A Travelog of Ivalice, Part 9: Jungle Fever

By The Rocketeer Posted Wednesday Mar 9, 2022

Filed under: FFXII 70 comments

In the morning, Larsa is waiting to travel with us to Bur-Omisace. He mentions running off from his escort, so yes, it seems he really is sneaking out windows at night to engage in this skullduggery. There’s probably a crowd of Judges getting their shit wrecked in Zertinan Caverns, where he purposely led them to get eaten by skulwyrms. Ashe is willing to travel there with him, but says she hasn’t quite made up her mind yet about what to do once there; it will take some convincing along the way to set her on one path or the other.Not the last time this will be the premise of our journeys. But Larsa has an ace up his sleeve, and tantalizes the princess— and the player— by revealing another reason he wanted her to come to Bur-Omisace: to meet someone, “both friend and enemy,” but he coyly refuses to say anymore until they get there.

Our cast dynamics in tableau: Ashe and Basch together, staring ahead; Balthier and Fran together, looking askance at the youths; Larsa gazing at Penelo gawking at Vaan acting a fool.
Our cast dynamics in tableau: Ashe and Basch together, staring ahead; Balthier and Fran together, looking askance at the youths; Larsa gazing at Penelo gawking at Vaan acting a fool.

Well, successful troll is successful, and half the party goes traipsing back to Ozmone at his well-shod heels. Meanwhile, Basch hangs back with Han and Chewie. Basch points out that Mount Bur-Omisace is in the Jagd Ramooda, and thus they have nothing to fear from Imperial air power once there.

Balthier grabs him by his fool shoulders and screams, “What the fuck do Dalmascans have against paying some goddamn attention?!” And, shaking him like an idiot child, adds, “Do you not remember last week? When exactly what you just said totally fucking happened? To us? THOUSANDS OF PEOPLE DIED!”

Fran, as always, merely stands wordlessly by, likely offended someone else would try to deal exposition or geography trivia to her, while her keen viera senses are ruffled by the shifting of a fate now viciously tempted.


Basch quickly changes the subject and asks why Balthier is even coming along. What the fuck Basch, are you trying to get more of Ashe’s personal belongings ransomed?! Balthier shrugs his shoulders, and claims he just wants to see what happens. Is this what Archadians do? Is the entire nation so bored that anyone with the means to do so just flies around fomenting Armageddon just to spectate and break up the ennui for a few minutes? Basch takes it, though; as long as he isn’t trying to steal their nethicite, he couldn’t care less.

Fran, of course, follows silently behind Balthier as he leaves, and no one questions her motivation because no one gives half a shit.

Just as we’re about to leave, War-Chief Supinelu tips his hat to the party as they leave, giving them the gift of a bitchin’ crossbow and a free chocobo ride to help us along the way before returning to his tent to continue rocking ass, all the time. Party on, Supinelu. You are a total fucking bro, and in the day of trouble you have been of more service to me than three hundred salmon.

Some people say Basch's outfit looks dumb. These people are crazy. You think Basch didn't deliberately put together an ensemble that protects his heart while showing off his biceps and abs, specifically with a flamboyant, eye-drawing ab window? Well, you're right; Fran put this outfit together.
Some people say Basch's outfit looks dumb. These people are crazy. You think Basch didn't deliberately put together an ensemble that protects his heart while showing off his biceps and abs, specifically with a flamboyant, eye-drawing ab window? Well, you're right; Fran put this outfit together.

As the party crosses out of the east edge of Ozmone Plain, Ashe and Basch talk about their plans for the future. Ashe is becoming convinced that allying with the Empire is the only way to secure peace for Dalmasca, but cannot bear the shame of capitulating to their power. Basch disagrees, though; he claims that he would bear any shame if it meant protecting his people. After all, “I could not protect my homeland,” he says. “What is shame to me?”“Unless my friend Vossler suggests it. Then it’s treachery and we kill him.”

Sigh… Alright, let’s have this out, then: Basch kind of sucks. Now, don’t misunderstand. He’s bland but largely inoffensive, and that’s good enough to put him above at least half the main party most of the time. But Basch has no arc, and spends the entire game on a tiresome rag of trying to make up for his perceived shortcomings. Now, that might work, except for Basch’s other character trait, of a total of two: he is a blameless symbol of unwavering honor. Yes, our very own Captain fon Rosenberg, having no personality flaws whatsoever, maintaining an immaculate standard of nobility and duty at all times, whose only thoughts are always and ever of risking his life fighting for the sake of his princess and his nation, just can’t get over what a shitty failure he is. Everything he does seems to carry this undercurrent. “Oh, I’m so sorry I couldn’t single-handedly repel the world’s most powerful military from your country, Princess; can you ever forgive someone as weak and useless as me?” or “Oh, Vaan, I’m so sorry your brother died in the battle where I was kidnapped, falsely marked a traitor and assassin for the rest of my life, then beaten and starved every day for two years in a sandy dungeon; Reks was such an amazing, wonderful person compared to me. Maybe I can make it up to you someday?” Rather than an arc, Basch will be given the opportunity to bring unnecessary suffering on himself, and he will accept it, because it seems knightly to him. The end.

I mean, how fucked up is it that someone who basically identifies as Lawful Good to their very foundations is never forced into some ethical dilemma? In fucking Ivalice?! What a wasted opportunity. I still like you, though, Basch.One way you can easily tell that the Travelog was written on-the-fly as a log of my impressions from moment to moment is that some of these feelings will change very noticeably over the course of the plot. Er, just saying. No specific reason.

Meet the Mets, meet the Mets! Step right up and greet the Mets! Bring your kiddies, bring your wife, guaranteed to have the time of your life!
Meet the Mets, meet the Mets! Step right up and greet the Mets! Bring your kiddies, bring your wife, guaranteed to have the time of your life!

