looks, concepts, etc. from all kinds of different sci-fi, especially the older stuff from the 70s, 80s and such. This eventually landed us on Reapers, and we began wondering of their origins (as we have before in similar discussions) now with the reveal of Reaper reproduction at the end of Mass Effect 2. And with what we know about the Reapers now–as well as the knowledge of BioWare pulls all sorts themes from other sci-fi–this is what we came up with:
In Science-fiction, there is this idea on the different stages that life goes through; that we start off organic, then, over the course of thousands of years and technological advancement, we ‘transcend’ to cybernetics, and finally, after a time, we ‘transcend’ to become beings of pure energy.
The theory is that the Reapers were once another organic race like anyone else–perhaps the, or one of the, very first. (For the purposes of this “essay” we shall call this ancient race the “Precursors.”) The Precursors, were also possibly the first to achieve the greatest of technological advancements in the galaxy. After who knows how many years of said advancement, they achieved the cybernetic stage of life, in which they became part organic, and part machine. As Saren would say, “The strengths of both, the weaknesses of neither.” But the Precursors would not stop there. They wanted to achieve the ultimate transcendence and become beings of pure energy, without form or restraint. Being the most advanced race in the galaxy, they were determined to become gods.
This might take a short history lesson (somewhat messy in the interest of brevity).
This idea, this concept, in itself likely stems from the beliefs of the early 15th or 16th Century scientists, when humanity began to “first discover” science and what made the world tick, realizing that what they saw around them wasn’t necessarily super-natural. The said belief was basically this:
“If we understand something enough, we can control it and play god. We can cheat death, we can control the weather, etc.”
The mindset stuck from then on and is mirrored, for example, in 19th Century works of literature such as Mary Shelly’s Frankenstein, and it exploded in the middle of this century with the rise of Darwinism.
The Darwinian belief is basically that because of natural selection and evolution, etc., “As time goes on, human beings are becoming smarter and better and so on. We are constantly uncovering more and more secrets until it reaches the point that we’ve unlocked and discovered everything so that the world and nature have no more secrets–we take everything a part to see how it works, then put it back together so that it’s even better.”
This comes from simple human nature: the never-ending desire to understand and control the world around us, and the hope of one day achieving utopia, possibly from such means. (You can see how this is similar to what I mentioned earlier about “Understanding something so we can control it and play god”)
My friend and I’s theory goes on to explain that now that the Precursors had achieved cybernetics, they continued to build and add on to themselves. And in an attempt to achieve ultimate unity and ‘become one,’ they began melding themselves together. Finally, after countless years of building and combining themselves, they became vast living ships. “We are each a nation,” (described by Sovereign) and “One will, but many minds,” (as described by Legion). This was probably their way of laying down the first foundation stone for the next stage of transcendence–energy. Trying to go beyond the bounds of physical limitations, and achieving unity and utopia.
Legion himself tells Shepard of how the Geth hope to build a giant construct world in which all Geth can uplink themselves, becoming one. One can see the similarity between this and the idea of the Precursors melding themselves together.
This concept (organic to cybernetic, to energy) and also the concept of living ships have been in science-fiction for quite some time. One example of living ships can be found in an older sci-fi series known as Farscape, and examples of cybernetics and transcendence to energy may be found in Star Trek with the cybernetic race known as the Borg, and a race of pure energy beings known as the Organians. Another example of transcendence to energy can be found in the various Stargate TV series.
But the Reapers ran into a dilemma–they could no longer reproduce. But they weren’t going to allow such an obstacle get in the way of their ‘transcendence.” They wouldn’t allow their vastness, power, and their entire race die out because of this one obstacle. And it is doubtful this was an overlooked mistake; they probably felt such sacrifices had to be made for the sake of science and transcendence to the status of “god.”
Thus they began their galaxy-wide harvesting of other organic beings in order to build more Reapers and become one step closer to that final stage. They didn’t believe what they were doing was wrong; this was for the good science and organic life. They probably even thought it was their right.
