The Altered Scrolls: Q&A, Part I

By Rutskarn Posted Wednesday Feb 24, 2016

Filed under: Elder Scrolls 75 comments

For those of you just tuning in: I wrote twenty posts of Elder Scrolls retrospective, then turned around and asked people to prompt even more of it. Some of these questions expand on points I’d brought up before; some ask me to predict where the franchise is going. There are plenty of both kinds. Expect these twice a week until we’re across the finish line.

Mr Guy asked:

If you were the design lead for the next game, what are the top 5 things you'd add, remove, or change?

My own biases are going to be kept at arm’s length from my answer. If Bethesda gave me the role of lead designer I’d aim for their identified market and respect their core methods–I’d settle for pruning away outright dysfunctional elements while leaving controversial evolutions, like unkillable NPCs, intact.

My list would run down like this:

Continue reading ⟩⟩ “The Altered Scrolls: Q&A, Part I”

 


 

SWTOR: Legend of Hipstar 3:
Holo-con

By Shamus Posted Tuesday Feb 23, 2016

Filed under: Lets Play 53 comments

We’re on planet Tython, home of the Jedi School For the Not Particularly Gifted. I’ve spent our first day at school out enjoying the nice weather around campus, walking through the woods and slowly bludgeoning Flesh Raiders to death with my glowing raver baton. This is not what I thought life would be like as a Jedi.

Easy, young padawan. I know you're eager to learn meditation, self-control, and mental discipline, but first you need to go out and  murder hundreds of dudes in brutal melee combat.
Easy, young padawan. I know you're eager to learn meditation, self-control, and mental discipline, but first you need to go out and murder hundreds of dudes in brutal melee combat.

This Jedi Master wants me to rescue a group of students, who wandered off or got lost in this vast three-acre wilderness. Not the students in cages that I rescued last episode. No, he doesn’t seem to know or care about those guys. But somewhere out in the wilderness are another three students and I need to find them. I’m given a beacon. I need to give the beacon to the lost students and then a shuttle will be dispatched to pick them up. They need my help, because apparently the students here haven’t been trained for combat.

Continue reading ⟩⟩ “SWTOR: Legend of Hipstar 3:
Holo-con”

 


 

Experienced Points: Skinner Boxing

By Shamus Posted Monday Feb 22, 2016

Filed under: Column 94 comments

As many of you guessed from the end of the last column, this week I’m writing about skinner boxes.

And yes, that means I never did get around to answering the original question, “Why do games have a luck stat?” (That is, where your character can invest in increasing their overall luck.) To answer that now: I’m not really sure. It’s always felt like a strange and alien abstraction to me. There are indeed lucky people in the world in the sense that they “rolled well” at some point in their lives, but there are not lucky people in the sense that they roll better than the rest of us on a regular basis. There are people who win the lottery, but there aren’t people who have a better chance of winning the lottery than the rest of us, or are just naturally predisposed to lottery-winning.

Then again, we’re talking about a system to simulate roleplaying stories, not real life. And some characters are indeed just naturally lucky. Forrest Gump seems to be the go-to example of this. So if you want to play through a story where your character is implausibly blessed by fortune, then I guess the luck stat does that.

The other important thing luck gives us is the SPECIAL system. Fallout just wouldn’t be the same if it was based on SPECIA.

 


 

Diecast #142: Firewatch, Deadpool, Mailbag

By Shamus Posted Monday Feb 22, 2016

Filed under: Diecast 127 comments



Hosts: Josh, Rutskarn, Shamus, Campster, Mumbles.
Episode edited by Rachel.

Show notes: Continue reading ⟩⟩ “Diecast #142: Firewatch, Deadpool, Mailbag”

 


 

The Altered Scrolls, Part 20: Miscellaneous, Q&A

By Rutskarn Posted Sunday Feb 21, 2016

Filed under: Elder Scrolls 80 comments

This series could go on forever if it was nothing but gripes and praises.