After this scene, which goes nowhere and exists for no reason other than to showcase Basch’s guilt complex, we cut to the Imperial Palace of Archades. Judge Drace (the only female Judge), Judge Bergan (a man struggling as hard as he can to sound sinister with every line he speaks), and Judge Zargabaath (their pensive elder), are discussing the recent political goings-on. According to Bergan, the Senate is crazy to think they can get Vayne out of the picture so easily. The military loves Vayne like they love big tits, and as far as Bergan is concerned this is all Archadia needs in an emperor.

Drace isn’t convinced. Bergan’s zeal reminds her of the missing Judge Zecht, before said disappearance; he also had the utmost confidence in Vayne, and it doesn’t seem to have paid off for him, what with his likely wandering the ruins of Nabudis as a tortured zombie. Bergan doesn’t take kindly to her flippancy; he can’t stand to hear Zecht bad-mouthed, nor Vayne. Drace warns that Vayne is as ruthless as they come, but Bergan clamors for more! To him, Vayne’s ruthlessness is merely the strength of conviction necessary to run the Empire, and follow his own ideals with unflinching dedication.

Drace questions Zargabaath about his opinion. Were Vayne’s slain brothers really traitors? Can Vayne truly be trusted with rule? Zargabaath chides her, advising her merely to let sleeping dogs lie. From down the hall, Gabranth approaches, and directs Bergan and Zargabaath to go escort Lord Vayne, who has just arrived in the capital.

Drace and Gabranth tarry in the hall. She knows of Larsa’s idea to appeal to the Gran Kiltias (but not of his liaisons with Ashe, of course), thinking that the word of a traditionally neutral religious leader respected by all the world would give Ondore’s forces pause, at least for a time; that would, in turn, pause Rozarria as well, giving Archadia at least some time to regroup and fortify. If Archadia’s moment of weakness and disorganization disappears, so does Rozarria’s rationale for invasion, and the war is ended before it can begin.

The fact that the capital isn’t in an uproar about Larsa ditching his cortege and going on walkabout tells me that he probably does this shit every fucking month.

Drace couldn’t be more proud of Larsa. She exults at how frustrated the Senate will be to find Larsa can’t be controlled as they hoped. But Gabranth raises a fair point: when the Senate finds out the light touch won’t pan out, they will simply turn ugly and ruin the young lord in ways he is too inexperienced to anticipate or defend against. But Lord Vayne could neither be controlled nor assailed by them. Drace admits he is right, but makes him promise either way that they shall guide and protect Lord Larsa.

I love this scene. After the tense opening establishing the division of ideologies in the Ministry of Law, we have this brief moment between Gabranth and Drace where we see an unfamiliar side of our foes in Archadia. Drace's idealism suggests a more human side to our opponents, and Gabranth's receptiveness to her opinions and his apparent rapport with Drace in turn imply a personal capacity within Gabranth at odds with our experience. Most shockingly, not only the exposition but the characterization and any momentary sympathy we've established with these characters will be directly paid off in the future!
I love this scene. After the tense opening establishing the division of ideologies in the Ministry of Law, we have this brief moment between Gabranth and Drace where we see an unfamiliar side of our foes in Archadia. Drace's idealism suggests a more human side to our opponents, and Gabranth's receptiveness to her opinions and his apparent rapport with Drace in turn imply a personal capacity within Gabranth at odds with our experience. Most shockingly, not only the exposition but the characterization and any momentary sympathy we've established with these characters will be directly paid off in the future!

So Jahara was pretty much a wash; we didn’t learn anything about the nethicite, but we have a plan that may or may not cause a continental war and the company of a cunning little psychopath. I’m not saying I wouldn’t vote for him. But Bur-Omisace isn’t exactly just over the next hill; we’ll have to cross through a pretty dense jungle before even reaching the mountains it’s set into, and Golmore jungle isn’t exactly famous for welcoming outsiders.

Sure enough, we aren’t even halfway through before running into a glowing barrier in the path that we can’t seem to push past or dispel. Fran gives her traditional travelogue:Why did I not spell this here as I spell it in title of the thing? There’s a very good reason: I’m a hack. the jungle itself denies us passage, upset at our presence.

<b>Ashe:</b> ''Basch, I know it burned the kid's hand when he touched it, but we didn't teach Pigtails healing magic so you could keep your skin on all the time. Now hurry up and tackle through it.''
Ashe: ''Basch, I know it burned the kid's hand when he touched it, but we didn't teach Pigtails healing magic so you could keep your skin on all the time. Now hurry up and tackle through it.''

Ashe wants to know why the jungle thinks it’s so fucking great itself, what with its malboro infestation and man-eating panthers, but Fran shockingly has more to say than dry exposition on the environment: it’s her own fault, somehow. Without explaining, she turns and backtracks a little way to a dead-end path. Balthier seems to know what she’s up to, and is worried by it.

Fran actually needles him a little bit for the hairline crack in his composure, and begins tracing some complex glowing lines in the air in front of her. A snap of the fingers later, and a path of grass appears floating in midair, leading off through the deep jungle. The hidden way to Fran’s old village is open!

Et voilà.
Et voilà.

Penelo, unable to grasp the obvious subtext that Fran’s been swinging around, blurts out that they’ll be so happy to see her again after being gone for so long. Fran gives her a priceless “Oh god I thought you were the one that wasn’t brain-damaged” look before stammering that she didn’t exactly leave on pleasant terms. Once inside Eruyt Village, the viera’s enclave (two parts Ewok Village and one part Lothlórien), Fran doesn’t even bother to come further than the entrance. She tells us to look for Mjrn, and bring her around.

A couple of moogles wander in behind us; they’re actually a pair of merchants that we busted out with Ashe on our first trip to the Leviathan. Great job, guys! Not even a minute after opening up the secret viera village and we’ve let in a pair of ex-cons. Oh wait, I forgot our own party: two ex-cons, two fugitives, two career criminals, an exile, a Norse trickster god, and Penelo. Lock your doors, ladies!

Once beyond the foyer, we get a vista of the weeaboo conception of Heaven: a verdant paradise of tall, thin, dark-skinned, white-haired elf girls with bunny-ears, exotic accents, and just enough clothing for a Build-a-Bear, collectively. No men, though, because that would be, like, weird.

