In this episode Chris mentioned a bit written by an actual armor smith, commenting on the various tradeoffs between sensible gender-obscuring armor and absurd stripper armor. It’s a pretty good read. As I’ve said in the past, I’m not against stripper armor in principle. My ideal game is one where everyone gets to choose just where they want to appear on the spectrum between boring and ridiculous.
It’s like a costume party. If a woman shows up dressed as a skimpy french maid I’m not going to be some puritanical killjoy and send her home. At the same time, I wouldn’t stop a woman as she came in, hand her a bikini, and say, “Here, you’re wearing this”. In any case, I give Mass Effect a solid thumbs up for their armor and uniform designs for Shepard.
Also we mentioned “I Remember Me”, a quest from the original Mass Effect. It’s a situation where Shepard has to confront a woman who has been kept in brutal slavery since childhood. I found it to be gut wrenching. Here’s an excerpt.
Even allegedly smart people can make life-changing blunders that seem very, very obvious in retrospect.
Game at the Bottom
Why spend millions on visuals that are just a distraction from the REAL game of hotbar-watching?
MMO Population Problems
Computers keep getting more powerful. So why do the population caps for massively multiplayer games stay about the same?
Good Robot Dev Blog
An ongoing series where I work on making a 2D action game from scratch.
The Disappointment Engine
No Man's Sky is a game seemingly engineered to create a cycle of anticipation and disappointment.