Roundtable:
The Flawed Champion

By Shamus Posted Friday May 9, 2008

Filed under: Game Design 39 comments

This is part of the May Roundtable at Man Bytes Blog. (It’s also a rich source of Jade Empire spoilers, even the comic.) This month we’re talking about interesting character flaws.

I like the flaws of the main character in Jade Empire. The character can be male or female, and is named by the player. Let’s assume he’s a male named Bob, because that’s clearly an optimal name for a kung-fu student in ancient quasi-China. Also because I actually named one of my characters Bob at one point.

Jade Empire, The Awesome Idiot Student.
Bob has two tragic flaws. One is more or less a contrivance of the plot: Master Li, his teacher, has taught him to fight slightly wrong, with a weakness in his style. It’s not something obvious, but it’s there for Master Li to exploit and sucker-punch Bob at a crucial moment.

But the other flaw that Bob has is that he’s a raving egomaniac. He doesn’t act like one or talk like one, but for him to go through his adventure making the assumptions that he does, he must think he’s the most important person in the world. This flaw – which causes him to misunderstand everything he sees around him and most of the things Master Li says – is insidious because he borrows it from the player. The player accepts Bob’s view of the world because Bob is the player character.

Bob sees that he is better than the other students, and assumes it’s because he’s simply the most skilled. Bob sees that he miraculously survives the slaughter of his village, and he assumes it’s because he’s been chosen by fate. People comment on the aberration in his fighting technique and he assumes they’re just unable to comprehend his superhuman kung-fu. He follows a trail of discovery to the imperial palace and thinks it’s destiny. All of these assumptions are wrong. All of them are the thoughts of a man who believes himself to be of extraordinary importance.

Bob is constantly working under the delusion that he’s somehow the center of the world. He believes this for his entire life, and it’s not until he’s dead that he realizes he was never the center of anything. Master Li was. Bob was simply his willing dupe, and his “destiny” was nothing more than a carefully laid trail of breadcrumbs placed by Li. Bob’s entire quest is a mere errand for Master Li, who is only too happy to kill Bob the moment the job is done. Bob gets another chance to make things right, but only because a minor deity intervenes. Bob is sent back to the living not for the virtue of anything he’s said or done, but simply because there isn’t anyone else left. He’s not the best. He’s just the only one available.

The beauty of the thing is the way the player can be an unwitting egomaniac right along with him. Continue reading ⟩⟩ “Roundtable:
The Flawed Champion”

 


 

Mass Effect:
Reviews

By Shamus Posted Friday May 9, 2008

Filed under: Game Reviews 28 comments

Penny Arcade takes on the Mass Effect DRM issue today. I hope that someone at EA reads it, and that they subsequently, somehow, experience some sort of physical discomfort in the process.

Because most review sites want to review games before you can physically own them – as part of a neverending game of one-upsmanship that only they care about – BioShock’s devilry was revealed only after most reviews were written. As a result that story didn’t really get its due in the gaming press. I certainly did my best to overcompensate, but no amount of indignation here can make up for the lack of attention there.

Release date for Mass Effect on the PC is May 28. The news has most likely come too late to get a mention in print reviews – probably not an accident, there – but online reviews will be able to give this issue some attention. I am very interested to see which ones avoid or gloss over the DRM. This story should be in the forefront of any publication covering PC gaming. Readers need to know about the hassles and obligations the game will place on them more than they need four paragraphs of gushing about the graphics. Any publication which spends column inches hyperventilating about graphics without mentioning the infuriating DRM is announcing their own worthlessness.

 


 

Oops.

By Shamus Posted Thursday May 8, 2008

Filed under: Random 7 comments

An hour or so ago a post went up that I didn’t mean to go public. I’d written it last weekend, didn’t get a chance to finish it, but flagged it for publication on Thursday (today) so that I’d remember that it was “Thursday’s post”. Then I forgot all about it when the Mass Effect business popped up.

The article wasn’t even finished, or proofed, it was missing supporting links and I hadn’t even finished thinking my arguments through. It was more of a “this would be a good article to have later” sort of stub.

I’m explaining this because I took the article down. Sorry to the people who read through to find it wasn’t even finished.

 


 

Mass Effect and Spore:
What Happens Next

By Shamus Posted Thursday May 8, 2008

Filed under: Game Reviews 47 comments

Following up on yesterday’s tirade against the decision to require repeated activation in Mass Effect and Spore, I’m looking at the fan reactions on various forums and websites. There is the list of cancellations at Amazon, the usual blather at Slashdot, the thread at The Inquirer (who?), and the discussion over at Shacknews. Okay, I didn’t read all of that, but I’ve taken as big a bite out of the list as I have time for and I feel like I have a good sense of what people are saying.

What I’m seeing this time is a little different than the BioShock controversy. The news broke before release this time around, with enough time for people to cancel their pre-orders or change their mind about the game. I’ve seen many, many messages from people claiming to have done so. (Yes, many people are doubtless claiming to have canceled when they never pre-ordered in the first place, but I’m sure lots of people have also just canceled without saying anything. The numbers behind this are difficult to guess at.) Enough people were burned – or at the very least annoyed – by the BioShock launch that they are going to be shy about buying a game similarly encumbered.

