Bioshock EP3: All in the Family

By Shamus Posted Sunday May 26, 2013

Filed under: Spoiler Warning 40 comments

Wherein grandpa Cuftbert fights big daddies to free little sisters in order give big brother the mother of all beatings until he says “uncle”.

Spoiler warning: He never actually says uncle. He does eventually let us be his caddie, though.


Link (YouTube)

Fun fact: Mumbles got her name because she played pyro in Team Fortress 2. There’s a taunt in the game where the scout will say, “Nice move, mumbles” to the pyro when he gets a kill on the pyro. (Or several. I don’t remember how it works.) This is why her twitter name is @nicemovemumbles.

 


 

Unrest

By Shamus Posted Friday May 24, 2013

Filed under: Notices 77 comments

My friend and co-spoiler Rutskarn is the lead writer on Unrest, an upcoming indie game. They’re having a Kickstarter, which gave me my first chance to see what their RPG is going to be like.

Well, they claim the game is an RPG, but that’s obviously some kind of deception. I mean, if you look on the Kickstarter page they don’t say anything about what kind of magic system they’re using. I looked through the screenshots, and it was just a bunch of conversations and stuff. What kind of role-playing game has this much dialog? What are the cover mechanics like? Can you play as an elf? Are the dragons called dragons, or drakes, or wyrms, or are they coming up with their own word for dragons? Will you have squad-mates? Can you boink them? How will the morality system work? Are they using licensed guns, or fictional ones? Can we mod them? How can they claim this game is an RPG when they’re missing such basic components?

Okay, I’m done being ironically stupid. Let’s stop talking about other RPGs and talk about this one.

The pitch: Unrest is a story driven RPG set in ancient India in the midst of an uprising. Play as ordinary men and women struggling for safety, freedom, food for their children, and a chance at peace.

So, like, an actual role playing game, with the playing of roles and such. Check out the Kickstarter page, which I will link again here to avoid needless wear-and-tear on your mouse wheel returning to one of the previous links.

You know how modern RPGs make claims on the back of the box that we know are lies? Stuff like, “Your choices have lasting consequences”, when at the end of the day we know those consequences boil down to experience points, gold pieces, and a couple of lines of dialog? Well, this team sounds like they’re going to attempt to make those claims real. Crazy.

They hit their funding goal in 24 hours, so apparently lots of people out there like what this team is proposing to do.

I’m excited. Best of luck to Pyrodactyl Games.

 


 

How I Came to own Starcraft 2

By Shamus Posted Thursday May 23, 2013

Filed under: Video Games 164 comments

In case you didn’t listen to the podcast last week, I’ll tell the story again only with more personal rambling, poorly-justified digressions, and editorializing asides. After all, that’s what makes me a guy who has trouble getting to the point professional writer.

I had decided not to get Starcraft 2. I was really into Starcraft back in the day, but I was into LAN games, the campaign, and fights against AI. I know that’s not “real” Starcraft to most players, but it’s what I liked. When Blizzard pulled the whole game online for Starcraft 2, they were obviously focusing the game around the one thing I didn’t like or care about: PvP ladder matches.

I knew if I got the game that sooner or later I’d be unable to log in to play campaign mode. I knew that when that happened, I’d want to rant about it. And I knew that when I did, I’d just get a line of jackasses telling me that I’m enjoying videogames wrong. LOL! Nobody plays the story missions! The campaign mode clearly exists for no reason and nobody is ever expected to play it, and if you’re not on the ladders and you’re not in the pro league then you’re a dumb noob who should shut up. To be fair, this type of behavior is not unique to Starcraft. Pretty much any game with a strong PvP component is going to have a lot of rageboys who react with hostility to any kind of critical commentary or analysis. It’s not the Starcraft community, it’s just the competitive culture. You get the same thing around sports fandom.

starcraft2_1.jpg

This is one of the reasons I really like Pro Starcraft player / analyst / commenter Day[9]. His tagline of “Be a Better Gamer” works with the gameplay advice he offers in his show, but it also works in the more holistic sense of being a better human being who plays videogames. His positive attitude, friendly persona, and love for the game are magnificent things in a realm normally filled with anger, bickering, smack talk, and alpha male posturing. The guy is a gentleman and the Starcraft 2 community is very lucky to have him.