As is stated by Harbinger, “We are the Harbinger of their perfection.” And, “We are your salvation through your destruction.”
Thus the cycle of extinction began. All for the benefit of the Reapers. But, of course, if they wanted to continue and advance, they had to make sure life could begin anew so that they may continue to harvest. Thus they built the Citadel and the Mass Relays so that life would “…evolve along the paths that [they desired]…” giving the races of the galaxy the tools needed to advance to the appropriate point that they’d be acceptable for harvest and cultivation.
Heck the name “Reaper” itself suggests this. Whether or not the Protheans were really the first to call the Precursors “Reapers,” the name certainly makes sense. Crack open a dictionary and you’ll find the definition of the word “Reaper” is (it may vary slightly depending on the dictionary, of course):
“Somebody or something that reaps, especially, formerly, a machine for harvesting grain crops.”
Using their ability of “indoctrination,” (and who knows how they came by this) they brain-washed organic beings into aiding them in the harvesting and building process. But though they have been doing this for supposedly billions of years, they don’t seem to be any closer to achieving that final stage of life, but that certainly hasn’t stopped them from pressing on anyway.
And in doing this “more times than [anyone] can fathom,” they have probably forgotten who they are, or were. They may even genuinely believe they are gods, that they “…have no beginning… [and] have no end.” Maybe they simply chose to forget who they were, or even have told themselves they were gods until they believed their own lies. Who can say? Perhaps they despise organic life because they need us; refusing to admit their dependency on us, and yet harvesting on. If this is the case, then it is certainly hypocrisy at its best, and it makes for an excellent character flaw (in my opinion). They claim their motives are beyond comprehension; this could be another lie they tell themselves, or maybe they truly believe it.
If this is true and Reapers where indeed organic, their motives are obviously pretty clear. In their opinion, being a big cybernetic immortal living spaceship is the highest form of life and evolution a species can possibly reach. From that perspective, it’s not a curse but a BLESSING when your species is picked to become a Reaper (“We are your salvation through your destruction–we are the harbinger of your perfection”). However, from our perspective as organics, it’s not a blessing but just sick and cruel, hence Sovereign said that their motives are beyond our comprehension.
There is one thing we know Reapers still possess, and that is their large ego.
So that is our theory (or hypothesis; whatever you choose to call it): the Reapers were once an organic race whose own hubris made them what they are.
@Specktre
Well said, and seeing as you say all the other random flotsam BioWare pulls from science fiction, I too would bet on that being the case.
Sadly, there is a problem with this in-universe. When Shepard declares that the Collectors are building a human Reaper, this is still an enormous leap of logic, seeing as NOBODY KNOWS HOW REAPERS ARE BORN YET. The other probabilities are almost too numerous to mention: tribute, a symbolic sacrifice, a tool of psychological warfare, an amalgam of human genetic code to make an enormous and inefficient model for possible tailor-made diseases. The list goes on from there, but I’m sure the point is clear.
Besides, given all the other foolish things written for the games story, something small like ‘where are the Reapers from?’ won’t do much good for them. Then again, the game has won awards, so who knows?
“When Shepard declares that the Collectors are building a human Reaper, this is still an enormous leap of logic, seeing as NOBODY KNOWS HOW REAPERS ARE BORN YET.”
I thought that bit was relatively clear. The Reaper would officially be “born” when it met its human count and cybernetic-bit criteria (we’re putting aside the fact that Baby-Arnold suddenly comes to life [Wtf?] to fight us).
Also, Shepard calls it a human Reaper because it looks… human?
Actually, EDI does mention that every Reaper is initially built to look like the species it’s made of, but that was so vague for me, I never would’ve made the connection until I found out about that stupid Collector’s Edition booklet.
That was poorly explained and BioWare should’ve done a better job–that was sloppy and lazy.
I more or less agree with you.
Which is what I meant by my “ontogeny recapitulates phylogeny” comment earlier. Becoming a Reaper is an evolution, from the reaper perspective, so the construction is naturalistic, including stuff like going through fetal stages resembling the earlier stages.
