We, the heroes, have a loooooong walk ahead of us. Yes, while great Yensan Sandsea before the Tomb of Raithwall consisted of the Ogir-Yensa and Nam-Yensa, the road to Archades’ capital will see us depart from Nalbina Fortress through the Mosphoran Highwaste, the Salikawood, the Phon Coast, the Tchita Uplands,Pronounced “SEE-ta” and the Sochen Cave Palace,Pronounced “SAW-shen” with detours through the Nabreus Deadlands and the Necrohol of NabudisPronounced “nah-boo-DEES” itself if I feel like a badass, and I always feel like a badass.Pronounced “tool”
After moving so very hurriedly for most of the game, the pace slows to a near crawl around this point. Know merely that a daunting length of time passed between that last paragraph and this next one; nothing of any note happens, save for one small but significant scene at a small camp in Phon Coast.

As the party stops for a short rest on the white-sand beach, Balthier stops to needle Ashe about her motives. She tells him that she’s set on destroying the Imperial nethicite, but he isn’t convinced. Rather, he thinks she’s of a mind to take it as her own. After all, she could certainly rationalize it as helping out Dalmasca, road to hell paved with etc., etc…
She takes offense at his mocking tone, but he has a cautionary tale to share: about a man who came to love nethicite, babbling to himself about its majesty; who began to believe in some entity named “Venat,” whom no one else knew; who built a multitude of weapons and airships of greater and greater power in the name of researching the stone; who pushed Balthier into becoming a Judge.
Ashe is shocked at that last point, but Balthier brushes her off. He speaks, of course, of Cidolfus Demen Bunansa: Dr. Cid, of Draklor Lab, Balthier’s father.A reference to Cidolfus Orlandeau, Final Fantasy Tactics’ famed Thunder God Cid. In the original Travelog, I consistently misspelled this name as “Cidolfo.” Balthier’s real name is Ffamran mied Bunansa, although I’m not sure aught but his first name is ever spoken aloud in Final Fantasy XII. Frankly, I can understand his want of an alias. Le gasp! He begs her not to walk that same path. It was Cid’s descent into slavery to the stone that drove him to run from life in Archadia, seeking freedom as a sky pirate. Yet it isn’t lost on him how fate never let him out of its sight: he ran after a stone that turned out to be nethicite, got locked in with Ashe, and is now on his way back to Archades to confront his father about the stone itself.
Ashe spends a moment to reminisce, too, about a moment during her engagement to Rasler, standing on a high balcony of Rabanastre’s palace with him. The marriage of Ashe to a Nabradian prince was seen as a marriage of convenience, useful for the political tie between the two nations. But they did dearly love each other, and, despite the sometimes-tiresome roles they had to play, each would rather be with no one but the other.

Which reminds me: what was the bunk arrangement for Ashe and Rasler, anyway? Shouldn’t she have been living in Nabradia when the country fell? Was the Crown Prince of Nabradia crashing on his father-in-law’s couch in Rabanastre until he had to go die doing his duty to his country? Was this marriage-by-correspondence? Or was King Dad keeping the 17-year old Ashe close to home? Hey, I think I just figured out Ghost Rasler’s unfinished business!
Back in the present, Balthier tells her she’s too strong to become a tool of the stone like his father had been. She can only hope he is right.
Hey Balthier, would you consider a personal revelation about responsibility and not running from the past or fate or whatever as “more valuable” than a certain ring? No? This whole sequence has a lot of really deliberate shots of Ashe and Rasler’s ringed hands, dude. I mean, I was just thinking we could have a nice scene here on the beach, maybe at sunset, where you and Ashe, unlikely foils, kinda connect and reconcile those past tensions? And then when Balthier hands the ring back to Ashe, they realize that (especially to an audience viewing this from a silhouetted, low-angle profile shot) it kinda looks like a proposal, and they hurriedly turn away and cough into their hands and tug on their collars?
What’re you looking at me like that for? Fuck you.

After two more areas and a couple of random bosses, we come to— oh. Oh no.
Ugh. Archades.
This fucking town.
However! While my idea of this little sidequest’s necessity was overblown, my hatred of its design is not— and the fact they slashed the requirement down implies to me that they knew it sucked, those jerks! And they still didn’t fix the one thing that would have actually made it bearable: just make Vaan able to track more than one errand at a time!
For the lapse in rigor, I accept the blame. For making this section of the game so crap in the first place, and then not fixing it when they had the chance, I’m gonna blame… uhhh… Takashi Katano. With that, I’m off to find my new best friend Takashi; while you’re enduring the rest of this section, we’ll be taking a trip into a dumpster together— whether he wants to or not!

Archades. Everything about Archades sucks. Everything. To make it through the place, you have to engage in a very long, extremely pointless quest that consists of running through every zone talking to every NPC about four or five times each. Even if you use a guide to tell you exactly how to get through this quest, it still takes three times as long as it should. Archades has way too much brown in what would otherwise be a very pretty place (in a game that’s otherwise beautiful), and the music is no real consolation either (in a game that otherwise has fan-fucking-tastic music).
