Fallout 3: The Truth About Boys and Girls
Fair warning: This post is going to be talking about nudity and linking to NSFW pages at the Fallout 3 nexus. The vast majority of the 6,424 mods in the database are perfectly safe and are related to changes in gameplay or additional content. I’m going to be talking about the small number which are risqué. Technically the mod database shouldn’t show you anything R-rated unless you create an account there first, but you know how the internet can be sometimes. Be careful what you click if you’re in a place where seeing naked polygonal men and women might cause you employment, relationship, or self-esteem problems.
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The Escapist Show: Putting a SSD in a PS3
I paused halfway through this movie, which talks about replacing the built-in PS3 hard drive with solid-state memory. Here is what I had to say at that point:
Instead of looking forward ten years, let’s look back to ten years before the PS3 came out. Imagine if someone had sat down in 1996 and designed a “gaming PC” that would still be relevant in 2006. It would have been impossible. They would have built some sort of souped-up version of a PC based on existing technology. No DVD drive. The graphics bus would have been AGP. The display would have been 16 bit. It would basically be a VooDoo chipset of some variety with a “ton” of memory. The designer of the ten-year PC wouldn’t have been able to allow for the move to 32 bit color, PCI busses, or vertex shaders. The machine would have been obsolete by 2002 no matter how much memory or CPU power it had been granted.
But I have to give Sony credit: They made the PS3 flexible enough that parts of the machine can be swapped out easily and without even voiding the warranty. With nothing more than a screwdriver you can take leaps forward and get more out of the machine, giving you access to technology that wasn’t feasible or affordable when the PS3 was conceived. Maybe the difficulty of the machine is the price we pay for this kind of flexibility.
And here is what I have to say after actually getting around to watching the end:
Now, there are plenty of reasons why this would be the case. As they mention in the video, the console might deliberately throttle incoming data because it’s easier to code for a system if the hardware is very predictable. But we’ve already established that the PS3 is not an easy platform to develop for. If the Xbox 360 throttled incoming HD data I would understand it as a reasonable development shortcut. But the 360 doesn’t have delusions of still being relevant in 2015. Sony does.
Expensive. Small library. Hard to program. And immunized against technological advances.
And by the way: One minute loading screens in Killzone 2? How is this thing supposed to keep up in 2016 when it seems to be struggling already?
Shameful.
Experienced Points: The Stupid Season
Yes, a column about Christmas shopping patterns. Well, it’s more an explanation of the game publishers are forced to play, and why we lose every time they do.
Stolen Pixels #114: So You Want to be an Indie Developer?
If you’re an aspiring indie game developer, Travis can help fill out the details of your business plan.
I heard about the 120 new iPhone games a day from Jay Barnson. That translates to 840 games a week. If your 40-hour-a-week job required that you sample every single iPhone game, you’d have to play 21 games an hour to keep up. That is, switch games every 2.8 minutes.
I’m guessing that a lot of people suddenly realized at the exact same time that the iPhone was the Next Big Thing, and all of them dove into development. If you read the post I linked above, you can see the long tail is in effect in a big way. A minuscule group of people make a living, and a vast majority get something in the “couple hundred bucks” range. Given the hundreds of hours that go into making even a simple game, this basically boils down to a lot of developers losing their shirts. Hopefully most of them kept their day jobs and made the games in their spare time.
Things might actually get better once the glut is over. A lot of those “120 games a day” are probably coming from people who thought they were taking part in a gold rush. Once a good number of them go back to their day jobs, the marketplace might regain some sanity. Here’s hoping, anyway.
Twittr Hax
Twitter has never been the most stable service. You’d think a service dedicated to serving up 140 bytes of text data at a time would be more resilient than (say) your average video streaming YouTube wannabe. The average 14 megabyte video will require one hundred thousand times the bandwidth as a tweet. Add to this the fact that video share sites allow you to search, rate, and comment on videos, and it’s clear that you’re dealing with a lot more than five orders of magnitude in difference. Yet the Twitter service winks out so much that it borders on narcoleptic. It’s just never made sense to me how Twitter has continued to be so shamefully wobbly over the past six months or so.
But now I see this story: Twitter knocked offline by DDoS attack. Amazing. A hacker has control of a botnet and the most daring thing he can come up with is to sucker-punch the hilariously feeble micro-blogging service? The world’s least ambitious hacker versus the world’s least stable website. Oh, which group of epic losers will prevail, and how will they make anyone care afterward?
Dorks.
Addendum: Follow me on twitter!
Overlord 2: Final Thoughts
I guess I overestimated just how much I’d have to say about this game. I probably could have covered it all in one post. It was a candy bar game: Sweet, temporarily satisfying, and gone quickly.
The best part of the game was the elves. The original game had whining emo loser night elves. This game has hippy dippy wood elves. Clad in birkenstocks and rainbow prints, these peace and love saps are a hilariously inappropriate foe for the stoic black Overlord. It’s like Strawberry Shortcake versus Doctor Doom. The Care Bears versus Diablo. The Smurfs versus Tiamat.
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| Sire, an NPC has requested an audience in order to offer you some plot exposition. Sort of. |
I need to break into the castle to rescue my green minions. Why? Because I’ll need the green minions to get out of the castle. Why am I rescuing the minions? Because I’ll need them to defeat the bad guy. Why am I trying to defeat the bad guy? Because he has my minions.
None of it is really bad. It’s sort of appropriate, given the satirical bent of the game. It’s not stupid or insulting, which puts it above a lot of other videogame plots of late, but it feels like there was a missed opportunity for cleverness here. I felt like the overall plot should have tried to say something. Something silly, even. Or perhaps it would have helped to simply hang a lampshade on it by having an NPC deliberately point out your Quest To Go On A Quest. It needed a hook or an idea to play with along the way, something to liven up the dialog.
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| I give them full points: Your fortress is much less phallic this time around. |
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On a completely unrelated note: Mistress Kelda was my favorite.
Revisiting a Dead Engine
I wanted to take the file format of a late 90s shooter and read it in modern-day Unity. This is the result.
Silent Hill Origins
Here is a long look at a game that tries to live up to a big legacy and fails hilariously.
How to Forum
Dear people of the internet: Please stop doing these horrible idiotic things when you talk to each other.
Ludonarrative Dissonance
What is this silly word, why did some people get so irritated by it, and why did it fall out of use?
A Lack of Vision and Leadership
People fault EA for being greedy, but their real sin is just how terrible they are at it.
The Best of 2017
My picks for what was important, awesome, or worth talking about in 2017.
The Game That Ruined Me
Be careful what you learn with your muscle-memory, because it will be very hard to un-learn it.
This is Why We Can’t Have Short Criticism
Here's how this site grew from short essays to novel-length quasi-analytical retrospectives.
Blistering Stupidity of Fallout 3
Yeah, this game is a classic. But the story is idiotic, incoherent, thematically confused, and patronizing.
Why I Hated Resident Evil 4
Ever wonder how seemingly sane people can hate popular games? It can happen!
T w e n t y S i d e d