I’m also seeing a much lower percentage of the users supporting the DRM. Allow me to pull out some very vague numbers wild guesses as a starting point: Having read a lot of comments during both events I’d say that with BioShock, it seemed like perhaps 25% or 33% of the users stood by 2kGames. This time around it looks to be well under 10%. Judging by the official thread on BioWare’s site – where you’re likely to have the highest concentration of pro-BioWare fans – I might put support for the DRM scheme at something like 5%. This scheme is obviously worse than the one used in BioShock, but also these users aren’t trying to rationalize a purchase they’ve already made.

With numbers like that, and given the number of pre-order cancellations, it might actually be possible for the EA bean counters to perceive the dollar value backlash amidst the noise. Pre-orders do not get canceled en masse very often, and someone should be able to put this thing on a spreadsheet and see a visible dent in projected sales, beginning at the point when the announcement was made.

Assuming this is true, what will they do next? Continue reading ⟩⟩ “Mass Effect and Spore:
What Happens Next”

 


 

Mass Effect and Spore:
How the DRM Works

By Shamus Posted Thursday May 8, 2008

Filed under: Game Reviews 46 comments

There is a lot of misunderstanding on the nuts and bolts of this new DRM scheme. This is, of course, the fault of EA for making something so convoluted, but we can’t really heap anger and shame on the thing until we have our facts right.

Some people think that if they just don’t play at all for a couple of weeks they will be locked out forever. This is not the case. To clear things up:

Continue reading ⟩⟩ “Mass Effect and Spore:
How the DRM Works”

 


 

BioWare and EA: Dumbass Effect

By Shamus Posted Wednesday May 7, 2008

Filed under: Video Games 187 comments

Oh boy! Mass Effect is coming to the PC. I’ve been looking forward to this since February of 2007. And I just upgraded so my machine should be more than up for it.

Mass Effect, Electronic Arts, EA, Contact Poison, SecuROM
Oh, wait. Wasn’t Bioware bought by EA? Does that mean they’re going to tie SecuROM / online activation around the neck of Mass Effect?

Yes.

SecuROM has been a part of every BioWare release since Neverwinter Nights, but the product activation is something new for them. Worse, this “product activation” isn’t a one-time event, but an ongoing process. I’ve been willing to tolerate SecuROM, DVD checks, and lengthy product keys, (not without complaining, though) but as with BioShock, asking for permission to use a product I allegedly own is where I draw the line.

This is the work of reprehensible vermin. My purchase was certain. I have loved everything Bioware ever made. I would have bought the special edition and filled this blog with articles discussing it until people begged me to stop, just like I did for Jade Empire. As I’m finding out, this is a process which sells games. Conversely, I saw many people avoid BioShock after my writing about the arduous, abusive, and subversive DRM system it contained. My point is not about this particular blog or whatever trivial effect it may have in the PC Gaming world, my point is that real people with real, actual money are walking away from the deal over this futile attempt to get the pirates to pony up.

This game will hit the torrents like all of the games before it. It’s part of the natural order, and there are no exceptions. This new scheme doesn’t even warrant a mention among the great, defeated schemes of the past. SecuROM has been savagely and repeatedly beaten already. This scheme is nothing more than reheated SecuROM with added hassles for (legit) users to endure.

The system as described in Mass Effect is actually substantially worse than the system I lambasted in BioShock last year. The details:

Continue reading ⟩⟩ “BioWare and EA: Dumbass Effect”

 


 

Clash of the City-Builders

By Shamus Posted Wednesday May 7, 2008

Filed under: Random 30 comments

From e-mail, reader Dave asks:

Do you know, or could you ask your community of fans about, any civilization-building games where you have the option to simply *turn off* warfare? I ask because I’ve been playing and enjoying Civ IV, but I’ve realized that I resent the hell out of it every time I get invaded by a neighbour: “Dammit, now I have to spend two centuries thumping you! I’m trying to build libraries, here!” I’d love to be able to set a “no conquest” option (no matter how anti-historical it may be), since what I really enjoy is the process of building up a civilization over time, expanding its culture and technology, etc. War just gets in the way. You can approximate this in Civ IV by choosing the easiest difficulty level, but after that, “higher difficulty” is translated directly into “more aggressive AI players”. I’d be glad to crank up the city-building difficulty, if it didn’t mean that Genghis Washington was coming over the border every few years.

Good one. I know in Rise of Nations it’s possible to to play a totally nonviolent game. (Except of course, for purposefully expanding your borders so that they eat into your foe’s territory and cause his encroaching buildings to burn down. A devious tactic in which I indulge as often as possible.) But RoN isn’t a turn-based civilization game.

I can’t think of any turn-based games to allow players to compete with each other in the area of city / empire building while prohibiting violence.

Can anyone think of an example?