I know they’re trying to give the player a break from combat and running through the wilderness, but this is like taking a break from a long drive by sorting through the gum under the tables of the truck stop diner, picking them up in a particular order, then eating them in turn. And why do we do this?
Well, the first time, to start a fight, to distract some guards, to slip by the wide open pathway they were guarding. We absolutely could not do this by bribing one of the starving, desperate lowlifes of the lower city to punch one of the guards and then run off. Hell, we couldn’t even bribe the guards, whom I’m sure are paid so handsomely and respected by everyone they meet. We couldn’t, I don’t know, cast a silence spell on the pair of them and visit the kind of suffering on them that legends are written about.

No, from here until Draklor we’re operating on Adventure Game Logic. Our mission now is to take a cab. Oh! Well, that’s actually simple. Except, we have to have a special seal that marks us as a big shot before he’ll take us to the nice part of town. How much are cab drivers paid again? What would a suitable bribe be? Is it less than half a million gil? Because I’ve got about that much, and I would pay every fucking penny to skip this shit. Oh, they tell us: without a chop, it’s a million fucking gil. Can I buy a bike, too, you fucking prick? In order to get the sandalwood chop we need, we need a bunch of pine chops to trade up for it. How does one get pine chops? Like a boy scout getting a handful of merit badges, that’s how.

Essentially, there are a bunch of NPC’s with problems, the likes of which are so mundane and uninteresting that I would not dare document them, for fear that I would age several years in the few moments it took to type them. And corresponding with each one is someone who can solve that problem, whom you must find for them. You can only “hold” one problem at a time, though, because Vaan stood in the sun too often as a kid and his brain has gone a bit soft; you cannot just jot them all down in your Bombers’ Notebook, and then find all the people you need in a sweep. No, you must track down Nameless, Faceless NPC With a Problem #1, bug every NPC in Archades until you find their corresponding NPC, receive pine chop in reward, then track down Nameless, Faceless NPC With a Problem #2, etc. etc. until your blood pressure prevents you from seeing the screen properly.
If you’re waiting for me to explain why it makes sense that we need to collect fucking thank-you cards to Horadric Cube them into a bus pass, well, you’re in the same boat as me because I waited for the fucking game to tell me and it never does.
And the most insulting part of it is that through all of it we get information from someone who practically tells us outright, the very first time we meet him, that he plans on selling us out, because he knows Balthier and can get a ton of money from ratting all of us out. This honestly might be my least favorite part of the entire game to play through, and that’s saying a whole goddamn lot.
Except.

Except that you actually can pay your way out of this quest; it’s just really obtuse. Walk into any shop, and upstairs you’ll find a bloke called the chopmaster, who normally doesn’t do anything except trade your pine chops for the fancy sandalwood chop. Talk to him, tell him you don’t need anything, and talk to him again and he’ll give a long spiel about weeeelllll it’s not really allowed BUT I could sell you a pine chop for 20,000 gil. You need twenty-eight of them. For every one, you have to talk to him twice, wait through his overlong dialogue, and shell out as much as 560,000 gil. And it’s still totally, completely worth it.This is much more money than an average player will have at this point of the game, and you need to reserve a nest egg; your money tends to be depleted all at once when a slew of new equipment and abilities becomes available for sale all at once. I had 600k+ on hand and I made it rain.

Oh, and when you get to the central district after all that work? Balthier’s already there, after having left your ass as soon as you got into the city, that smug prick. And you know what he tells us? He gave that shady streatear type enough chops for us to get up to Central, and the fucking lowlife cheat pocketed them while we worked the streetcorner. All so he could get a leg up in Central making life difficult for us: by the time we get up there, a heavy guard’s been posted on the route to Draklor, and we can’t get in without agreeing with fucking Pazuzu here to get dirt on the lab for him to sell. God damned if I am ever seeing that horse’s ass again.
Moving. Swiftly. Onward.
We do, at least, have a ride to Draklor lined up. Upon arriving, it seems that the place isn’t quite so heavily guarded as we thought; everything’s a bit quiet. Turning into the next hall, the reason for this becomes apparent: everyone’s dead already. Well, that was easy! Our destination is on the top floor, but getting there isn’t exactly simple, of course. I mean, just once I’d like to visit an eight story building in a game and not have to turn out every broom closet to get where I was going. Just once…

In keeping with the theme of Archades, Draklor fucking sucks. Every floor is a maze, with two sets of doors throughout: red doors and blue doors. When one set is open, the other is closed. You see where I’m going with this. Getting through requires running blindly around looking for switches to flip that might open the set of doors we need to make it to the next switch, until we run across a keycard or whatever. All the enemies are either boring Imperials or oddballs taken from other areas. Of all things, rats make their first and last reappearance. It is an empty timesink and typing this out took twice as much mental effort. Seriously, alternating, mutually-exclusive sets of doors? People work here! Who would do this?! What if there’s a fire?!

So it is with great pleasure that I introduce a new face. As we arrive at the top floor, a man with dark skin, white hair, and wielding two curved bladesno it’s not Drizz’t ambushes Basch and nearly knocks his teeth right in. But after a quick standoff, he apologizes, realizing we aren’t with the Imperials. Yes, it seems like the other intruding force was just this fellow. Before introductions can be made, Cid’s taunting voice draws him up the stairs to the landing pad.