They aren’t happy with us crashing their eternal hippie pillow-fight, though, and trying to talk to any of them will get you a variation on “Fuck off and die, human scum.” Walking around looking for Mjrn doesn’t turn up much, until we end up more or less at the end of the road. We give it the good old “Bueller? Bueller?” but get only a dozen cold stares. Jote,I like how Fran’s name actually fits in perfectly well with the pattern of viera names (e.g. Mjrn, Ktjn, Krjn, Relj, and Jote) while also just happening to coincide with a name familiar to our human audience. It’s thematically appropriate for Fran’s name to reflect both of these domains. their elder, emerges from her bower to confront us, giving us another hearty, “Shouldn’t you be choking on a dick somewhere? Well there aren’t any here, so get the fuck out.”

<b>Ashe:</b> ''What's the plumbing situation here? You just crouch over the edge, or what? This isn't a hypothetical, I need to know.''
Ashe: ''What's the plumbing situation here? You just crouch over the edge, or what? This isn't a hypothetical, I need to know.''

Vaan points out that we’ll just Gump around the village bothering everyone until we find Mjrn, so the fastest way to get us to leave would be just to point us in her direction. Jote seems to know this is the case, but before she can bring herself to explain, she is taken aback to see Fran coming across the walkway toward them. It seems something shook her out of her reluctance.

Indeed it has: Fran has heard “the voice of the Wood,” and she knows that Mjrn isn’t even in the village. She asks Jote where she’s gone, but Jote scorns the party, calling Fran and Mjrn race-traitors and chiding Fran for not being able to get her answers by communing with the Wood. This last barb seems to hit Fran pretty hard. Balthier and Vaan each try to argue back— actually, they’re a bit too confrontational for talking to the elder of a village that hates them, while surrounded by their warriors— but it seems to annoy Jote enough to do the trick: she takes a moment to speak to the Wood while the breeze stirs up around her, and tells us that Mjrn went west somewhere. Wow, Jote! West somewhere? Sweet fucking trick, I can see why you viera value it so highly.

Jote doesn’t want to waste any more time with us, and storms off. But she doesn’t quite get away before Fran stops her with an aphorism: “The viera are born of the Wood. But that is not the only path we may choose.” Jote seems unimpressed, and lets slip that she wasn’t impressed when she heard it fifty years ago, either.

So ideas can’t get in, and people can’t get out? Yep! Viera society is a cult.

<b>Basch:</b> ''I doubt these ladies get much news of the outside world. Several have asked me to 'fill them in.' Boy, were they asking the wrong guy!''
Basch: ''I doubt these ladies get much news of the outside world. Several have asked me to 'fill them in.' Boy, were they asking the wrong guy!''

On our way out, Larsa seems to think the vague directions from Jote might point to the Henne Mines, a magicite mine owned by Archades. But the sand-blasted little ganglion that passes for Vaan’s brain seems to have just processed the “fifty years” comment, and can’t help but ask how old Fran is anyway. Everyone stares daggers at him for a very long five seconds before everyone individually calls him an asshole and leaves.

Haha! Women, right? I mean, yeah, they’re un-aging gorgeous bunny-elves whose culture and minds are alien and inscrutable to humes, but they still blush when you ask their age. Yeah, yeah, it’s a cute little scene and seeing everyone make fun of Vaan always brings me joy, but seriously.

After arriving at Henne Mine via Ozmone, we find the corpses of a few Imperials right out front. Hmm, this is usually how I keep track of where the party’s already been, but it seems something else is the matter. Larsa and Balthier recognize them as researchers from Draklor Laboratory, but can only speculate as to their presence.

<b>Balthier:</b> ''Well, all the corpses are outside. Ergo, whatever killed them is already out here, and the inside of the mine must be totally safe!''
Balthier: ''Well, all the corpses are outside. Ergo, whatever killed them is already out here, and the inside of the mine must be totally safe!''

So if something hadn’t killed all the guards for us already, was Larsa planning on helping us manslaughter our way to the bottom of the mine, or…? Actually, speaking of Larsa, I can now circle back to this: Larsa uses a dual-weapon fighting style, just like the Judges Magister. I don’t know if there’s actually a way to see this in-game as you can’t change guest characters’ equipment, but he wields the saber Joyeuse in his right hand and a bizarre quasi-dagger called Swordbreaker in his left. Because this game doesn’t mechanically support dual wielding, Swordbreaker is functionally a shield, granting a bonus to Evade. He used these weapons as Lamont in Bhujerba as well, although the Joyeuse he wields in his second appearance here is an upstatted version.

Once the party gets deep enough in the mine to where the richer ore lies, Larsa realizes that the Empire must be looking for new sources of ore, since their old hookup, Bhujerba, has put them on their shit list. That may well be, but Fran senses Mjrn and a strange mist, just as the little lady herself comes staggering out of a deeper passage, her head rolling and speaking cryptic, broken sentences: classic video game speak for mind control, basically.

Well, it's either mind control or the edibles have finally kicked in.
Well, it's either mind control or the edibles have finally kicked in.

As soon as she notices the party, she points straight at Ashe and tells her to keep away, screaming, “Power-needy hume!” and hauling ass down the passage with both hands. I’ve gotta say, the viera really haven’t presented themselves very well, what with the surly cult and the racial slurs. I do wonder if their one-gender race and the garif’s one-gender race ever have mixer parties; they seem like they’d get on pretty well, at least. They could have long, romantic conversations about impractical wardrobes and revering natural magickal resources. Maybe drop a letter to Curly and Ozzie, who seem to be the only two cat-men in the world.

Enough inane babbling, let’s chase down the girl and beat the evil out of her. Emerging into a large chamber, what should we find but a giant dragon? Goddammit, Archades, what happened here, anyway?! There are monster horses and T-Rexes and a dragon down here! This doesn’t just happen from leaving the door open by accident!

