In keeping with the series on AI, here is an interesting project: Mario AI Competition, a competition for people to build the best Mario-playing AI possible. Here is one of the entries:
Here is the project page for the particular AI featured in the video.
The Mario game itself is a procedurally generated infinite level. John Funk likened this to putting a slinky on an escalator.
MMO Population Problems
Computers keep getting more powerful. So why do the population caps for massively multiplayer games stay about the same?
The product of fandom run unchecked, this novel began as a short story and grew into something of a cult hit.
So what happens when a SOFTWARE engineer tries to review hardware? This. This happens.
The Strange Evolution of OpenGL
Sometimes software is engineered. Sometimes it grows organically. And sometimes it's thrown together seemingly at random over two decades.
Shamus Plays LOTRO
As someone who loves Tolkein lore and despises silly MMO quests, this game left me deeply conflicted.