From e-mail, reader Dave asks:
Good one. I know in Rise of Nations it’s possible to to play a totally nonviolent game. (Except of course, for purposefully expanding your borders so that they eat into your foe’s territory and cause his encroaching buildings to burn down. A devious tactic in which I indulge as often as possible.) But RoN isn’t a turn-based civilization game.
I can’t think of any turn-based games to allow players to compete with each other in the area of city / empire building while prohibiting violence.
Can anyone think of an example?
A video discussing Megatexture technology. Why we needed it, what it was supposed to do, and why it maybe didn't totally work.
Secret of Good Secrets
Sometimes in-game secrets are fun and sometimes they're lame. Here's why.
Lost Laughs in Leisure Suit Larry
Why was this classic adventure game so funny in the 80's, and why did it stop being funny?
Batman: Arkham City
A look back at one of my favorite games. The gameplay was stellar, but the underlying story was clumsy and oddly constructed.
Bethesda’s Launcher is Everything You Expect
From the company that brought us Fallout 76 comes a storefront / Steam competitor. It's a work of perfect awfulness. This is a monument to un-usability and anti-features.