The “ontogeny recapitulates phylogeny” concept is flawed, sure. So are the evolutionary concepts associated with that kind of idea about “progress”.
The problem I meant to bring up was how could they have any idea of what the baby!Reaper was, if EDI nor anyone else was ever aboard an operable Reaper. Seeing a giant glowing half-skeleton with liquefied humans being pumped into it, how could anyone know what the purpose of it was unless EDI hacked into the Collectors computers somehow. I accept that from a meta-game perspective it makes total sense, as we know roughly how the Reapers make more of themselves, but this information is unavailable to the people in-game. For all Shephard and Co. know, it’s just a weird robot.
Thanks Shamus, Josh, Ruts, and Mumbles for another great season of Spoiler Warning. You make life more entertaining, and help me pick which games to get once I get a decent computer that can something made in the past few years (my current computer is about 8 years old).
Edit: looks like the comment system is borked, this reply should be way more down in the comment list.
I thought that I had botched that mission. You SLAUGHTERED your team.
I actually tried having Than as my biotic buddy because I was convinced that he would be a great character if he ever did something. That got Legion carried away by bugs.
I had Mordin lead a fire team because I reasoned “Mordin’s been part of the Salarian Spec Ops, he knows what’s up. That got him killed.
I also sent Grunt back with the crew, because I wagered that even though I just killed the Collectors in that area, they’d come back and I needed somebody who could handle a lot of bug people no problem. Grunt was loyal, so he survived, but since I also took Garrus with me to fight the giant robot, Tali died.
And to top it all off, I had waited too long to do that mission, so half of the crew died while I was doing stupid things like helping Jacob find out that his father wasn’t dead, he was just an asshole.
Why’d you cut Grunt out of the picture? His grappling with his newborn psyche in conjunction with his Krogan puberty showed off how cool the Krogan were.
Legion is a machine, I thought the Seeker swarms ignored him!
Before you categorically dismiss Capcom’s storytelling as childish, play one of the Phoenix Wright games
Also, you guys have motivated me to do a third run of Mass Effect 2, with the sole purpose of it to only get Miranda killed, and no one else, and without taking her in to the final fight. Only killing her by holding the line.
Did Grunt, Mordin, Jack’s, and Jacob’s Loyalty missions, about to do Tali’s and Garrus’, and if I don’t do Legion’s, Samara’s, or Thane’s…
…She’ll still live unless I kill off Grunt or Garrus in the shafts or somewhere. Actually, even if I kill of Garrus, she’ll live, I think.
Guess I’ll do all but hers, and just have to kill her off in the final Reaper fight, instead of holding the line. Shouldn’t have done Jacob’s mission, but I’m too far now to re-start. <_<
OH, WAIT! If I kill of Jacob by letting him volunteer, and don't do Garrus', Legion's, Samara's, and Thane's loyalties (And, of course, Miranda's, or perhaps make her go un-loyal versus Jack just to troll her), then I can leave her to hold the line and die, right?
You know, this would be a lot simpler if we could just get Thane, our hired assassin, to kill her and be done with it.
Funny, I managed to get Miranda killed without even trying. Got her loyalty, but I never regained it after I sided with Jack during their catfight. I don’t think of her as negatively as others, in my mind she redeems a slight amount of her attitude problems by making the ultimate snackrifice, but I don’t really want her showing up in my Mass Effect 3.
Even on later playthroughs, I don’t try to get a perfect run. I mean, I’ll miss Zaeed and Grunt and Yeoman, but I like how it went down the first time from a dramatic standpoint. For all of its problems, and even though it is mostly “PEW-PEW! BANG! AUGH!” through a bunch of brown corridors, I really liked the finale. Like you said, it was the decisions on who would lead the separate teams that makes it work.
“I sent him, and he died. What if I send her and she doesn’t make it? I don’t want her to die, she’s cool. But what if you NEED her, and someone else will die if you don’t send her?“. When I think of all of the ways the end-game can do down, I really do have to step back in awe at Bioware for pulling it off.
