It was difficult to pry myself away from World of Warcraft. It’s simply impossible for me to play the thing casually. It eventually came down to an all-or-nothing deal, and so I had to shelve the thing so that I could move on to other games. I could have done a ten-part comic series on the game, but there are limits to my self-indulgence. With uncharacteristic restraint, I’m packing a few of the unused ideas into a three part series, and letting the rest go.
This is my extended farewell to the game: Azeroth Travelogue, Part 1.
Wolfenstein II
This is a massive step down in story, gameplay, and art design when compared to the 2014 soft reboot. Yet critics rated this one much higher. What's going on here?
The Gradient of Plot Holes
Most stories have plot holes. The failure isn't that they exist, it's when you notice them while immersed in the story.
The Gameplay is the Story
Some advice to game developers on how to stop ruining good stories with bad cutscenes.
Game at the Bottom
Why spend millions on visuals that are just a distraction from the REAL game of hotbar-watching?
Another PC Golden Age?
Is it real? Is PC gaming returning to its former glory? Sort of. It's complicated.
T w e n t y S i d e d