A Travelog of Ivalice, Part 10: Pour Some Slaughter on Me

By The Rocketeer Posted Wednesday Mar 16, 2022

Filed under: FFXII 119 comments

Emerging from the jungle, we enter directly into… a glacial mountain range? Yeah, the geography in this game makes no sense. It’s time for the ice level and goddammit an ice level is what we’re gonna get. Bur-Omisace, known the world over as a holy place and an enclave of peace, has attracted a great number of refugees with the war building up, and even as we pass through the mountains a great number of them are on their way. Balthier blames the Empire for their suffering, but Larsa is quick to point out that he’s trying to head the war off, and is certain his father shares his views. But Balthier merely tells him that he can never truly know another, not even your own father.

The Senate is eminently reasonable in this regard.
The Senate is eminently reasonable in this regard.

Well, let’s just check in on the old man, eh? In Gramis’ study, Vayne is meeting with his father. The Senate has determined that Vayne needs to be sent away, but Vayne pleads that whether he stays or goes the Empire’s problems will be just the same. Moreover, he has become convinced that the Senate hates House Solidor unconditionally, and will never stop their games of seizing whatever concessions they can until they can do away with them entirely. To this end, Vayne suggests finding some pretext to have the Senate gotten rid of, just as they use the disaster over Jagd Yensa to get rid of Vayne.

Gramis is tongue-in-cheek about how fast Vayne is to suggest the most ruthless course of action, but, as Vayne points out, it was Gramis himself who established this as standard procedure for the Solidors many years ago. Furthermore, he insists that it isn’t for his sake, but Larsa’s; Larsa can’t contend with the Senate the way he and Gramis can, and they must take action on his behalf so that Larsa doesn’t have to learn the hard way and become as jaded and callous as they are. Gramis is skeptical indeed that Vayne would care about his brother’s innocence, but Vayne, morbidly candid, admits that his hands are already stained with blood, and he has no innocence left to preserve.

The Emperor knows the future is no longer his to guide. His last words are thus: “And so House Solidor lives on.”

Continue reading ⟩⟩ “A Travelog of Ivalice, Part 10: Pour Some Slaughter on Me”

 


 

Resident Evil 5 #6: This is Borderline Experimental!

By Shamus Posted Tuesday Mar 15, 2022

Filed under: Streaming 20 comments

And so we come to the end of Resident Evil 5. Chris posted his final thoughts on the game on his site. He puts Resident Evil 5 in historical context and talks about the trajectory of the Resident Evil franchise. This is obviously his wheelhouse more than mine, so give his post a look if you’d rather hear from someone who knows what they’re talking about.

Continue reading ⟩⟩ “Resident Evil 5 #6: This is Borderline Experimental!”

 


 

Diecast #375: Mailbag Desk Job

By Shamus Posted Monday Mar 14, 2022

Filed under: Diecast 80 comments

It’s time for our twice-yearly ritual of clock-fiddling. Which means I once again have to go around the house and remember how each clock works. This usually involves holding down two or three needlessly stiff buttons, labeled in tiny print, using black-on-black color scheme, to manipulate the clock one hour in either direction. The analog clocks are generally easier to adjust but harder to reach.

At least I don’t lose an hour of sleep like most people. What a dumb system. Anyway, here’s a podcast about videogames…



Hosts: Paul, Shamus. Episode edited by Issac.
Diecast375


Link (YouTube)

Show notes: Continue reading ⟩⟩ “Diecast #375: Mailbag Desk Job”

 


 

FF12 Sightseeing Tour Part 9: Vocal Performances

By Shamus Posted Friday Mar 11, 2022

Filed under: Retrospectives 73 comments

This week The Rocketeer takes us through the weird cul-de-sac that is the Eruyt Village. Rocky suggested that it’s two parts Ewok village and one part Lothlorian. To me it feels more like a mashup of Lothlorian and the  Playboy Mansion. Like the Playboy Mansion, the person in charge is an ancient creep that doesn’t want to talk to you if you’re not a supernaturally gorgeous underwear model.

This place is a mixed bag. I like that we have a little side-story about Fran. On the other hand, it sort of comes out of nowhere. And once it’s over she goes back to being a dull exposition dispenser with no agency. It’s a bit like the scene between Vaan and Ashe we talked about last week. Our characters don’t seem to have any arcs, or personal goals. Then out of nowhere we’ll get a little self-contained vignette to pique our interest. And then the moment ends and the characters go back to being static and stoic. In an ideal world, these moments would be spread out over the course of the game so that we can gradually get to know these people and cheer for them, and their arcs would unfold in tandem with the main plot. 