At the top, we come face to face with the man himself. Let me say right now: I fucking love Cid. He’s bombastic, delightfully mad, his voice acting is top-notch, and he makes for a fun fight. He stands atop the stairs to the landing pad, challenging the dark-skinned man, but Balthier cuts in. They exchange some glib commentary as Balthier demands the Dusk Shard, but Cid brushes him off. Something unseen catches his interest, and he chats with the air for a bit. Recognizing Ashe, he accuses her straight-up of lusting madly for the awesome power of nethicite, and her reaction betrays the truth of his words. He challenges her to a fight: a test for the Dusk Shard! Two floating devices float down and hover around him, and he draws two rifles. An intense glow of energy blazes around him, the power of nethicite swirling around the mad scientist who pioneered it. The battle is joined!

Aaaaand it’s over all too soon. Really, everything about fighting Cid is fun; his weapons are a joy to watch as they blast away at you, and his running commentary never fails to entertain. The sheer energy that goes into his performance is admirable. But at the end of the day no amount of fancy toys and glittery auras can save the old man from a well-placed knightsword, and he falls to his knees. Our guest with the two swords sees his chance, and leaps through the air to finish him once and for all! But the instant before the blow is struck, he is flung away like a leaf.
Cid takes a moment to thank “Venat,”pronounced veh-NAH and in the air beside him appears the spectral creature we spied with Mjrn and Bergan. So maybe the mad scientist isn’t quite as mad as he is well-acquainted! Balthier is dumbfounded to see that the Venat he had heard of so often years ago actually existed. The mad well-acquainted scientist taunts Ashe, bearing the Dusk Shard in one hand and the Midlight Shard in the other. How far will she go for the stones? He knows just how tempting they can be better than anyone, and he casually suggests she head to someplace called Giruvegan. After all, he teases, she just might get a new stone there. She calls his ruse as he steps toward a small airship, but he seems not to hear, musing to himself those fateful words: “The reins of history, back in the hands of man.” Remembering where he is, he laughs, and announces that he himself is headed to Giruvegan, so if they want to chat anymore they’ll just have to chase him down.
After he flies off, our mysterious guest introduces himself as Reddas, a sky pirate, and the scene fades to Ondore’s narration once more.
With the Senate purged and dissolved, Vayne holds absolute power over a loyal armada bracing for the inevitable counterattack against Rozarria. Meanwhile, the Resistance, led by Ondore, musters its forces at the borders of Archadian airspace. All the tinder is in place, just waiting for the match.

Ondore stands at the helm of his flagship, the Garland, directing his forces in mock sorties, training for the inevitable. Meanwhile, they track Reddas moving away from Imperial airspace to the port at Balfonheim, apparently with Ashe and the gang in tow. It seems Reddas was trying to pilfer the nethicite from Cid, but I guess we know how that worked out. We get to hear Curly speak! Oh Curly, it’s been too long. Why didn’t the sequel about you and Supinelu ever emerge? It seems he’s confident in the Resistance’s ability to go toe-to-toe with the Imperials, and if Curly believes it, then by God that’s good enough for me.
At Balfonheim, Ashe finds the port not to her taste; she doesn’t like the idea of a city that funds the Resistance without fighting for it, because she’s a fucking child that still doesn’t understand a goddamn thing about war or politics. Reddas lets on as much as gently as possible, and she asks if Ondore really is set on war. Lady, I don’t really think Ondore has much of a say at this point. In any case, Reddas points out that it isn’t exactly secret by now that the Marquis’ actions got her sprung from the Leviathan, and it won’t be long before he has to make a stand on the Empire in some official capacity. Quite frankly, it’s amazing this hasn’t happened already, what with his leading an airship fleet capable of fighting the Empire just outside their airspace.

We have a short flashback to Reddas meeting with Ondore himself. Ondore is optimistic, thinking that having such a strong fleet might make even Vayne turn to negotiations, but Reddas doesn’t believe it’s possible as long as Vayne controls the nethicite. All the more reason, Ondore says, for Reddas to try his infiltration plan; with the nethicite in Ondore’s hands, the tables would be turned rather completely.
Reddas puts the hammer down: just because he might steal the Midlight Shard doesn’t mean he would turn it over to Ondore, or anyone for that matter! Ondore seems upset with Reddas’s refusal; without the Stone’s power, the Resistance will be forced to ally with Rozarria for aid.
Back in the present, the party realizes that this is just what Vayne wants: lure all his enemies to one place, then annihilate them in one stroke with the nethicite, which no force could outmatch. Balthier makes a good point, though: manufacted nethicite is one thing, but Cid has both the legendary stones with him, and he’s not in Archadia at the moment. It seems we’ll be setting out to chase him after all.
Fran rouses from her stupor for a moment and starts reading from the Wikipedia page for Giruvegan, where Cid seemed eager to entice us. It seems it’s set somewhere rich in mist, and Reddas thinks it must be the Feywood in the Jagd Difohr. Considering that Cid spent a good six years disappeared in the Jagd Difohr and returned a changed man with a spectral acquaintance, it seems a good bet.