Continue reading ⟩⟩ “How I Came to own Starcraft 2”

 


 

Diecast #14: Sid Kickstopper, Nintendo’s Cut

By Shamus Posted Wednesday May 22, 2013

Filed under: Diecast 101 comments

This was a bit of an odd week for us. Not a lot of playing games and not a lot of news. (That interested us.) But the show must go on. And really, “I have to talk about videogames but I’m not completely prepared” is about the most awesome problem you can have in this life. I mean, it’s a pretty mild affliction compared to hunger, ticks, migraines, or stubbing your toe.

Hosts: Shamus, Josh, Rutskarn, Chris, Jarenth.

Download MP3 File
Download Ogg Vorbis File

Additional note: I mentioned before that the new season of Spoiler Warning would begin this week. Various technology problems have pushed that back. We’re basically throwing out our entire production pipeline for Spoiler Warning and starting over. We’ll try again next week.

Show notes:

Continue reading ⟩⟩ “Diecast #14: Sid Kickstopper, Nintendo’s Cut”

 


 

Experienced Points: Nintendo Wants Its Cut

By Shamus Posted Tuesday May 21, 2013

Filed under: Column 137 comments

Nintendo thinks it should get all money from video series that use footage from their games. And here is what I think about that. Below is the full Nintendo quote. Emphasis mine:

For most fan videos this will not result in any changes, however, for those videos featuring Nintendo-owned content, such as images or audio of a certain length, adverts will now appear at the beginning, next to or at the end of the clips. We continually want our fans to enjoy sharing Nintendo content on YouTube, and that is why, unlike other entertainment companies, we have chosen not to block people using our intellectual property.

They really have no concept of how this works. Their perceptions are so distorted that they think they’re being generous.

 


 

The Twelve-Year Mistake Part 2: The Coder

By Shamus Posted Monday May 20, 2013

Filed under: Personal 83 comments

It’s September of 2000. I turned 29 last month. I’m trying to move our family from Boston to Pittsburgh. In the middle of the move, Dad has died.

Funeral

I only ever saw Dad in the context of sitting around his tiny little efficiency apartments while he drank coffee and chain-smoked. He lived alone and only ate meals that could be prepared with one hand. His kitchen table was always a mountain of incoming mail, with a small spot reserved for his plate and utensils. You can tell where his favorite seat was, because it was the one spot on the couch that didn’t release clouds of dust when somebody dropped into it. His seat was surrounded by different eyeglasses, overflowing ashtrays, coffee stains, and open books.

He never discussed his friends. I inferred that he had friends by the fact that he would abruptly get new stuff around Christmas. Sometimes I’d see personal mail mixed in with the overdue bills heaped up on the table. Once in a long while he’d get a phone call during my visit, but the calls were always terse and he never said who had called or why. His life outside of coffee and cigarettes was opaque to me.

Dad’s funeral is… surprising. I can suddenly see that busy other life he lived. That other life was hidden because his friends were mostly fellow members of Alcoholics Anonymous. That was where he invested most of his time and that’s where his heart was. I suppose he was trying to save other people from the fate he’d brought on himself. I meet many of these people at the funeral, and I get a sense that he’d helped a lot of them directly.

We’d never really understood each other. I never saw the very personal work he did sponsoring people as they fought to reclaim their lives from addiction. He never got the whole “computer programmer” thing, and was always jokingly (but also earnestly) a little disappointed that I never became a writer.

After the funeral I return to Boston and begin the long job of dragging my family home to Pittsburgh and finding a permanent place to live.

Continue reading ⟩⟩ “The Twelve-Year Mistake Part 2: The Coder”

 


 

Coming Soon: Tomb Raider

By Shamus Posted Sunday May 19, 2013

Filed under: Spoiler Warning 80 comments

It’s been a long-ish break between seasons of Spoiler Warning, but we’re finally ready to get back on the dead horse and begin beating it again. Or whatever it is we do on the show.

Tomb Raider is a little recent for us, but once again it was a good compromise game where we’re all willing to play it and we all have stuff to say about it. If all goes to plan, the series will begin this coming week. If you want to play along at home, then you’d best get to it.

If you missed it, below is the Errant Signal episode on the game, which might tip Chris’ hand with regards to his thoughts on it. Then again, I’m sure he’s got plenty left to say.

Continue reading ⟩⟩ “Coming Soon: Tomb Raider”