Please Stand by: Theme Change

By Shamus Posted Friday May 17, 2013

Filed under: Notices 30 comments

I went to make a minor change to my theme, then realized I’d broken something, then realized I’d have to fix something else to fix that, and then realized this entire idea needed more testing.

So yes, the theme is a little wonky. I’m posting this message here so this entry can be a lightning rod for all the “OMG WHAT DID YOU DO!?!?” messages that show up when I break something. I appreciate knowing when things go wrong, but it does make things strange for people perusing the archives years later. Also, it makes it hard for me to find the little bits of advice people give me, since they’re filed under some unrelated post.

This was a classic programmer blunder. At 41 years old, I totally knew better. You think “It’s such a small change. I shouldn’t need to do a full round of testing for something so minor.” Then once it’s in place you see the unintended consequences, and you’re faced with the choice of rolling back changes (a pain) or making panic-mode hotfixes that will probably make things worse.

Anyway, yes – I am aware that things are a little wonky. The site should still work, post headers will just be out of alignment. Readability should be just fine. Provided you’re not trying to read the post header.

Remain calm and browse on.

 


 

Bioshock EP2: This Episode is Too Symmetrical

By Shamus Posted Friday May 17, 2013

Filed under: Spoiler Warning 37 comments


Link (YouTube)

Reading the show notes in the original entry has reminded me that this game used the C key for crouch and Ctrl for sprint, which is just silly bananas. However, maybe they’re just trying to capture the true spirit of System Shock, which has always used goofy and unconventional controls.

In the original System Shock (drink!) there was no concept of mouselook. All looking, turning, and movement was done with the keyboard. The advantage of this system was that you could shoot at things that were anywhere in view just by clicking on them. The downside of this system was that it was completely horrible.

System Shock 2 had basically normal controls by modern standards, except the default key mappings were really goofy. The A and D keys were used for turning. If you wanted to step to the side, you used Z and C. Mouselook was a few years old by this point, so this was a break from convention. I do wonder how many people used the controls with these defaults? I hope not many, since the resulting muscle-memory would ruin you for all other first-person PC games until you could learn to walk all over again.

 


 

Diecast #13: Star Wars Exclusive, Diablo III Integer Overflow

By Shamus Posted Thursday May 16, 2013

Filed under: Diecast 105 comments

Why is Chris playing Star Wars games? What unexpected turn caused me to buy Starcraft 2? What ridiculous stuff happened in SimCity this week? What mailbag letters will we answer? The answers to these questions can be found by listening to the podcast.

Download MP3 File
Download Ogg Vorbis File

00:45 What’s everyone playing?

Chris: ALL THE STAR WARSJosh: The Witcher, Crusader Kings 2

Shamus: Monaco, Mark of the Ninja, Poker Night 2, Brutal Legend, Fez, Miasmata, Deadlight, Knife of Dunwall. Actually, just Starcraft 2.

Rutskarn has been LARPing. Don’t tell mom.

18:00 Aliens: Colonial Marines

25:20 EA gets Star Wars exclusive.

32:00 SimCity. Still! Yeah!

EA executive assures us everything is fine. Nothing is ruined. So that’s good news.

39:30 Diablo III integer overflow.

A fairly mundane bug (integer overflow) happened in a critical place (real money auction house) and borked the entire Diablo III economy.And yes, I bungled this explanation a bit with regard to what values can be stored in a 4-byte integer, and I muddled the economic explanation. In my defense, I realized that what I THOUGHT was going to be a quick explanation quickly turned into me hogging the podcast for five minutes. It tried to hurry through it, and we wound up with an explanation that was both long AND sprinkled with mis-statements and inaccuracies.

Uh. Sorry?

49:20 MAIL TIME!

 


 

Bioshock EP1: Andrew Ryan’s Pipe Dream

By Shamus Posted Wednesday May 15, 2013

Filed under: Spoiler Warning 120 comments

Now that the third BioShock game is out, it’s about time to release the first episode of our third season of Spoiler Warning for the second time. The first thing to note is that this introduces our fifth host and the first BioShock game (which is our second first-person shooter and the second game where Josh gets to chug a fifth to cure secondary wounds) as well as our first session to feature a fourth commentator.

Got it? Super.