Everyone runs out except Balthier and Ashe, and the former asks if Reddas might be tagging along. No such luck; he has another lead to look into. Vaan pokes his head in and tells them to pack their shit and hurry the fuck up, but Reddas tells him to let the adults talk and go rap with his cronies, since he had them check up on the Feywood for him.Already? Reddas already knew where Giruvegan was? Not impossible, but suspiciously convenient. Reddas teases Balthier about Vaan being “his apprentice,” grievously wounding Balthier’s ego in the process. I like this guy already!
Balthier staggers off in shambles, and before Ashe can follow, Reddas confronts her. He isn’t happy hearing about the possibility of more nethicite coming from Giruvegan, and wants to hear her opinion on using the stuff. She’s troubled; she knows she needs its power to fight Vayne, yet she’s seen how terrible its use can be. Reddas doesn’t think she’s seen the half of it, though. He tells her that any discussion of nethicite begins and ends with Nabudis, and the conversation is over.
The Travelog continues next week.
Footnotes:
[1] Pronounced “SEE-ta”
[2] Pronounced “SAW-shen”
[3] Pronounced “nah-boo-DEES”
[4] Pronounced “tool”
[5] A reference to Cidolfus Orlandeau, Final Fantasy Tactics’ famed Thunder God Cid. In the original Travelog, I consistently misspelled this name as “Cidolfo.” Balthier’s real name is Ffamran mied Bunansa, although I’m not sure aught but his first name is ever spoken aloud in Final Fantasy XII. Frankly, I can understand his want of an alias.
[6] This is much more money than an average player will have at this point of the game, and you need to reserve a nest egg; your money tends to be depleted all at once when a slew of new equipment and abilities becomes available for sale all at once. I had 600k+ on hand and I made it rain.
[7] no it’s not Drizz’t
[8] pronounced veh-NAH
[9] Already? Reddas already knew where Giruvegan was? Not impossible, but suspiciously convenient.
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And here I was thinking that Cid was going to turn out to be Balthier’s brother. It’s odd that they waited for so long to make the reveal that they were related, when it’s evident just from looking at them.
Can I say how much I hate the inane naming conventions this franchise has gotten into ever since the PS2 era? It used to be that names (not just for people, but enemies, cities, items, etc.) used by these games were based on mythology and literature but now it seems they just like to randomly smash keyboards and call it a day. B’nargin is already pretty bad, but then FFXIII comes with the double whammy of L’Cie and Fal’Cie, which are words that people won’t stop saying throughout the whole game, seeing how a) they’re far more relevant to the plot than someone’s middle name and b) those assholes just won’t stop repeating themselves.
Of course, FFXIII also goes the opposite direction and gives its main cast easily recognizable words as names, like “Lightning”, “Snow” and “Fang”, which at least makes it easy to keep track of them, even if it feels a bit condescending.
Yes. If the FFXII writers had been in charge of FFVI they would have Edgar and Sabin named Edgar and Edward. Maybe with some apostrophes in there that in no way change the pronunciation.
And Locke keeps calling Edgar ‘Edwin’ and Edward ‘Edmund’.
This game continues to have weird clusters of boss fights. It’s a five area walk to get to Archades; the first four have zero boss fights, the fifth has two, neither of them plot related. You’d think they would have pushed one further upstream; start our journey with a boss in the Highwastes or something*.
I don’t believe Balthier’s claim of Judgeship; no character, at any point, past or future, ever refers to Judge Balthier. If we’re still doing the Star Wars comparisons, I’m pretty sure this is our equivalent of the Kessel Run boast.
The Tchita Uplands has the distinction of being the first place with a Hunt where the hunting instructions are flat wrong. They tell you a Hunt will appear on the Highlands section of the Uplands, but only when it’s raining. It actually appears in the Garden of Life’s Circle, the absolute lowest part of the Uplands, and only when it’s cloudy.
The Archades minigame is inexplicable. Not only is this an improved, yet now mandatory, version of the infamous monkey-rubbing minigame in FFX-2, the poster child for “why is this a thing we’re doing”, but… this is also our first visit to the heart of the Empire, and yet every citizen we meet is super laidback, with really local concerns, and willing to pay us good wood for doing practically nothing. “I want to know if I’m actually good at cooking!” “I want to make enough money to retire!” “I accidentally told my daughter to buy too few tickets!” None of this is selling me on Archadian villainy.
One neat thing about the NPCs here; they all start out labelled “Archadean”, but then when you talk to them their names change into something more specific. Archadean Man talks about his love of music, and then his name becomes Music Lover. It’s a neat touch to make it feel like they’ve got some personality and that you’re getting to know them. This may have been happening all game, but this is the town where I noticed it.
Cid is probably the best character in the game**. He’s exuberant and charismatic, he’s got our team members personally invested, he’s the driving force behind the Empire’s actions, he’s everything the game has been lacking up to this point. He and Venat are basically Hojo and Jenova, and can totally boot Vayne out of the primary antagonist seat (espeically since we already resolved all the politics.) Stay tuned for More Cid, though not as much more as one could hope.
