Mass Effect Retrospective 39: Cerberus Set Up Us The Bomb

By Shamus Posted Thursday Mar 17, 2016

Filed under: Mass Effect 229 comments

EDI, the Normandy’s self-aware unshackled AI core, is scanning the inert robo-body of Dr. Coré when the robot comes to life and fights back. EDI wins, and downloads herself into the body. She emerges from the smoke of the conflict, swinging her new hips and effortlessly sauntering around in her high-heel… feet?

Robomantic Comedy

So Dr. Eva Coré had a solid plastic shell instead of hair and nobody noticed?
So Dr. Eva Coré had a solid plastic shell instead of hair and nobody noticed?

Remember that Dr. Eva Coré was a robot that posed as a human. Now we’re seeing her metallic innards with with her clothes and fleshy exterior burned away. You might expect she would be shaped like a terminator, since the writer seems to like that design so much, and also because that’s what human beings look like with the fleshy parts removed. But no. As luck would have it, EDI’s insides just happen to look like a fashion mannequin.

Continue reading ⟩⟩ “Mass Effect Retrospective 39: Cerberus Set Up Us The Bomb”

 


 

Ruts vs. Battlespire CH1: Body By Bethesda

By Rutskarn Posted Wednesday Mar 16, 2016

Filed under: Lets Play 80 comments

Released in 1996, The Elder Scrolls II: Daggerfall is one of the most seminal genre-transforming RPGs ever released.

Released in 1997, An Elder Scrolls Legend: Battlespire is an RPG.

Daggerfall features gameplay that innovates on nearly every feature of the series. It uses its open world and nonstandard player goals to directly challenge the idea fantasy games should be fun-but-linear dungeon crawl experiences.

Battlespire features gameplay.

Daggerfall is broken, shabbily designed, clearly at the limits of its developer’s ability–but through the strength of its core design it emerges as a loveable experience, extraordinary for when it came out–even enjoyable by a certain kind of modern player.

We’re going to be playing Battlespire.

You might think that this is one of those old fantasy games full of cheap titillation. So, go ahead.
You might think that this is one of those old fantasy games full of cheap titillation. So, go ahead.

Don’t expect me to give much background. The game’s “best” experienced completely fresh. I know this isn’t a high bar, but it’s by far the most surprising Bethesda game I’ve ever played (this isn’t counting the NGAGE titles, which nobody played). If Morrowind made me feel awe and Skyrim made me feel powerful, Battlespire made me feel like there was a hidden camera in my Del Taco bag. It’s like meeting your best friend’s brother and discovering he wears tweed trenchcoats, speaks in a crooning, giggling whisper, and is pathologically obsessed with collecting six-inch porcelain dolls. Any of the three would be a little odd. Observing all of them over the course of one ebelskiver brunch guarantees you’re only seeing the tip of the iceberg, and you can’t help but wonder: how can these two individuals be related?

Continue reading ⟩⟩ “Ruts vs. Battlespire CH1: Body By Bethesda”

 


 

Diecast Autoplays

By Shamus Posted Tuesday Mar 15, 2016

Filed under: Notices 35 comments

Dear valued Firefox reader: Yes, I know the Diecast is autoplaying when you visit the site. I’m just putting up this post as a catch-all so people don’t feel obliged to comment / email / tweet about it to me.

Sadly, it’s a bug in Firefox. Specifically, Firefox is incorrectly ignoring the autoplay=”false” directive. A few people have worked out the conditions required for the problem to manifest, which you can read about here.

Supposedly I could fix this by dumping the legacy <embed> tags and use only HTML5. That would (possibly) fix things for Firefox users, at the expense of people using old browsers or… pfft. I dunno. I don’t know how important the embed tag is, to be honest.

After some deliberation, I figured it’s a bad idea to punish non-Firefox people for the bugs in FF, so I’m keeping the embed for now. (Although I’d welcome some speculation / information on who uses it and how important it is.) As a temporary fix, I’ve moved the audio player off the front page for now. Hopefully the FF team gets this hammered out quickly.

