For Steve fans, Shawn and I have made his humorous “4 20” shirt available on Cafepress.
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If you don’t get the joke, this may help explain things.
For Steve fans, Shawn and I have made his humorous “4 20” shirt available on Cafepress.
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If you don’t get the joke, this may help explain things.
I mentioned last week that this site caused a ruckus for my host. Incoming traffic in the form of a deliberate attack (unlikely) or waves of attempted spam had slowed the webserver to a crawl. This wasn’t just a problem for me, but for everyone else hosted on the same machine.
In an attempt to block the attack, one of the techs at my host started banning IP adresses. Well, ranges of IP adresses. Actually, huge blocks of them. Check it out:
Continue reading 〉〉 “IP Denied”
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Inasmuch as the characters are related, here is how I picture it:
Casey = DM of the Rings
Chuck = Gimli
Josh = Legolas
Steve = Aragorn
Ivy and Marcus did not participate in the “Lord of the Rings” campaign.
Now, that’s how I see it, but the facts don’t really match perfectly and I’m not making any effort to force continuity between the two. The DM in DMotR had a rich, fantastic story (Lord of the Rings) but was a terrible at running a game. In Chainmail Bikini, Casey’s is still bad at running a game, but his story is also awful, cliché, and dull. Chuck is more of an instigator of trouble than Gimli ever was. If I’d given Chuck Gimli’s personality in full, he would have been too much of a protagonist or “good guy”, which I wanted to avoid. Also, I’m having a hard time picturing the Chainmail Bikini gang being ignorant of Lord of the Rings. Still, it’s fun to allude to these connections. I don’t know why. Even ignoring the art, the two comic worlds are pretty different and each employs its own logic.
The Steve series is going to run for a few strips, but he’s not going to be a permanent character. It’s pretty hard to always run things where you have six people in the same room, all the time. It adds more overhead to the art production, and in truth you really can’t use all six at once. The scene gets too crowded. Maybe Steve will pop up again later. We’ll see.
A link dump post:
I was cited for the “Rocks Fall Everyone Dies” entry at TV Tropes. Kind of amusing to be viewed as being an authoritative source.
This is tremendous fun. It’s not what it looks like at first. Just go there and wait 10 seconds. Warning: Sound.
This is about the most frustrating teaser site for a videogame, ever. The game is called “Limbo”, and just the fleeting glimpse of the gameplay offered by the site has caused me to crave the thing, the way a junkie might crave the jab of a needle. Great. Mission accomplished. That’s what teaser sites are for, right? So… What platform is it going to be for? When does it come out? This year? Next? Is this a console title? PC? Mac? Flash based? The Atrai Jaguar? What? Who is making it? Is that real gameplay footage, or just really fancy animated concept art?
Sigh.
It seems to defeat the entire purpose of having a teaser site. It creates a desire for the product, sure. But then it doesn’t give you anything to do with the desire. You just wander away and maybe come back in some months and see if anything has changed. There isn’t even a “last updated” date on the thing. For all I know the game was abandoned last year and they never bothered to take down the site.
Jay and Corvus are onto the next round of questions in the XFire debate… thing.
The questions they tackle:
Go there and read the answers for yourself.
In other indie news, I just might get to learn the answers to some of these questions first-hand. I’m currently talking with a small studio who have something going that has captured my interest. I can’t talk about it (NDA) in any detail, and nothing is final, but it’s something exciting to look forward to.
Jay Barnson linked to a startling article by the Director of Marketing at Reflexive Games, stating that of the people playing their game (Ricochet Infinity) 92% of them were pirated copies. Do read the full article to put that number into perspective.
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Let me try to put some spin on that 92% figure:
* This was well into the lifespan of the game, and it sounds like they were just looking at a snapshot of how many pirated copies were being played at the moment. It could be that a great number of people paid for the game when it was new, but that it has since fallen off the charts and out of notice on various casual game portals. Everyone that wanted the game and was willing to pay for it had done so. They bought it, they played it, and moved on. Therefore the only players still around are pirates who downloaded the game recently. I gather that it takes a while for a torrent to spread around. So as time goes legit sales fall and pirated copies proliferate. It could be that shortly after release that the ratio of pirates to legit users was reversed. More importantly, the all-time ratio might not be nearly as grim.
* It’s possible that a portion of that 92% were people that actually owned a legit copy but circumvented the DRM because it was annoying, or it interfered with their use of the product. (Like having it installed on their PC and laptop, for example.) Again, the original article is just too vague.
* The study didn’t (couldn’t) include people who didn’t take the game “on-line”, whatever that means. This is a breakout game for crying out loud. Okay, it’s a very elegant and sexy looking tenth-generation descendant of breakout, but still: I dunno what the “online” portion is about. If it’s some sort of PvP then I could imagine the more casual moms & dads (who paid for the game) would stick to the single-player stuff (and thus not show up in the study) while the kid in his parent’s basement (who didn’t pay for the game) would favor the part of the game that lets him call other people “fag”, since that’s obviously the big draw with online gaming.
But even if I was right about all of the above, I doubt it would bring that piracy figure into the single digits, which is where I would have guessed it was.
Are the numbers this bad everywhere, or just in casual games? Brad Wardell, founder and president of Stardock, has maintained that piracy is about convenience more than money. I’d imagine that finding a torrent to download and install a 6GB file for something like STALKER would have to be pretty danged inconvenient. A 6GB download would take longer than just driving to the store, anyway. By contrast, I think Ricochet Infinity is one of those games where you download the “demo” for 40MB and then just enter a serial number of some sort to unlock the whole thing. In the case of that sort of game, piracy is far more convenient. (Not that I’m saying this is a valid excuse, I’m just saying that maybe (hopefully) piracy isn’t quite as bad for other sorts of games. Just being “big” might be a sort of inadvertent anti-piracy measure.)
As a follow-up to Monday’s story where Call of Duty 4 was blamed for a Marine’s disappearance, we have a nice story with a different point of view:
Video games provide relief, therapy for soldiers in Iraq.
See also: This roundup of Fox News stories related to videogames over at Jay Barnson’s place.
This version of Silver Sable is poorly designed, horribly written, and placed in the game for all the wrong reasons.
Finally, the age-old debate has been settled.
What are publishers doing to fight piracy and why is it all wrong?
Everyone hates Black Friday sales. Even retailers! So why does it exist?
This is why shopping for graphics cards is so stupid and miserable.
A stream-of-gameplay review of Dead Island. This game is a cavalcade of bugs and bad design choices.
Yeah, this game is a classic. But the story is idiotic, incoherent, thematically confused, and patronizing.
This is it. This is the dumbest cutscene ever created for a AAA game. It's so bad it's simultaneously hilarious and painful. This is "The Room" of video game cutscenes.
Remember the superhero MMO from 2009? Neither does anyone else. It was dumb. So dumb I was compelled to write this.
Even allegedly smart people can make life-changing blunders that seem very, very obvious in retrospect.