*(Also, if we were following my advice and leaving Bergan up and running, this would be a fine place to fight him for real. Replace the five-tomato bossfight with the maniac Ghost-Satan-powered Judge, just in time to introduce the other, better Ghost-Satan-powered maniac.)
**(It’s really between Cid, Larsa, and Ondore’s accent.)
Apparently he was “Judge Ffamran” (the street guy drops this name at least once when talking to Balthier).
This actually explains another critical plot-point: why Balthier never makes fun of Ashe “B’nargin” Dalmasca for having a silly name.
Does that mean he knew and worked with Judges Milf and Gabranth?
God damn it. Are you trying to wreck my internet search history – wait, it’s an actual thing?
…eh, figures.
FFX2 has weird mini-games.
It is a real thing. Yuna decides the best way to stop tourists from ruining Zanarkand is to cover it in monkeys, and the best way to cover it in monkeys is to effectively breed them by hand. So she goes to Zanarkand during monkey mating season, finds a horny monkey, and proceeds to rub it against all the other monkeys until it attaches to one. Then goes and gets another monkey, rinse and repeat* until all the monkeys are coupled.
It’s not the worst minigame in FFX-2, in that it’s merely a profound waste of time instead of actively painful, but it’s probably the most memorably unjustified. And Archades is the same minigame, with the narrative improvement that the tasks are mildly entertaining, and the mechanical improvements that you can take the
monkeysworries in any order, and the two people are nearly always in the same section of the city; the monkeys had to be done in a specific order, and often had to be dragged across six loading screens to find their mate.*(remember to rinse THOROUGHLY)
You should tell the people about the worst one. I don’t think I could in a G-rated manner.
It’s just an innocent massage! /s
I don’t think the massage could possibly be the worst one since it’s quick, it’s easy, and you don’t miss anything important if you fail.
I find it tasteless, sure, but is it worse than new blitzball? The Leisure Suit Larry monkeys? (although I think X-2 came out before the Larry game that mess reminds me of.) The watch-every-video game that is the entirety of one chapter? Grave robbing the old Al-Bhed Home? (Well, the environs, really.) The dancing mini game that is out of nowhere, has no tutorial, and one attempt per play through?
I assume you mean the lightning towers.
I can’t keep them G-rated either.
Yeah, it’s usually at that point (the Phon Coast, in fact) that I give up. The trek to Archades is so massive and bland it becomes a chore and a bore.
And holy crap, I never knew you could BUY the fucking chops!
I gather this is a pretty common reaction; in fact, based on similar comments elsewhere I get the impression that most people who got far enough in this game to be said to have “quit” it tend to do so somewhere in that exact stretch of the game.
This is also one of the big points where how much sidequesting you’re doing will have a huge effect on how you experience the game. Case in point, another comment above mentions that there’s no boss in the Mosphoran Highwaste and I immediately thought, “Wait, what?!? I know I fought…oh, right. That’s a Hunt.”
If you’re just trying to advance the plot, then it is indeed just a parade through a bunch of irrelevant wilderness mostly going up against relatively nondescript monsters (a great many of which are just palette swaps from earlier areas or even higher-level versions of the exact same monsters you fought in earlier areas. In the original release, even the Tchita Uplands music is recycled from Giza Plains!) Meanwhile, if you’re doing all the monster hunts, not only do you get access to new ones in pretty much all of these areas, but there are even several orange crystals along this gigantic path that let you teleport back to existing sidequests if you feel like dashing off to do those. (there’s also the Necrohol of Nabudis detour, though that’s less attractive in rereleases that patched out the Zodiac Spear chest and you’d never know about that without foreknowledge anyway)
The Phon Coast even adds the Hunt Club sidequest, which would have helped a lot to break the monotony except in true Final Fantasy XII fashion they made it too obtuse to bother with barring a strategy guide.
Actually it’s because I’m doing hunts (and therefore threading over the same ground many times) that it gets boring. Even getting Chocobos doesn’t really help, it’s just that those areas are too big.
Wait, the new versions didn’t get rid of the got-ya chests, but removed the prize entirely instead?
Yeah, there’s a different way to get the Zodiac Spear in the new version – honestly, I think the “got-ya chests” versions was always supposed to be more of a “easter egg”; it doesn’t really make sense for such an end-game item to be accessible so easily so early.
In Zodiac Age it becomes one of the prizes in the Hunt Club sidequest instead. There are also new endgame weapons added that are even stronger than most of the ones that existed in the original game, and don’t have the gotcha mechanic attached (if they’re available in chests then they’re just one-time chests buried deep in the high-level dungeons)
The gotcha mechanic was actually removed all the way back in the Japan-only IZJS version. I think it’s safe to say people at large didn’t really like it, even in Japan.
For better or for worse, this is the point where the game really opens up (the FFX equivalent of the Calm Lands) – well technically it’s been open for a little while, but unless you’re overpowered (or actively trying to become overpowered) this is probably when you’re meant to start doing some of the side-areas and optional content.
The Mosphoran Highwaste has an optional esper one that’s not too hard to find, behind a fairly simple puzzle (and a somewhat trickier fight), and there’s another one (the one Rocketeer got ages ago) that should be very doable at this point. The player is probably high enough level for Barheim Passage, too, though getting into there is a bit annoying: required talking to a particular NPC that I had forgotten about. (One who gave you an hunt much earlier in the game) As well as the first optional section of the Lhusu Mines, and the Dreadlands.