Okay, so next game, Arkham Asylum. It’s gotta be! Or I swear on Kelly’s name that every Kelly post I ever Kelly make in Kelly this Kelly series will Kelly mention Kelly Kelly Kelly Kelly.
I snap-chose to blow up the base, and there are several good reasons to do so:
1) TIM strikes me as… more than shady. “Oh, let’s hand him the reaper technology!” Good plan.
2) EVERY TIME we try to utilize Reaper tech, something goes wrong, whether it be an ambush, a virus crashing the entire ship, or indoctrination. Remember that time TIM sent his cerberus dudes to investigate the reaper tech on the collector ship? Yeah…
3) The “human-reaper” was so stupid I had to kill it in the most sure way possible: blow up it, its base, and everything within a parsec. If I could have the option of dragging it to a black hole and junking it in, I would have taken that option.
4) Fuck TIM.
It was highly reminiscent of the end of ME1, where the Ambassador, who’s been a jackass to you all game, suddenly says, “Put ME in control of the galaxy!” hahahahahaaaa… how did you become a diplomat? The world doesn’t work that way. So now TIM is like, “I’ve lied to you frequently in the past, and all of my rogue cells do horrible stuff, BUT GIVE ME THIS HYPER-ADVANCED TECHNOLOGY and I will save the galaxy!” Hahahahaaaa… no. No no no. Sorry, but that’s dumb, and you’re dumb.
Oh also I wanted to add that the “fly through the debris fields” reminded me very favorably of my favorite Freelancer moments… flying through a debris/minefield until you find a pirate base, etc. etc.
I think there’s a very obvious place for an engine on a humanoid reaper.
It’s not a mature place, nor one conductive to acceptable jokes, but it is rather obivous.
Um, WOW. 373 (now 374, I guess) comments has to be some kind of record around here…
It’d be even more amazing if I could take the time to actually read them. I did skim through just to see the “gold” comments, and the part where people are teasing Mumbles about her “influence” on Rutskarn is enjoyably funny. Snerk.
Edit: WEIRD. I post this, and there are already a dozen+ posts below mine… never seen anything like that here… new bug?
Great job on this season guys. You’re all extremely entertaining.
Man, pokemon Snap was like one of the pillars of my childhood xD
I fell a bit behind with these due to the release of Dragon Age 2 and then PAX East. I thought I’d get caught up during my lunch break today, and watch these last 3 episodes all at once. Got through the first two, then loaded this one up only to see it was more than 56 minutes long! So, uh, no. Guess I’ll have to catch it later.
And this is the 400th comment! Wow is that a lot of comments.
EDIT: and yet somehow it appears before other, older comments. I think your website is broken with this many comments Shamus.
@Jarenth Trolls are really just gremlins that never have problems with police officers *trollface* (BTW replies are broken, this should be at the bottom.)
Cool, I’ve just installed the game and started playing, MOSTLY so I could enjoy this Spoiler Warning season without, you know, the Spoilers.
Don’t worry, I was planning on buying and playing this game, this just hurried my schedule around it. I saw Fallout 3 Spoiler Warning without a fuss (I’m not even near finding my dad in any of my Fallout plays, yet I’ve invested around 150 hours into the game…)
But really, does this season have to end when I finally start to catch up with it?
You brahs should definitely hit up Fallout:New Vegas or Fable 3 next.
Also personal opinion here, lose the chick and get someone entertaining in her place.
Just saw this: http://chzmemebase.files.wordpress.com/2011/03/memes-geth-not-even-once.jpg
Just a FYI, the Sith with Lightsabers arn’t True sith, the….. you know what Bioware explain this better then i can. http://www.swtor.com/info/holonet/timeline
that is the history of KOTOR, KOTOR 2 and TOR.
Btw, the guy is called “Uwe Boll”, worst director of all times (TM).
:)
If I had to guess, the only reason they kept Miranda safe was because she was second-in-command and Bioware needed someone to provide all the exposition throughout the mission.