You may think I’m indifferent to the plight of publishers who struggle for solvency in these troubled times. Well, allow me to demonstrate that I have a keen grasp of the particulars of the problem.
Publishers: I’m willing to offer my financial consulting services pro-bono. Call me. We’ll talk.
The Opportunity Crunch
No, brutal, soul-sucking, marriage-destroying crunch mode in game development isn't a privilege or an opportunity. It's idiocy.
The Gameplay is the Story
Some advice to game developers on how to stop ruining good stories with bad cutscenes.
Philosophy of Moderation
The comments on most sites are a sewer of hate, because we're moderating with the wrong goals in mind.
Programming Language for Games
Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?
Dead Island
A stream-of-gameplay review of Dead Island. This game is a cavalcade of bugs and bad design choices.
T w e n t y S i d e d