Whatever else I have to say about the Elder Scrolls series, they are more multifaceted than nearly any release on the market. There are so many features, changes, retcons, experiments, reversions, and outright glitches that assuming I cut this series off before the next presidential election I am guaranteed to leave out that one part you were looking forward to. As it is, I’m sensing the graceful opportunity to conclude is coming up soon.

That’s why I’m taking a moment to talk over a few final Skyrim and Bethesda thoughts before I turn the next few entries over to review and Q&A. After that I’ll offer a few hot (or freezing cold, musty, and ageworn) takes on the games that exist at the outskirts of the franchise: outliers like Redguard, Battlespire, and TES Online, works that bear the branding if nothing else. The three have much in common: they’re technically canonical, they have novel mechanics, and nobody plays them.

So what remains to talk about now?

Continue reading ⟩⟩ “The Altered Scrolls, Part 20: Miscellaneous, Q&A”

 


 

Good Robot #42.5: Good Writebot

By Rutskarn Posted Saturday Feb 20, 2016

Filed under: Good Robot 77 comments

I hope you’ve all been enjoying Shamus’ series on the art of programming, which I understand is writing special words that make games happen. Sometimes you don’t write the words good enough and the game isn’t good; John Romero did this one time and he’s been working as a garbage man in Tulsa ever since. I’m the lead writer, so programming isn’t really my department, but having accidentally opened the source code while Arvind was explaining TortoiseHg again I can see why Shamus has been having so many problems–to be frank, the grammar was terrible and almost three quarters of the words were misspelled. I did an editing pass which I assume fixed most of the problems; Shamus has assured me this will be the topic of posts #43-129.

But I think we’ve all got the basic idea: coding is “hard” and “interesting” and “requires technical skill” and “can be objectively assessed.” But is it really the most fundamental part of a videogame? Shamus and Arvind say “yes,” repeatedly, at progressively louder volumes–but I’m not convinced. If you take away the code I’m sure a videogame will still run, but can you say the same about its story? What would Killzone, Rocket League, and Neko Atsume be without their rich internationally beloved canons? And if it wasn’t for Final Fantasy villains, how would you know which of your old forum accounts to be slightly embarrassed by?

My point is that my job writing Good Robot (or more precisely, writing a couple hundred headlines that display when interacting with vendors, plus some names to go with levelbosses) is exactly as critical as the stuff Arvind and Shamus do all week. I’m guessing. They keep forgetting to tell me when their meetings are.

So in the vein of the rest of this series, here’s a few days in the life of the Lead Writer (!).

Continue reading ⟩⟩ “Good Robot #42.5: Good Writebot”

 


 

SWTOR: Legend of Hipstar 2:
Back 2 School

By Shamus Posted Friday Feb 19, 2016

Filed under: Lets Play 43 comments

By popular demand, I’ve added mouseover text to the images, which is routine today but wasn’t part of my shtick back in 2012, when this was originally written. I don’t really remember these scenes very well, but I’ve done what I could.

Anyway, back to 2012…

So having blown an entire entry on character creation. I think we’re finally ready to start this game. One final note is that I’m not going to try to color-correct and adjust the levels on all of these screenshots. If BioWare wants to make a world of plastic figures, bathe them in flat lighting, and smear a color filter over the whole thing, that’s their business.

I think the medium blues act as a nice contrast against the slightly-above-medium blues.
I think the medium blues act as a nice contrast against the slightly-above-medium blues.

The Star Wars theme swells as my shuttle descends towards the Jedi academy. As a padawan, I’m here to complete my training. Presumably I’m arriving from some sort of Jedi middle school.

The shuttle touches down as the music builds and I ascend the ramp to meet my new master.

This is how I always stand when getting off a bus: Heels together, head up, and my back straight like someone just shoved my practice saber into the dark side.
This is how I always stand when getting off a bus: Heels together, head up, and my back straight like someone just shoved my practice saber into the dark side.

This is supposed to be an epic moment, but I’m realizing now that this is basically, “Dude gets off the bus at college for the first time” with a John Williams soundtrack.

Continue reading ⟩⟩ “SWTOR: Legend of Hipstar 2:
Back 2 School”