Games and the Fear of Death

By Shamus Posted Wednesday Aug 20, 2008

Filed under: Game Design 92 comments

The convention is that survival horror games are very brutal and unforgiving. The combat is finicky and mistakes are devastating. Resources are scarce, and consuming too many now can mean hitting an impossible barrier down the line. Your character tends to die often. Even the ability to save is sometimes rationed. Allow me a moment of presumption and arrogance, but I think survival horror game designers have been undermining the very atmosphere they’re trying so hard to build. They’re doing it wrong.

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Consider these two types of fear:

  1. Oh no! The grue is going to eat me! How horrible!
  2. Oh man. The grue is going to eat me and I haven’t saved in half an hour.

Now, if your goal is to just create a serious challenge for tenacious players to overcome (and some people really do like that sort of thing) then routine player death is a required component of that. But I think in most cases the extreme difficulty is part of a misguided attempt to make the game more frightening. You feel the first kind of fear when you’re immersed in the game. You only feel the second when you are not immersed. The first kind is the thrilling kind. The second is an immersion-breaking killjoy. Which means that – counter-intuitively – if you want to scare a player you should make every effort to avoid killing them.

Continue reading ⟩⟩ “Games and the Fear of Death”

 


 

Talking to Pirates

By Shamus Posted Wednesday Aug 20, 2008

Filed under: Random 35 comments

This link is long overdue. I intended to put it up last week, got distracted, and it slipped off my radar.

Cliff Harris is an indie game developer. A while back he asked on his blog for pirates to let him know why they pirate games. Now, we’ve had that conversation here many times, but this is the first time a game developer has begun such a dialog, and the results were pretty interesting. After being Slashdotted and linked all over the place, he had quite a stack of replies.

Harris then wrote this response. It’s a must-read for anyone interested in the subject, as he outlines a lot of the reasoning and then goes on to talk about what he’ll be doing differently in the future based on this feedback.

I agree with Jay Barnson, in that you have to take a lot of the responses with a grain of salt. The most flagrant pirates aren’t going to openly admit, “I pirate software because it’s cheaper and I can.” Those people will either cultivate more nuanced justifications, or they will probably avoid taking part in the discussion.

But even allowing for that, it’s an interesting read. It also gives me hope that no matter how badly EA and 2kGames salt their own fields with DRM, indie developers will be there to provide for our gaming needs.

 


 

The Witcher:
Final Thoughts

By Shamus Posted Tuesday Aug 19, 2008

Filed under: Game Reviews 61 comments

A lot of people are faulting me for being overly critical of The Witcher and not giving the game a chance, and they’re right. This series has been too divisive, and so I thought we’d wrap it up early, on a conciliatory note.

It turns out I never really took the steps needed to enjoy the game. I’ve been unfair. Luckily, people have provided me with lots of helpful tips on what I’ve been doing wrong. It turns out that to really enjoy the game you just need to:
Continue reading ⟩⟩ “The Witcher:
Final Thoughts”

 


 

Stolen Pixels #13:HypoCRITICAL

By Shamus Posted Tuesday Aug 19, 2008

Filed under: Column 0 comments

Stolen Pixels #13 is now up. Go now and read my thoughts on the wasteland that is internet humor, a problem to which I am an eager contributor. There is also a song, if you’re in the mood for that sort of thing.

Some director’s commentary stuff below, but you should probably read the comic first. But, you know, do what you like. I’m not your mum.

Continue reading ⟩⟩ “Stolen Pixels #13:HypoCRITICAL”

 


 

The Survival Sneaker

By Shamus Posted Monday Aug 18, 2008

Filed under: Game Design 106 comments

In response my article on the decline of Survival Horror, Luke Maciak suggests a different kind of SH game, and while I always love discussions on gameplay mechanics, this one really scratched my particular itch. I think it would make a tremendous game.

What he’s proposing is a Survival Horror game that focuses on the strengths of the genre (being in frightening situations) and de-emphasizing the things it does poorly. (Combat, which also undermines the scare factor of a game.) Read his bit for the full set of ideas, but the short version is that the game should focus on hiding from monsters as opposed to fighting them.

Allow me to join in with the armchair game design… Continue reading ⟩⟩ “The Survival Sneaker”

 


 

Thank You Time

By Shamus Posted Monday Aug 18, 2008

Filed under: Personal 20 comments

I had this all planned out: I’d put up a wishlist of videogames that were on my “someday” list. Once every few weeks, someone might buy one for me because I just had to try this game now. It would arrive in the mail, and Amazon would include a short note from the sender, telling me the sender’s address and letting me know why they sent the game. I could then reply with a nice thank-you card to show my appreciation.

This system would give the impatient a way to get a game into my hands, and it would be a nice little bonus gift for me every once in a while. I’m so clever!

The reality was that within 24 hours I had eight games on the way. The nice note from the sender isn’t included when the game comes from a third-party seller, which was the case for seven out of the eight games.

So now I have eight games and I only got the note with one of them. (I know who sent Tabula Rasa, got the note. Thanks so much. You’ll be hearing from me soon.)

If you’re one of the generous people who sent me a gift, I really would like to send a thank-you card. Also, if Amazon had you type in a message for me, I want you to know I never got it. If you could send an email to shamus at shamusyoung dot com with your words (if you had any) and your home address (if you don’t mind me mailing you a card) I’d really appreciate it. Please include the title of the game you gave. I am curious as to who sent what. Also include your website if you don’t mind me mentioning you as the sender here on the site.

If you want to stay anonymous, that’s cool too, but my guilt-o-meter is pinging because I got a bunch of presents and I can’t say thanks.

This weekend I managed to take a bite out of that list of games. I’m handling the quickest first, which means that the MMO’s (City of Heroes / Villains, and Tabula Rasa) will have to wait, since they will no doubt dominate the blog the way Warcraft did.

 


 

Why is the Rum Gone?

By Shamus Posted Saturday Aug 16, 2008

Filed under: Movies 47 comments

Ok, in your opinion, is this one worse than They’re taking the Hobbits To Isengard?

Must be something to do with Orlando Bloom.