In this episode Chris mentioned a bit written by an actual armor smith, commenting on the various tradeoffs between sensible gender-obscuring armor and absurd stripper armor. It’s a pretty good read. As I’ve said in the past, I’m not against stripper armor in principle. My ideal game is one where everyone gets to choose just where they want to appear on the spectrum between boring and ridiculous.
It’s like a costume party. If a woman shows up dressed as a skimpy french maid I’m not going to be some puritanical killjoy and send her home. At the same time, I wouldn’t stop a woman as she came in, hand her a bikini, and say, “Here, you’re wearing this”. In any case, I give Mass Effect a solid thumbs up for their armor and uniform designs for Shepard.
Also we mentioned “I Remember Me”, a quest from the original Mass Effect. It’s a situation where Shepard has to confront a woman who has been kept in brutal slavery since childhood. I found it to be gut wrenching. Here’s an excerpt.
The Gradient of Plot Holes
Most stories have plot holes. The failure isn't that they exist, it's when you notice them while immersed in the story.
Why The Christmas Shopping Season is Worse Every Year
Everyone hates Black Friday sales. Even retailers! So why does it exist?
This Game is Too Videogame-y
What's wrong with a game being "too videogameish"?
WAY back in 2005, I wrote about a D&D campaign I was running. The campaign is still there, in the bottom-most strata of the archives.
The Plot-Driven Door
You know how videogames sometimes do that thing where it's preposterously hard to go through a simple door? This one is really bad.