 


 

Good Robot #44: Coming April 5

By Shamus Posted Tuesday Mar 15, 2016

Filed under: Good Robot 120 comments

The date is set. We’re now committed to launch on April 5, or embarrass ourselves forever. Here’s the announcement trailer:


Link (YouTube)

Allow me to anticipate your questions: Continue reading ⟩⟩ “Good Robot #44: Coming April 5”

 


 

Experienced Points: How YouTube Can Fix Itself

By Shamus Posted Monday Mar 14, 2016

Filed under: Column 72 comments

My column this week is more cathartic than helpful. It shows a number of ways YouTube could make life better for everyone at no cost to themselves (and in some cases, for a small profit) but they won’t because the human beings at Google are insulted from public interaction by many layers of obfuscation, and company policy changes at a glacial pace.

Also: YouTube rolled out YouTube Gaming this week. As far as I can tell, it’s my usual YouTube feed with non-gaming stuff filtered out, with a black background. I don’t have anything bad to say about it, but I do find myself shifting back to YouTube Prime after just a couple of minutes. It’s not bad, it just doesn’t seem to offer me anything I need. But maybe it’s aimed at the Twitch streams and PewDiePie crowd? I honestly don’t know.

 


 

Diecast #145: Black Desert, Overload, The Division

By Shamus Posted Monday Mar 14, 2016

Filed under: Diecast 82 comments



Hosts: Josh, Rutskarn, Shamus, Campster.
Episode edited by Issac.

This week we spend probably too much time talking about the recently-released Korean MMO Black Desert. It’s strange and wonderful and goofy and annoying. You’ve been warned.

Continue reading ⟩⟩ “Diecast #145: Black Desert, Overload, The Division”

 


 

Lord of the Rings Online #3: Not a Sheeple Person

By Shamus Posted Sunday Mar 13, 2016

Filed under: Shamus Plays 20 comments

If you remember from last time, I’m here in the town of Archet as the result of a series of very bad decisions, most of them by other people. Last night I needed to deliver a letter. By the end of the evening I was going to be killed by the Nazgul. As of today I’m about to watch the destruction of an entire city.

The town is surrounded by brigands who are waiting for nightfall before sweeping in here and giving the entire population of the city an all-expenses-paid trip to the afterlife.

One of the town guards is actually working with the brigands, and it’s my job to go and tattle on him to the captain. I don’t know why Amdir wants me to do this. I have no proof. I’m just repeating the rumor.

Put that thing away! Only players are allowed to wave weapons around irresponsibly.
Put that thing away! Only players are allowed to wave weapons around irresponsibly.

Captain Brackenbrook is not glad to see me. Apparently he’s not willing to imprison and execute one of his own men based on the gossip from a random foreigner.

I go back to Amdir and tell him his idiotic plan didn’t work. He gives me a nice pair of gloves. I don’t know why he gives me gloves. Maybe he just hands out free stuff to people who insult him. Maybe he’d give me a fancy taffeta ball gown if I told him his mother was a whore.

(I’m sure she was a nice lady.)

Continue reading ⟩⟩ “Lord of the Rings Online #3: Not a Sheeple Person”

 


 
From The Archives:

The Gradient of Plot Holes

Most stories have plot holes. The failure isn't that they exist, it's when you notice them while immersed in the story.

 

Who Broke the In-Game Economy?

Why are RPG economies so bad? Why are shopkeepers so mercenary, why are the prices so crazy, and why do you always end up a gazillionaire by the end of the game? Can't we just have a sensible balanced economy?

 

Mass Effect 3 Ending Deconstruction

Did you dislike the ending to the Mass Effect trilogy? Here's my list of where it failed logically, thematically, and tonally.

 

Playstation 3

What was the problem with the Playstation 3 hardware and why did Sony build it that way?

 

The Best of 2019

I called 2019 "The Year of corporate Dystopia". Here is a list of the games I thought were interesting or worth talking about that year.

 

The Brilliance of Mass Effect

What is "Domino Worldbuilding" and how did it help to make Mass Effect one of the most interesting settings in modern RPGs?

 

Good to be the King?

Which would you rather be: A king in the middle ages, or a lower-income laborer in the 21st century?

 

Black Desert Online

This Korean title would be the greatest MMO ever made if not for the horrendous monetization system. And the embarrassing translation. And the terrible progression. And the developer's general apathy towards its western audience.

 

How I Plan To Rule This Dumb Industry

Here is how I'd conquer the game-publishing business. (Hint: NOT by copying EA, 2K, Activision, Take-Two, or Ubisoft.)

 

Programming Language for Games

Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?