… at this point I kind of went overboard and did end up way over-leveled, e.g. I did the rest of the Lhusu mines, which required a bit of esper-based cheesing but actually got me some basically end-game equipment and spells. (Eat Scathe, bitches)
So, yeah, if you just go from point A to point B, it’s a huge slog, but I think you’re kind of being encouraged to go off the rails here. And having done that, this section has actually been by far the most fun I’ve had with this game mechanically.
I usually play a power levelling game when playing FF12, so I’ve been off the rails for ages. By this time I’ve already got a full kit of what drops in the Necrohol or Nabudis. What gets to me is the sheer size of those areas up to Archades, which is exacerbated if I do hunts. I think the last time I played I only got through thanks to the 2x speed option.
Yeah, I’m coming around to this game mechanically a lot more than I used to, but I still have to say, for all the good changes Zodiac Age has made, the 2x and 4x speed button is by far the most indispensable, and that doesn’t say great things about the fundamental design…
Kerbal Space Program hardest hit
You actually can’t fight Exodus the first time you pass through. Oddly, you can fight it after reaching the Phon Coast; I’m not sure what the point is of that particular event flag given that nothing of note happens between reaching the Highwaste on your way to Archades and reaching the Phon Coast, still on your way to Archades.
It’s because of the craftmoogles, you can’t get to Phon Coast until you round up a bunch of moogles who are slacking off when they’re supposed to be “fixing” a gate. After you do that, they all talk about going to a bunch of different locations, including one who says he’s going back to the Highlands, and when you get there he’s standing next to the now-active shrine that begins the puzzle that leads to Exodus.
As these sort of things go, it’s not too bad – it was something I stumbled upon without actually knowing it existed.
I can just imagine the pitch for this game.
Writer 1: “Alright the story is about this Sky Pirate named Reddas who is a badarse two-sword wielding maniac who can sneak into an entire enemy city to steal ancient god-jewels. And there’s this incredible schemer named Ondore who is building a rebellion to fight the evil empire. And we have this guy named Al-Cid who is basically a hyperactive dreamboat with flowing locks gifted by Venus – and he’s a prince.”
Writer 2: “Wow, those guys sound like the life of the party!”
Writer 2: “No, that’s six other random idiots, but they’re not important right now”
*This is a half-joke and Leslie Neilson’s gag from Airplane.
When we’re about to enter the city, Penelo asks the very reasonable question “hey, how are we going to walk around the capital without getting arrested?”, and Ashe gives the answer of “nobody actually knows what we look like”, which is quite reasonable, (though you might expect that the imperials may have put out an APB for “two men, two children, a bunny girl, and a woman wearing the world’s shortiest skirt”).
… does kind of raise the question of why we bothered with this whole song-and-dance of sneaking in on foot. Yeah, obviously flying our own personal airship up to the city is a bad idea, (I feel like the writers really regretted having Balthier having his own ship – we’re constantly finding reasons why we can’t use it) but it seems like we could take the normal public transportation airship.
Obviously, the real answer is “because it’s a game, and shut up” (and I’m pretty okay with that), but having Penelo ask that question raises as many questions as it answers.
It would be funny if every other person in the city was wearing Penelo-level boots so she did, actually, blend in.
What would be funny is if Penelo stuck out like a sore thumb and kept attracting stares and whispers, and a month later oversized knee-high boots are the hottest Archadian fashion trend of the decade.
know they’ve been in screenshots in previous entries in the series, but for some reason I can’t get over Penelo’s boots/over-engineered shinguards/cyberlegs in that first shot. Did she get kicked in the shins once as a child, and decide that no one, but no one, would ever again be able to damage her precious tibias and proceed to encase them in titanium? Is she using the cavernous space around her ankles for storing things? Why are they so big and goofy looking??
I would assume they’re inspired at least in part by the loose socks fashion trend from back then.
That said, I’m not a Japanese character designer from 2006 so it’s just a wild guess.
We’re going to have a whole thread about Penelo’s boots and not mention Ashe, who is wearing crazy armored leg guards and OPEN TOED SHOES? Armored leg guards that either have a very strange ornamental piece or (what I’ve always assumed) decorative cutouts in the front?
I’m trying to figure out the point here. It appears she is concerned about physical damage to her legs anywhere between the knees and the lower thigh, but no where else. To paraphrase Shamus, that’s a very specific amount of leg to be protecting.
Biting insects, rodents, snakes, rocks and gravel in the path, protruding roots, anything else below knee level? Not concerned!
Hips, center of body, lower torso? Not concerned!
Something that hits high enough to miss the toes and shins, but let’s not go too crazy and defend our whole thigh? Hey, that’s a problem I need to be solvin’. Not solving well (because of the holes), but, y’know, SOMETHING.
Penelo’s crazy boots are at least logically consistent with someone who’s heard of and believes in leg protection.
So here’s my question…
What the heck is a chop, anyway?
Is it like a log? Am I carting around cords of wood that ordinary citizens of the Imperial City happened to be carrying around, and using them as currency to hire a cab?
