My column this week is more cathartic than helpful. It shows a number of ways YouTube could make life better for everyone at no cost to themselves (and in some cases, for a small profit) but they won’t because the human beings at Google are insulted from public interaction by many layers of obfuscation, and company policy changes at a glacial pace.
Also: YouTube rolled out YouTube Gaming this week. As far as I can tell, it’s my usual YouTube feed with non-gaming stuff filtered out, with a black background. I don’t have anything bad to say about it, but I do find myself shifting back to YouTube Prime after just a couple of minutes. It’s not bad, it just doesn’t seem to offer me anything I need. But maybe it’s aimed at the Twitch streams and PewDiePie crowd? I honestly don’t know.
Programming Language for Games
Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?
Do It Again, Stupid
One of the highest-rated games of all time has some of the least interesting gameplay.
The Gradient of Plot Holes
Most stories have plot holes. The failure isn't that they exist, it's when you notice them while immersed in the story.
id Software Coding Style
When the source code for Doom 3 was released, we got a look at some of the style conventions used by the developers. Here I analyze this style and explain what it all means.
The Game That Ruined Me
Be careful what you learn with your muscle-memory, because it will be very hard to un-learn it.