You know, after soloing the dragon with Ashe, I think I might have overdone it with the equipment and level grinding…

SHAMUS'S NOTE: Rocko, I didn't know what you'd find useful, so here's an image of me not soloing the T-Rex.
SHAMUS'S NOTE: Rocko, I didn't know what you'd find useful, so here's an image of me not soloing the T-Rex.

After it falls, Mjrn stumbles out of whatever niche she was hiding in during the battle, and a shard of manufacted nethicite falls from her hand and shatters. A bizarre spectral figure appears behind her, looking like a floating gray cloak with a black void where its face would be, and two glowing eyes shining out from it. It lingers only long enough to freak out the party, then disappears, with Mjrn collapsing from its apparent release of her mind.

Put this on our list of things to worry about. Put this HIGH on our list of things to worry about.
Put this on our list of things to worry about. Put this HIGH on our list of things to worry about.

She’s glad to see her sister Fran once more. Apparently, some Imperials had been hunting around through Golmore a while ago, and no one in the village paid it any mind; as long as they don’t litter or start too many fires, travelers aren’t a big deal to the viera. But something about it struck Mjrn wrong, and she ran off to find out what they were looking for. Unfortunately for her, they were looking for foolish viera to kidnap and experiment on; it seems they’re studying how to draw power from nethicite and transfer it into an individual, and the magickally-sensitive viera are handy test subjects for that kind of thing. Larsa yoinks Penelo’s good-luck nethicite back, regretting such an ill-omened gift. Penelo yells “Give that shit back, it’s a great accessory!”Halves all elemental damage at the cost of permanent Silence status. A good trade if you’re the party’s designated “Mess this fucker up with your sharp implement” character. while Ashe muses that even as dangerous as nethicite is, it still might prove essential to them.

Afterward, we find ourselves back in Eruyt Village, with Mjrn in tow. Jote curtly hands us a key to the barriers and tells us “thanks but fuck off”… but Mjrn stops us. She can’t believe Jote, her eldest sister, could just ignore the entire world boiling into a war around them, but Jote couldn’t care less as long as it doesn’t affect the Wood. Mjrn resolves to leave the village as Fran did, but Fran steps up to talk her out of it. It seems Fran either really regrets leaving home, or at least wouldn’t wish life outside the Wood onto her little sister.Mjrn is still at least like 70 years old. She seems to have known Fran well before she left Eruyt fifty years ago. So they’re not just long-lived, they also have a pretty unhurried adolescence. Not changing my mind that this is just catering to creepy weeb fantasies, S-E. Mjrn acquiesces to Fran’s admonition, but can’t contain her emotions and runs off. Jote signals her attendants to leave her, and she and her sister have a private conversation.

Mjrn is actually making the very insightful and important points that the viera can't continue to assume that their secrecy can hope to keep them secure from a ruthless and interested force like the Empire, that she finds life in Eruyt stifling and unfulfilling, and that furthermore she feels a moral conviction not to turn a blind eye to a world in strife. I have spent fifteen years trying and failing to understand the point of Fran SHUTTING HER ASS DOWN while expressing naked regret at her own decision to leave.
Mjrn is actually making the very insightful and important points that the viera can't continue to assume that their secrecy can hope to keep them secure from a ruthless and interested force like the Empire, that she finds life in Eruyt stifling and unfulfilling, and that furthermore she feels a moral conviction not to turn a blind eye to a world in strife. I have spent fifteen years trying and failing to understand the point of Fran SHUTTING HER ASS DOWN while expressing naked regret at her own decision to leave.

Jote is grateful for saving Mjrn and convincing her to stay, even though she herself had left. But Fran thinks it more appropriate that way; it’s Jote’s dayjob to tell people the outside world is scary and wrong, but it means more coming from Fran, who forsook viera law to see it herself. Fran asks Jote to speak to the Wood for her, to ask what it thinks about her, and Jote tells her it longs for Fran to return, though Fran doesn’t believe this.If the collective deified voice of nature tells the leader of the viera that it wants Fran back, can they actually refuse Fran if she chose to stay…? She does believe Jote’s addition that it doesn’t trust the rest of the party as far as it could throw them, but Fran believes that she’s as much one of them as any. On that note, Fran and Jote part ways.

Well, did you like this short little vignette about Fran? I hope so; it’s the one scrap of attention the game is giving her. Aside from world trivia and those firm mahogany buttocks, the game could really give a shit less about Fran. Too bad; there’s some fertile ground for development there! Abandoning an easy, peaceful and contemplative life to try and understand the world around you? And maybe change it for the better, even if it’s unpleasant and painful? Think that might have been worth dwelling on, writers?!

I’ll simply have to console myself with this: the next part of the game is actually really good.

The Travelog continues next week.

 

Footnotes:

[1] Not the last time this will be the premise of our journeys.

[2] “Unless my friend Vossler suggests it. Then it’s treachery and we kill him.”

[3] One way you can easily tell that the Travelog was written on-the-fly as a log of my impressions from moment to moment is that some of these feelings will change very noticeably over the course of the plot. Er, just saying. No specific reason.

[4] Why did I not spell this here as I spell it in title of the thing? There’s a very good reason: I’m a hack.

[5] I like how Fran’s name actually fits in perfectly well with the pattern of viera names (e.g. Mjrn, Ktjn, Krjn, Relj, and Jote) while also just happening to coincide with a name familiar to our human audience. It’s thematically appropriate for Fran’s name to reflect both of these domains.

[6] Halves all elemental damage at the cost of permanent Silence status. A good trade if you’re the party’s designated “Mess this fucker up with your sharp implement” character.

[7] Mjrn is still at least like 70 years old. She seems to have known Fran well before she left Eruyt fifty years ago. So they’re not just long-lived, they also have a pretty unhurried adolescence. Not changing my mind that this is just catering to creepy weeb fantasies, S-E.

[8] If the collective deified voice of nature tells the leader of the viera that it wants Fran back, can they actually refuse Fran if she chose to stay…?