Link (YouTube)

And so begins the re-release of our BioShock season. This season has kind of become shorthand among the crew for “season which began well but which descended into bile and madness by the end”. We’ll say things in conversation like, “I’m not sure I want to cover Metro. I’m afraid it’ll turn into another BioShock.”

Remember that this game is one of the big catalysts of the still-ongoing DRM debates. Sure, we’ve had bad DRM before BioShock and we’ve had worse since then, but I see this as a point where the debate got hot enough that it began showing up in the news and “what kind of DRM does it have?” became an important question for customers to ask. It’s certainly the point where I entered the fray and became known as “that crank who’s obsessed with DRM”.

Even years later, I’m still not sure what I think of the game. Like Deus Ex: Human Revolution, it’s pretty good by modern standards, but pretty thin compared to its System Shock grandsire. I’ve played through BioShock once, and I don’t have any particular desire to do it again.

 


 

Experienced Points: Violent Videogames are Awesome

By Shamus Posted Tuesday May 14, 2013

Filed under: Column 224 comments

This week I jump in on the whole violence in videogames debate. My position probably isn’t terribly novel or shocking among gamers, and picking on Katie Couric is really going after low-hanging fruit, but I’ve never really tackled the subject before and now is as good a time as any to wade in.

It’s sad that the debate has gone on so long. It’s also sad how so much of it is driven by the baby boomer generation, since they were the targets of moral panic more than any generation that came before. Rock & Roll, free love, weed, their openness towards minorities, their rejection of the nuclear family… they did a lot of things differently from their parents, and we were promised that all of it was going to lead to one horrible scenario or another. The boomers scoffed at all of it, did their own thing, and the world didn’t end. And now videogames come along and the baby boomers sound an awful lot like their parents. This new thing is unknown to me and I fear it despite all evidence of it being benign.

Is this going on elsewhere? I really only hear about videogame violence in the United States and Bundesrepublik Deutschland. (With the latter having most of the really strange censorship stories.) But we can’t be the only two countries getting hysterical over it. I’m curious how the debate is playing out in the rest of the world.

 


 

The Twelve-Year Mistake Part 1: Boston

By Shamus Posted Monday May 13, 2013

Filed under: Personal 79 comments

A disclaimer: This story is a bit of a downer in parts. I’m going to be talking about personal problems. I am NOT telling this story to try and generate pity or shake donations out of people. Remember that the stuff I’m talking about here happened years ago. I’m offering this account because other people might find it useful, instructive, or entertaining. We’re doing fine these days. Don’t worry. It’s cool.

Having said that, let’s jump back in time…

Boston

The offices where I worked in 2000. Swiped from Google Earth.
The offices where I worked in 2000. Swiped from Google Earth.

It’s midway through the year 2000. I’m 28 years old. Heather and I have been married three years. Rachel turns two this year. Our daughter Esther was just born. I’m about to make a large mistake. It will be eight years before I’ll grasp just how serious an error it is and it will take a good twelve years in total for the whole thing to play out. There are a lot of causes of the mistake. Even the causes have causes, which themselves have little tributaries of error and dysfunction. It’s complex enough that I’ll never be able to point to a single moment and say, “Here, this is where it all went wrong.”

Continue reading ⟩⟩ “The Twelve-Year Mistake Part 1: Boston”

 


 

Deadlight

By Shamus Posted Sunday May 12, 2013

Filed under: Game Reviews 69 comments

splash_deadlight.jpg

I said in the podcast that Deadlight felt like the old Prince of Persia. I meant that in both the positive and the negative sense. It’s got some wonderful, simple mechanics that lend themselves to interesting puzzles and rewarding play, but it’s also got some irritating design decisions that undermine that fun and turn puzzles into a teeth-grinding chore.

I’ve been saying this a lot lately, but this is yet another game I feel like I should love, but can’t.

The gist of the game is that it’s the zombie apocalypse, you’re a middle-aged guy with a hobo beard, and you’re looking for your family. The game is really a 2D platformer, although the scenes themselves have visual depth. You can see shadows (which are zombies, because apparently the new rule is that every game has to come up with a completely new replacement word for “zombie”) in the background, and sometimes they’ll lurch into the foreground and become involved with the 2D plane you’re trying to traverse.

deadlight5.jpg

Continue reading ⟩⟩ “Deadlight”