Apparently “chop” as a noun can mean a “seal” or “official stamp”. I’m not sure why they didn’t just go with “seal” or “badge” or “sigil”, because that sounds a lot less like I’m hauling around a bunch of logs.
It looks like the original terms don’t carry this idea at all, from the convenient wiki page of all the translations, the original terms translated as Pinewood Chop and Sandalwood Chop are “Howaito Rīfu” and “Burakku Fezā”. “Burakku” and “Howaito” are just the English words “Black” and “White” written in kana. And I’m pretty sure “Rīfu” and “Fezā” are the English words “Leaf” and “Feather” respectively.
So “White Leaf” and “Black Feather” are the literal translations. Though the problem of “translating” English-loanwords into pure English is you lose the exotic feel that the originals had. (“White Leaf” and “Black Feather” sound like rejected Pokemon games to me) Which is my guess on why they went with “Sandalwood” and “Pinewood”.
Honestly, minus the weird choice of “chop”, I like the translation better: official wooden badges or seals seem more realistic than hauling around a bunch of feathers or something. (Can I like, go punch a black chocobo and get a ton of these?) But maybe there’s some cultural context I’m missing here.
I believe “chop” is a weird choice, not only because it’s an esoteric word, but because these aren’t being used as seals here either. You don’t casually give away your chop or seal. Traditionally they are used in place of signatures, and still are in some countries. You use your official chop to identify yourself or your company on documents. But here it sounds like random people are basically giving you their Power of Attourney for odd jobs.
I also don’t totally understand why / how the party exchanges these because some shady guy sidled up and claimed to be selling one.
Yeah, I guess it makes a lot of sense that this is more “I’m stamping some document saying that you helped me” more than I’m handing out physical (apparently valuable) things. And “chop” is a valid choice here, based on the linked definition of “a seal or official stamp or its impression” (…but I think “seal” can also carry that connotation and wouldn’t require me to scroll to the bottom of Merriam Webster)
So I guess the idea here is less that this is collecting an esoteric currency but more “you need to do get X people to sign on your ‘community service merit badge’ before you can ride this cab”? Honestly, it’s kind of an interesting idea, but it’s a weird place for it, especially you’d think that making a name for ourselves by helping the local citizenry is the last sort of thing we’d want to be doing while infiltrating the capital of the ‘evil empire’.
Also, if what we’re collecting are just impressions of seals, then what is the difference between a pinewood impression and a sandalwood impression? Can cab drivers really tell what kind of wood was used to make the seal?
Or is the impression ‘ink’ made from some concoction of ground-up wood chips?
One seal always has a picture of a sandal on it, while the other has a picture of a pine tree.
… though the original isn’t much better because how does an imprinted seal have a color: doesn’t that depend on the ink you used?
The whole thing is so contrived.
*Why couldn’t you forge the seal or signature or whatever? It’s not like it needs to pass any real scrutiny. Is the cabby a Forensic Chop Examiner?
*Why can’t you just skip the cab and walk? I get that it’s supposed to be an exclusive high-class area with restricted access, something like Sentosa Island in Singapore. Thing is, I’ve snuck on to Sentosa island through the maintenance access, and I’m not even a super-powered fantasy hero!
*Why do you need to go to Draklor lab in the first place? Cid has his own flying machine. If he’s so keen on giving you a “test”, why doesn’t he just drop in on you as you wander around town? Or even as you approach Archades?
It may literally be impossible to walk to a given place in Archades. It’s a whacko fantasy city where half the districts seem to be hundreds of feet off the ground, distributed across walkways and plazas weaving between skyscrapers, like Coruscant or Mirror’s Edge: Catalyst. Draklor in particular I think may be inaccessible except by air.
That just raises further questions!
More thoroughly, the sequence is, in a technical sense, well designed to lead the player through all these areas and get them to engage with Achadia. But, it also uses unexplained and illogical social/legal rules to send the player on an irritatingly side snipe hunt that fails to introduce any meaningful information about it, culminating in basically saying Your Princess is in Another Castle. I mean, that is an impressive failure.
You can’t pull the wool over our eyes that easily Paul, that’s exactly what a super-powered fantasy hero trying to hide their true identity would say!
This.
This is why the whole very generous stretch of the meaning of “chop” to mean official seal, etc., doesn’t ring true.
First, why would the wood matter? If it’s a stamp you can’t tell what made it. And it’s pretty clear that pine vs. sandalwood means something here.
Second, there’s no reason to “trade in” stamps on a card. That’s…not how it works. If the point is to have 20 “pine level” stamps to prove your worth, then there’s no reason to get some uber-chop that’s different to prove you got those 20. You have your card with the 20 stamps on it. He can count.
If the goal is “collect 20 to prove to someone you’re worthy to give you the stamp of approval you really need,” there’s no reason to take your card with the 20 stamps. What earthly good would it be to the person you “trade” it to? If “cards with stamps on them” are valuable, hey, stupid peasants, why not LITERALLY PRINT MONEY with the stamps you already have. It’s not like they wear out after a single use.