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70 thoughts on “A Travelog of Ivalice, Part 9: Jungle Fever

  1. bobbert says:

    Good to see the sword of the Kings of France getting some respect in fiction.

    1. Fizban says:

      Oh, so that’s what the reference is. Yeah, Joyeuse has been a name for mid-late game swords in JRPGs for a while now, it shows up in Tales games as well I’m pretty sure, probably others too. It’s funny seeing the same names used over and over again, essentially every mythic or semi-mythic Named sword, as well as the name of every model of sword, in the attempt to give dozens and dozens of them over the course of a given game all different names. So you’ll get the “same” epic swords in different games, sometimes as a serious endgame weapon, sometimes as vendor fill you never even bother with.

      1. bobbert says:

        It would be great if there was a game smart enough to make the guy with Excalibur and the guy with Joyeuse hate each other.

        1. Randy says:

          I’d like to see Joyeuse, Durendal, and Almace together, personally. Then again, I’m that nerd who happens to be a big fan of Le Chanson de Roland.

          Side note, while it doesn’t look much like a traditional swordbreaker, Larsa’s dagger does look like it might do the job of one, and it’s actually pretty appropriate for it to take the role of a shield mechanically. Swordbreakers get the name from their use in breaking a sword strike by locking up the blade.

          Extra side note, Larsa was a major Sumerian city until Hammurabi conquered them as revenge for not pulling their weight as allies in a war between Babylon and Elam. One of the earliest divorce settlements on record was between Adad-Mullabit and Geme-Asaluhi of Larsa (under Abi-Eshuh, Hammurabi’s grandson). Because Roland didn’t make me enough of a nerd.

  2. ContribuTor says:

    The thing I love about Vaan just now asking “hey, how old are you?” is that it makes it clear he’s travelled with this person for weeks and has never expressed the slightest interest in learning a thing about her until it comes up in a cutscene.

    1. guy says:

      Actually, in Japanese media, “how old are you?” is pretty much the canonical question you Do Not Ask a woman, especially if she’s not married. The answer potentially having three digits does not improve this.

      1. Philadelphus says:

        To be fair, that used to be true in at least the UK and US too (and possibly elsewhere in Europe, I don’t know). I have no idea how prevalent it is anymore (I suspect attitudes have softened a bit), though it’s used as the second example of “Innocently Insensitive” on TVTropes.

    2. danny says:

      Balthier: “Didn’t your mother ever tell you it’s rude to ask a woman’s age?”

      Me (imitating Vaan’s voice): “No. I’m an orphan, remember?”

    3. BlueHorus says:

      Like so much in this game, it could work with a slight tweak:

      “Wait, you’re, how old, and you follow THIS GUY around? What, is he great in bed or something?”

      1. Retsam says:

        I’m not sure what you mean about “could work with a tweak” this scene is already great.

        Like, we just had this really tense conversation, we’re walking out of the village and Vaan suddenly calls out to Fran: “I was just thinking about what Jote said to you about 50 years ago…”. It sounds like he’s going to say something sympathetic… and then he’s just interested in her age.

        Even beside the wisdom of asking a woman her age, it’s just hilariously tone-deaf in its timing, and everyone’s reaction is great.

        I get that this is kind of salt in the wound for people expecting Vaan to be a Serious Main Character and not the largely comic-relief everyman that he is, but at least they’re funny from time to time.

  3. guy says:

    Fran, of course, follows silently behind Balthier as he leaves, and no one questions her motivation because no one gives half a shit.

    Her motivation is Balthier’s fine abs. What more do you need?

  4. Rho says:

    Leaving aside the jokes momentarily, the Viera really are the unfortunate possible interpretation of the Hidden Elf Village trope. They’re dull-minded, short-sighted, ignorant and get by solely because nobody wants their monster-filled jungle for coconut plantations. But they make up for it by also being universally hostile and sneeringly petty!

    Literally the only thing on their side are vague mystical powers, which are, quite frankly, trivial nonsense in this game where you can summon ancient demons to fight for you and multiple nations have airship armada.

    1. Retsam says:

      Yeah, I can’t tell if we’re supposed to ‘admire’ Bunnygirl Wakanda and the writers just forgot to put in the parts that make it admirable (other than the bog-standard “paint with all the colors of the wind” trope), or if we’re just supposed to see it as something of a backwater.

      Fran should be our guidepost here, but as is pointed out, she’s really wishy washy on this. She doesn’t really seem to regret leaving, but also doesn’t want anyone else to follow in her stiletto-shaped footsteps. Maybe that wishy-washiness is in character, but it doesn’t help give much perspective on the village. Honestly, Balthier having a strong opinion here might have helped, but as I remember he’s fairly quiet through this whole thing and actually leaves more of the talking to Vaan.

      1. Rho says:

        Ok I laughed at “Bunnygirl Wakanda”.

        Your right that this would be a fantastic time to explore Balthier and Fran’s relationship and why they stick together. Unlike Han Solo and Chewie they’re not obviously making a living working together and they don’t chatter back and forth much. And a conversation could very easily fill in Fran’s motivations if the writers didnt appear to be offended by the very notion.

  5. Retsam says:

    On the cutscenes with the Judges, I wish they took their helmets off more often. It’s a rare inversion of that trope where nobody ever wears their helmets in fiction because you paid too much for Mr. McExpensiveActor to hide his behind a helmet, realism be damned.

    … but I’m kind of understanding why that’s a trope because it’s significantly harder to follow conversations with these Judges when they’re all masked. In a later scene, though they’ve removed their helmets (which is ironic, as they’re wearing their helmets in a peaceful conversation, but not wearing them when they actually come to blows), and it’s a lot easier to follow, and the characters actually leave an impression that they failed to leave the first time around.