Once again, it feels like this writer knows how to tell a story. The ideas are there. These little moments show they know how to make characters that aren’t Basch interesting and likable. They know how to write a dialog scene. All of the big problems seem to be structural.

While the party travels to Henne Mines and back, let’s talk about the…

Continue reading ⟩⟩ “FF12 Sightseeing Tour Part 9: Vocal Performances”

 


 

Let’s Make a Spaceship Part 3: Back Up

By Shamus Posted Thursday Mar 10, 2022

Filed under: Projects 39 comments

I sort of skipped a bunch of steps at the end of the last entry, because I was in a hurry to get to the point where we could see ships shooting at each other. But now that we’ve made it, let’s back up and talk about how we got here. Specifically, I’d like to respond to this comment

I really enjoy this kind of content – programming, explaining complex IDE type objects (I’ll probably never try Unity – I’m a back end natural language processing type guy – but it is fun to see someone else struggle with it). Looking at the GIF I’m sad there wasn’t a paragraph or two about how the lasers were added: was that hard? Does Unity have an “Add laser” button? I feel like it might. I also think that each ship must track some sort of hit points value, because I saw one of them get hit (oh to have a discussion about hit boxes, and how to determine if a laser is inside one or not – I remember two decades ago trying to code up hit detection code and there are lots of optimizations in that area) and then flame out and explode. Lots of complexity hiding behind that I suspect!

Unity doesn’t have an “add laser” button, but we can re-use the trick from last time to save ourselves a bit of work. 
Continue reading ⟩⟩ “Let’s Make a Spaceship Part 3: Back Up”

 


 

A Travelog of Ivalice, Part 9: Jungle Fever

By The Rocketeer Posted Wednesday Mar 9, 2022

Filed under: FFXII 70 comments

In the morning, Larsa is waiting to travel with us to Bur-Omisace. He mentions running off from his escort, so yes, it seems he really is sneaking out windows at night to engage in this skullduggery. There’s probably a crowd of Judges getting their shit wrecked in Zertinan Caverns, where he purposely led them to get eaten by skulwyrms. Ashe is willing to travel there with him, but says she hasn’t quite made up her mind yet about what to do once there; it will take some convincing along the way to set her on one path or the other.Not the last time this will be the premise of our journeys. But Larsa has an ace up his sleeve, and tantalizes the princess— and the player— by revealing another reason he wanted her to come to Bur-Omisace: to meet someone, “both friend and enemy,” but he coyly refuses to say anymore until they get there.

Our cast dynamics in tableau: Ashe and Basch together, staring ahead; Balthier and Fran together, looking askance at the youths; Larsa gazing at Penelo gawking at Vaan acting a fool.
Our cast dynamics in tableau: Ashe and Basch together, staring ahead; Balthier and Fran together, looking askance at the youths; Larsa gazing at Penelo gawking at Vaan acting a fool.

Well, successful troll is successful, and half the party goes traipsing back to Ozmone at his well-shod heels. Meanwhile, Basch hangs back with Han and Chewie. Basch points out that Mount Bur-Omisace is in the Jagd Ramooda, and thus they have nothing to fear from Imperial air power once there.

Balthier grabs him by his fool shoulders and screams, “What the fuck do Dalmascans have against paying some goddamn attention?!” And, shaking him like an idiot child, adds, “Do you not remember last week? When exactly what you just said totally fucking happened? To us? THOUSANDS OF PEOPLE DIED!”

Fran, as always, merely stands wordlessly by, likely offended someone else would try to deal exposition or geography trivia to her, while her keen viera senses are ruffled by the shifting of a fate now viciously tempted.

Continue reading ⟩⟩ “A Travelog of Ivalice, Part 9: Jungle Fever”

 


 

Resident Evil 5 #5: Will You Be My Valentine?

By Shamus Posted Tuesday Mar 8, 2022

Filed under: Streaming 38 comments

I think I’m finally getting the hang of this game, which means it’s time for the series to come to an end. Tonight at 7pm, Chris and I will be streaming the finale of this game. To really understand the ending, please watch this clip of the Red Letter Media Crew watching the end of Resident Evil: Afterlife. It’s three minutes and twenty seconds of concentrated joy / insanity.

In any case, I hope to see you there tonight. Here is the VOD from last week:

The Jill reveal is actually a huge relief for me. The first 4/5ths of this game gives us the following setup:
Continue reading ⟩⟩ “Resident Evil 5 #5: Will You Be My Valentine?”