A more plausible interpretation is that “chops” are an alternative currency, like silver and gold coins, with a fixed exchange rate – N pines are worth 1 Sandalwood, and maybe Walnut or something is worth even more. That doesn’t remotely explain why everyone appears to have one-and-only-one, and that every single one of them is willing to use it to pay a random adventurer for a task. Or maybe people have a bunch, and everyone knows the going rate is “one random errand is worth a pine chop” so they all have the same expectations on how much to spend.
I think it is still implied to be physical objects, but if you talk to the right townspeople there is explicit dialogue saying that chops aren’t so much a currency as some kind of social proof demonstrating that you’ve curried favor by helping the locals, so that take on the intent isn’t far off.
I also want to say that one of the inventory screens had some kind of image showing what a chop was supposed to look like, but google and wikis aren’t turning up anything so it’s possible I hallucinated that last part.
Yes, but we also don’t let people walk up to high-security military bases just because they won the Good Citizenship award.
The chops don’t get you to Draklor; that took actual bribes mentioned in dialogue. The chops just get you to “the nice part of town”.
Because I had trouble finding it: they’re in the Loot section, not the Key Item section like you might expect.
Arrg! Five areas before we get to another story beat? Goddamn this game likes to drag it out.
Also, I didn’t really know why anyone was doing what they did, but now I know even less. Does Reddas work for Ondore? Are they arguing about what to do regardless? I thought he was a mercenary. Is Ondore smarter than Ashe? What were the party hoping to acheive by busting into the Archadian Empire’s Nethecite facility? Was it stealing the Magicite shards from Cid? Why did Cid have the shards? Does Nethecite work the same as Magicite?
Also also: Hmmm, I watched the video, and while Cid may be pretty fabulous by the standards of FFXII, I award him 3/5 Kefkas.
-The Reddas questions will be at least partially answered down the road.
-Ondore is smarter than Ashe but so may be certain things that grew on stale bread.
-The party is here ostensibly to destroy the nethicite shards in the empire’s possession now that they have a sword capable of doing so, though as Rocketeer has mentioned it is questionable whether Ashe is ready do that rather than take them for herself.
-Cid would have the shards as he is the foremost imperial authority on nethicite and its use largely thanks to
Venat* so it would be logical they’d be sent to him for further study/experimentation or just shoving into a gizmo that can use them properly. That’s even if Vayne was not in on the agenda.-Magicite is essentially a rock that can provide magical energy, nethicite first absorbs magic and then releases it. In the game it does so mostly explosively though there are supposed to be ways to control it** as it is unlikely Raithwall’s only gambit was throwing a shard towards his enemies and hoping they unleash enough magic to trigger an explosion.***
*Barely a spoiler at this point but the connection has not been fully revealed yet.
**This already came up in the travelog and iirc will increasingly become a sticking point as we cross the event horizon of the total story collapse.
***There are also technically two varieties of nethicite, a distinction that the game will, you guessed it, get into a bit further down the road.
…and once it gets there, it won’t shut up about them.
…it doesn’t?
I remember none of this.
All I remember of the last act is ‘Manufactured Neatherite’ this and ‘Manufactured Neatherite’ that. For some infuriating reason they always misspell Manufactured – each and every time.
They don’t misspell ‘manufactured;’ they just use the term ‘manufacted’ instead. As opposed to ‘deifacted’ nethicite; the former is made by man, the latter by ‘gods.’
Now that I think about it. Doesn’t calling it that cut the legs of how the game tries to be coy about how divine the gods are?
Given the Latin root in “deifacted”, presumably “manufacted” would be “hand-made” (Latin manus, “hand”).
I’m not sure what this means, either. The game has been upfront about the difference between the mass-produced Imperial nethicite and the ancient, superpowerful Shards since the latter category was revealed at Bhujerba. The plot has more or less revolved around it ever since. As far as I know there is no other, even more supper-sekrit subcategory of nethicite we’ve yet to encounter.
Well, not until Revenant Wings introduces Auracite, but that’s a whole ‘nother ballgame.
For the record my entire knowledge of the game comes from the original Escapist posts and the reposting here. While I know the difference between the types of nethicite is already kind of apparent what I meant was that we’ll only learn further where exactly that difference comes from. Since it was not mentioned in either travelog I wouldn’t know about the game “not shutting up about it”.
To be fair to the game especially once the context is revealed the fact that imperium can produce nethicite is A Big Deal so I wouldn’t be surprised if the game made A Big Deal out of it.
Ah, this is what you get when you haven’t actually played the game and have lost your way in the plot synopsis…
Doesn’t Magicite also absorb energy? I thought the Shard that exploded over Bhujerba needed to be recharged.
I was under the assumption was that Nethecite was basically knock-off Magicite, a less-efficient version of the same thing. Like someone reverse-engineered a nuke and to get the plans for a less-powerful nuke – but now then can make many of them.
They never really explain what Manufactured Nethicite is capable of; we see it absorb Ghis’ fireball way back when we first got it, and presumably it’s what keeping ships afloat in the Jagd. But we don’t see it in combat, unless you want to say Cid’s floating gatling guns are powered by it (or we say that us equipping it counts.) Vayne’s plans revolve around blowing everyone up with the real Nethicite. MaNeth might not even be able to explode.