    (Also, I bet that anime image is hilarious if I actually watched Gundam)

    1. Syal says:

      Honestly, we could cut this Judge scene and not lose much. It’s a rehash of the Gramis scenes with new characters, and it introduces those new characters in a vacuum; every other scene introduces people in previous conversations, and then introduces them interacting with a known character, but we’ve never heard of Drace or Bergen before, and the existing character Gabranth doesn’t show up until after Bergan leaves. We could absolutely wait to introduce them until their next scene

    2. Thomas says:

      Yes, it’s so hard to keep track of the judges. They tried to give their armour different shapes, but it doesn’t pop enough to be memorable.

      The fact sometimes they have helmets and sometimes they don’t only makes it worse.

    3. Boobah says:

      For what it’s worth, the Titans are the obvious opposition group in Gundam Zeta. This would seem to be two of their members interacting, getting character development, more or less the same thing that the judges are doing in the text.

      I’ve honestly only seen just enough Gundam Zeta to see Camille (the protagonist) fall into the Gundam Zeta’s cockpit, so I could be all confuzzled.

  6. BlueHorus says:

    HOLY SHIT!

    Fran actually has a backstory, and a home, and a purpose beyond plot exposition?!
    This makes Balthier even less necessary as a character!

    Bult also: jokes aside, I can really understand Rocko’s indecision about this game. There seems to be so much that could have been good, might have worked if they’d put more time/thought into it, had the potential to go somewhere interesting…
    It’s like there were 4 writers working on the game, and 1 was actually pretty good – so 25% of the story is pretty solid, though let down by the rest of the writing.

    Also also: wait, was it the Viera who created that barrier in the forest? ‘Cos that means they:
    a) saw an unpopular exile approaching their home
    b) deliberately put a barrier in her way, that forced her to visit their xenophobic cult-town
    c) treated her and her friends like shit when they inevitably turned up asking to get past the barrier

    I suppose it does makes sense – they wanted someone to rescue Mjrn without risking their own lives or having to ask Fran, because they hate her. But even so: wow, what dickheads.

    1. guy says:

      Probably either it was the jungle itself on its own initiative and Fran wanted to ask the other Viera to intercede, or the Viera put up a barrier agains Fran long ago on automatic.

      1. Kathryn says:

        I thought they were protecting the Wood from the boss behind the barrier.

        Oh, um, spoiler alert.

        1. Syal says:

          I thought that thing WAS the Wood.

  7. Paul Spooner says:

    These screenshots have all been looking a bit off to me, and I think I’ve finally figured out what it is. Ambient Occlusion! There isn’t any of it, so all the elements look loose and isolated. When in direct sunlight the characters have shadows, but they should always have drop shadows, even (especially) in diffuse light.

    1. Thomas says:

      That’s a great catch!

      I’ve felt for most recent Square Enix games, objects look disconnected from their environments. I’m sure it’s some technical details like this which are missing, so I’d love someone who knew how to look for the mistakes to point them out.

      1. Paul Spooner says:

        Yeah, oddly enough, games can look worse when they implement more advanced rendering techniques. In this case, it seems the art team thought that a dark patch on the ground beneath the characters in previous games was just a poor man’s direct light shadow simulation. So when they added the “real” direct light shadows, they took out the drop shadow. But the drop shadow more properly simulates ambient occlusion (or, global lighting shadow if you want to go the raytracing/luminosity volume route), so they should both be in place.

        This is a misunderstanding that I have seen even experienced artists fall prey to. A character is primarily underlit? Don’t draw the drop shadow! They forget that the whole scene is emitting light.

  8. Mye says:

    Whelp I didn’t expect to see a gundam Zeta image here. Fun fact, if you think Vaan is the worse kind of main character, may I present you Kamille Bidan? He make “completely useless, unimportant and lacking much of a personality” seem like great qualities!

    The Viera are kinda along the usual FF message of “nature good, technology bad” (more on that later in the travelogue iirc), so that’s probably why Fran tell her sister to stay in the village, but it doesn’t really work. A fun twist would have been if long ago Viera actually ruled the world with an iron fist (before technology their supposedly super magic would make them formidable) but were eventually defeated and resolve to never make the mistake again and that’s why they isolate themselves. Or maybe hint that Fran had it really bad in the human world before she teamed up with Balthier.

    1. Boobah says:

      The explanation in FFXIV seems to be that the Viera are guardians of ancient ruins; the ruins of Orbonne Monastery in Golmore Jungle, and the Ronkan ruins in Rak’tika Greatwood. If they let nobody play beneath their trees, nobody can desecrate the ruins.

      Mind, there’s no reason to believe this is the explanation in actual Ivalice; Orbonne Monastery is in the far future from XII and the Ronkan Empire is originally from FFV.

  9. Philadelphus says:

    So I know we’re on part 9 already, but I’m suddenly struck by a question: is “PEN-el-o” or “pen-EL-o”?

    (In before it’s actually pronounced “Steve”.)

      1. Sleepyfoo says:

        I always thought it was “Peh-nel-o or Peh-neh-lo”

        1. Shamus says:

          Another way to think of it is the name “penelope” without the last syllable.

          1. bobbert says:

            It hasn’t been talked about, but the game loves giving names that are normal except they have a few letters missing. The Necropolis of Nabudis, Manufactured Neatherite, our PC’s Ashley & Penelope…

            1. Fizban says:

              Ya know, that could make for a really good naming convention, grounded in the setting itself: all these old places have names that seem to be missing letters (to the viewer familiar with the full versions of the words), because the places are old, and the signage has literally worn down over time so it’s missing the letters. Even if scholars know that’s the case, the old landmarks have been used for years by people reading the letters that are still there, so the missing-letter names are just accepted by now. Bonus points if this is used to out some character pretending to know more than they actually do.

              1. Congrats, you just invented Arefu and Novac.

                1. Fizban says:

                  True- clearly I didn’t make the connection between the modern words clipped in Fallout games and words I consider of a more fantasy bent like necropolis (and I was thinking more “weathered mile-stones” rather than “big sign that’s half gone.”. But hey, I liked Novac already.

          2. Retsam says:

            One of the wiki’s claims her name is a reference to Penelope of the Odyssey, who sits around the entire story rejecting other suitors, while waiting for her man. … which… yeah, okay I can see it.

  10. Brendan says:

    Basch: ”I doubt these ladies get much news of the outside world. Several have asked me to ‘fill them in.’ Boy, were they asking the wrong guy!”

    Are you calling Basch somebody who doesn’t keep up with events, or are you making a double-entendre here about how he must not be sexually interested in women? I don’t really have a grasp on his character, so I don’t know which one was being implied.

    1. BlueHorus says:

      The joke is that the Viera were making double entendres and coming onto him, but he didn’t get it and and took ‘fill me in’ at face value.
      And he can’t fill them in on world events, since he’s spent X amount of years imprisoned.

      Though this brings up a pretty obvious question that sure, I’ll ask. Somebody was going to:
      Does the game ever address the how the Viera procreate, if they’re all female bunnygirls? Is it like (certain) fantasy dwarves, where both sexes appear to look the same?
      (“BUT HOW DO THEY BREED?”)

      1. tmtvl says:

        Insert Aragon “it’s the beards” here.

        1. BlueHorus says:

          Ah, an article from before I started reading the blog. I have two things to say on that:

          a) Heh, pretty funny,
          b) How dare those…rabbit-creatures say ‘kupo’?! Only creatures that look like this are allowed to say ‘kupo’!

          1. bobbert says:

            I vaguely recall that the big debate in that thread was “Do bunny-girls birth live young, or do they lay eggs?”.

          2. Dreadjaws says:

            Not entirely sure if you’re joking, but those are actually Ivalice’s Moogles.

            As for how the Viera procreate, while the game doesn’t show them, supplemental material does claim that male Viera exist.

            I know I shit a lot on FFXIII for leaving its important lore tidbits in the datalog, but at least it doesn’t do it in a separate book (though now that I think about it it probably does, I just haven’t seen it yet).

            1. BlueHorus says:

              Not entirely sure if you’re joking

              Neither am I, which is weird. I both don’t care because the games are fantasy stories and I havent played one in years…yet I also do, because I liked siad games back in the day.

              It’s a quantum superposition of the ‘No True Moogle’ Fallacy.

              1. Syal says:

                The true crime is in the cactus enemies. Cactoids are the palest imitation of cactuars.

        2. RFS-81 says:

          Relevant XKCD Oglaf (NSFW)

      2. I see someone was too cheap to sign up at Shamus’s OnlyFrans.

        There may be a canon explanation but not an in-game explanation as far as I know. In my head I imagine there’s an elevator somewhere in Eruyt that goes all the way down to the surface we never see, where all the Viera men are mining, drilling for oil, working in office buildings, playing rugby, smoking cigars, playing jazz, herding steer, restoring old cars…

        1. Paul Spooner says:

          And not paying any attention when females are abducted for medical experiments? I guess Mjrn doesn’t merit rescuing somehow?

          1. BlueHorus says:

            Well, as I said in a different post, they forced Fran to do it by putting a barrier in her path so she had to visit home…

            (No, I don’t know that that’s the truth, but I’m choosing to believe it anyway. Makes as much sense as some of the other stuff that happens in the game…)

          2. The upper village won’t tell the lower village something’s wrong. The upper village thinks the lower village should KNOW something’s wrong.

        2. Dreadjaws says:

          Yup. The game never even alludes at the subject, but there’s a Japan-exclusive book that mentions the existence of male Viera. So we know they exist, but who knows where the hell they all are. Maybe to keep in with the weeb fantasy, they’re all ugly, bloated nerds who never leave the house because they’re too busy reading manga and playing RPGs.

      3. Boobah says:

        The FFXIV incarnation says that the males live solitary lives guarding the perimeter of Viera lands. Periodically they return to their village, restock the supplies they can’t make for themselves, propagate the species, and take an apprentice if there’s a male child old enough

  11. Hal says:

    Have we heard of Gran Kiltias before this? I feel like this game is, once again, throwing out proper nouns without giving the player a chance to understand what the heck is going on.

    1. Mye says:

      I think he’s briefly mentioned in the opening narration? There’s a few NPC who mention him if you talk to them in town (iirc), but for someone whose playing the game fresh and has no idea it’ll be important later, this comes as a completely new information and isn’t really setup before hand. Although, to be fair, I’m not quite sure how else you can introduce that information than just dumping it on the player at some point, without having character randomly mention them in conversation before hand.

      It is notable that, despite him being a apparently a really big deal, religion is barely ever mentioned in FF12 (which is weird considering some of the later subject the game will try to talk about). Having a church be present in most settlement (and maybe integrate it in some side quest or something) would probably help drive home that he’s an important and respected figure.

    2. Retsam says:

      I think they have been mentioned a few times as the source of legitimacy for Dalmascian rulers, I just don’t think any of those mentions have made it into the travellog up to now.

      1. I’ve mentioned the Kiltias twice. I haven’t explained why talking to them will legitimize Ashe’s accession, because I don’t think the game has either. At most they say something like “people will have to take them seriously” while leaving the player to read Ivalician geopolitics between the lines. In the end, it amounts to: if the Pope talks to you as if you are the legitimate king of France, it becomes more difficult for other (Catholic) nations to treat you as if you are not the legitimate king of France.

  12. Retsam says:

    This is about the point in my playthrough where I made a discovery this week that drastically improved my mechanical enjoyment of the game: one of my big complaints is how all the characters are basically identical mechanically (with fairly minor differences in stats, animation speed, and maybe one free skill they start with)…

    … well it finally dawned on me that there’s fairly little reason to actually use all 6 characters. So I arbitrarily picked my three favorites (Balthier, Vaan, Ashe), wiped their license boards to get a clean slate[1], and threw the other three in the metaphorical bin. Yeah, I lose a bit of flexibility and not having a back-up team, (and extra MP reserves)… but the fact that my characters are quickly over-leveled compensates a lot.

    And it’s so much nicer to just have to deal with three sets of equipment and three license boards and three sets of gambits instead of six – I’ve actually set up a lot more gambits, including some fairly specific ones that I’d never both with if I was managing six characters[2], and it’s actually sent me down a few rabbit holes like “okay, I can get a better gun for Ashe if I go hunt this monster…” which is good.

    Honestly, it’s had a huge improvement, up to now I’ve been playing mostly “dutifully” to keep up with this series, but the other night I basically sat down and played all evening, it’s the first time I’ve really been actually mechanically hooked by the game in a long time. So yeah, 10/10 would ditch half of the party again.

    [1] Went with a black-mage/white-mage/’tank’ setup with Balthier/Ashe/Vaan respectively. Can’t really do a proper tank as there’s fairly little aggro control, but it’s the general idea.

    [2] For example, I’ve got Vaan set with “Ashe -> Echo Herb [cures silence]” since she’s my healer and it’s a lot nicer to have Vaan (my ‘tank’) do it instead of forcing Ashe to waste an entire action which she could be restoring HP with instead..

    1. Kathryn says:

      I did something similar in my PS2 playthrough – Basch was the tank, Penelo the mage, and Vaan the thief and all-rounder, and I prioritized their license boards accordingly. (I was compelled to keep everyone’s levels up, so on the B-team, Ashe was a paladin, Balthier tanked, and Fran was there.) For the Zodiac Age, though, I found myself using all the characters more organically because I had set them up with very different builds.

      But then I cheated the RNG to get invisible weapons, and, well…

      (I actually used the Seitengrats only against mooks, because it was faster to one-shot from a distance than two-shot up close. I also had to use them on those damn Archaeoavises.)

      1. Chad+Miller says:

        I did something similar re: specialization. The funny thing is I left the character-specific gambits in there even when that character’s not in the party; if Basch isn’t there to be a tank then my mages just don’t Bubble and Decoy the nonexistent tank.

        I also managed to get the Gran Traingo weapon legitimately, by stealing it from Zodiark! Then I lost the fight. That, kinda…ended my playthrough.

      2. Retsam says:

        I think the “A team and B team” approach is pretty close to “optimal” – you build two separate parties that always intend to be used together, letting you build in some synergies in class-choices and gambits. Maybe one of the parties is more magic focused and the other more physical focused, to account for certain bosses having a slant one way or the other? (I think “anti-magic” bosses are going to be the big weakness of my “two mages and a tank” build)

        The only real downside here is that the game is kind of annoying about when a character can be switched, which means you can’t really switch parties in and out on a dime, so you’d probably have awkward transitions.

        (… but honestly, I’m enjoying having less micromanagement to deal with more than I’m worried about not having a back-up party, at the moment. Can always do some end-game catch-up grinding if I need to)

        1. Dreadjaws says:

          Having never finished FFXII I don’t know if keeping all the characters managed is necessary. Other games in the series make this a necessity this by forcefully changing your party every once in a while or by making the characters distinct enough that you actually need to keep them all. Then you have FFXIII, that grows all of your characters whether you’re using them or not, so the whole thing is moot.

          Games in the series that have a job system are probably the ideal ones. Pick a few characters and give them the abilities you’re more interested in then let the other ones screw themselves.

          1. Syal says:

            It’s not necessary. We’ve got our six party members and no one is going to get locked in or out for any reason. Keeping everyone leveled is a nice alternative to having to revive people in the middle of a nasty fight, but you can pull it off with just three.

        2. Chad+Miller says:

          I mean, one important thing is that you can swap out people during battle, and while you can’t swap out someone who’s being targeted this will never apply to a dead character. So in a difficult fight you can swap a fallen teammate out for someone on the bench, continue fighting, then revive them when there’s a lull in the action and you have the time to spare. This can be important in tougher battles (which you’ll probably never see if you’re only playing the main quest, admittedly)

          1. Retsam says:

            Yeah, that’s kind of the natural thing to do, but if you’re trying to build gambit/build synergies around “A & B & C are always in the party together” and “D & E & F are always in the party together” then it’s kind of unfortunate that you end up in a situation where C dies, and so you swap F in, but you can’t swap A & B due to the vagaries of the targeting system.

  13. Dreadjaws says:

    In FFXIII all characters are from the same species, and none of them are from a vastly different culture or anything like that, so while there are a couple of “going back to my town” moment, none of them serve to create this sort of painfully derivative but still somewhat interesting conflict.

    To be sure, I was expecting to be welcomed with a Phantom Menace moment in the game, where we’d all travel to Snow’s hometown and it’d turn out that everyone there thought he was a bumbling, useless idiot as much as we did. But no, they all hail him as a hero despite his “real heroes don’t need plans” bullshit mantra constantly backfiring on him. In my autobiography, titled “Jesus Christ, Snow from Final Fantasy XIII is such a fucking idiot!” I’m gonna spend a good time dealing with the point that if someone’s going to be blurting such preposterous nonsense then they better back it up with action, unlike him.

    Anyway, where was I? Ah, yes, the Viera. They were probably the most popular weeb fantasy race until the Asari showed up. Granted, the Asari don’t have the bunny ears, but they do have the blue skin and the “we’re very free in our sexuality” thing. You cannot compete with that.

    1. Fizban says:

      In my autobiography, titled “Jesus Christ, Snow from Final Fantasy XIII is such a fucking idiot!”

      Well executed self-burn, I lol’d.

    2. Nixorbo says:

      Anyway, where was I? Ah, yes, the Viera. They were probably the most popular weeb fantasy race until the Asari showed up. Granted, the Asari don’t have the bunny ears, but they do have the blue skin and the “we’re very free in our sexuality” thing. You cannot compete with that.

      The Viera are also slim, athletic and thus surprisingly for a weeb fantasy race not particularly well-endowed. The Asari … less so. The Viera never stood a chance.

  14. Syal says:

    We’ve met our first Ghost Satan, and run into our first plot snarl with regard to Ghost Satans. This scene with Mjrn will proceed to make less and less sense as the game goes on.

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