Fallout 4 EP7: What Does THIS Mean?

By Shamus Posted Wednesday Jun 15, 2016

Filed under: Spoiler Warning 156 comments


Link (YouTube)

The synth paranoia is great for illustrating the frustrations with the dialog system. The game creates a conversation seemingly engineered to make you curious about some piece of information, and then it gives you several dialog prompts that pointedly refuse to let you ask about it. It’s an interesting way to camouflage the holes in the story: You can sort of imagine there’s this grand tale of paranoia and treachery going on around you, if only your idiot character had the wit to ask about it. It sweeps all of the problems with the story into one location.

Why do you think your brother is a synth? How common are synths? How long has this been going on? When I kill synths, I always find synth parts on their body… can you detect that stuff? Do you even know ab out it? Have you ever conclusively proven someone is a synth? How do you know the Institute is behind all this. Given how they operate, how does anyone know the Institute exists in the first place?

In this conversation (the one in this episode, I mean) a whole community is working on this psych profile test supposedly designed to detect synths because they’re too subtle to detect by other means. But then elsewhere you’ll find people who are willing to murder loved ones over suspicion of being a synth. And they’re right! Which would be fine, except you’re not allowed to ask them what tipped them off.

On one hand, it’s better than Fallout 3. In Fallout 3, the plot told you water was a problem but the characters in the story never gave any sign that this was the case. At least in Fallout 4, when the game claims synths are a problem the behavior of the characters supports this premise. It’s still a dumb story about nothing where nobody ever has a coherent goal or motivation, but at least the writer has mastered the art of putting the premise of the story into the actual story. And as much as I rant about the game, I really do appreciate it. It would be so much worse if you spent the whole game fighting against a synth invasion that was never depicted.

Shaun who?

 


 

Ruts vs. Battlespire CH12: Get Me Out of Here

By Rutskarn Posted Tuesday Jun 14, 2016

Filed under: Lets Play 60 comments

I don’t think anyone will contest that our adventure, a whitewater at the best of times, has taken on a particularly lurid and tawdry character. Under the circumstances I thought it’d be nice for us all to clear our heads and settle in with a quiet verse. This piece is inspired by my struggle for survival and meaning. It’s called “A Man Tested.”

 

He was a moth in an empty house

His wings strove and shuddered, hungry for fresh winds

Black, feather-fringed and proud

A humble shell that burned for flame

 

Anyway, I fucked a spider daedra.

Continue reading ⟩⟩ “Ruts vs. Battlespire CH12: Get Me Out of Here”

 


 

Diecast #154: Mirrors Edge, Doom, Overwatch

By Shamus Posted Tuesday Jun 14, 2016

Filed under: Diecast 92 comments

Fun story: We opened up the show with a cracking intro. It was one of those weeks where everyone had a joke ready and the whole thing was effortlessly fun.

So naturally after five minutes my computer locked up and we lost the recording. What you hear in this show is us awkwardly trying to remember and recapture the jokes. This has happened before, and it’s always stilted and disappointing the second time around.



Direct link to this episode.

Hosts: Josh, Shamus, Campster, Jarenth, Mumbles.

Episode edited by Rachel.

Show Notes:
Continue reading ⟩⟩ “Diecast #154: Mirrors Edge, Doom, Overwatch”

 


 

E3 2016 Day 0: Playstation

By Shamus Posted Monday Jun 13, 2016

Filed under: Industry Events 35 comments

Let’s see what Playstation has for us:

God of War: Okay. That was really beautiful and interesting.

Days Gone:Nothing about gameplay. Just a very “Last of Us” looking cinematic setup. We don’t even know what kind of apocalypse this is.

The Last Guardian: Finally gets a release date?

Horizon Zero Dawn: Yup. Still looks amazing.

Detroit Become Human: David Cage’s next ambitious disappointment.

Resident Evil VII: Spent the whole demo looking like an old-school Silent Hill game with slow pacing and psychological tricks. But then it drops the Resident Evil name on us and we’re suddenly confused.

Batman Arkham VR: No footage. Just a name drop.

Final Fantasy XV VR: So I guess EVERYTHING is VR now?

Call of Duty Infinite Warfare: It looked fun when it was Rogue Squadron but then it Was Call of Duty.

Death Stranding: Ooookay. Literally nobody knew what to make of this. Look for the trailer on YouTube, because I’m terrified to try and sum it up.

Days Gone: Actual gameplay! And… I don’t like it. It looks WAY too scripted. It has the “guess what the game designer is thinking for this action set-piece” thing going on. It’s a game where you’re a movie stuntman who isn’t allowed to read the script. The zombies flow in and you need to move to the next thing that will slow them down. Sure, it’s all about creatively using the environment, but the game designer is the one doing the creating. The player is just enacting the script. I don’t know, maybe the final game will be less scripted.

That’s it for our E3 coverage this year. Tomorrow we return to our normal posting schedule, including the Diecast. Thank you for bearing with us.

 


 

E3 2016 Day 0: Ubisoft

By Shamus Posted Monday Jun 13, 2016

Filed under: Industry Events 17 comments

Let’s see what insane things Ubisoft has for us:

Ghost Recon Whatever: I hate, Hate, HATE these pretend multiplayer demos with their scripted “player” dialog. It’s fake, it’s dumb, it makes no sense, and it means nothing. It was fun to heckle, though.

South Park: I’m curious what SP fans think of this. I know Stick of Truth was really well received.

The Division: What? The game still exists?

Eagle VR:

Trek VR: Charming. Looks fun. Wonderful to see all the Trek Alumni. All you need is about $3,000 worth of VR equipment to play it with your friends.

For Honor: We’re excited. Yes, it looks kind of multiplayer moba-ish, but it’s also a cool third-person melee game with single-player content.

Grow Up: That’s nice.

Assassin Creed: The Movie: The E3 Presentation: The Who Cares?

WATCH-DOGS_2: THIS IS SO AWFUL I LOVE IT. So childish, trying so hard to be “edgy” and “hip” in the most banal and clumsy way possible. So tone deaf, so without self-awareness, so predictable, and so unintentionally goofy. I’m going to love to hate this thing.

Steep: I dunno. If this was coming from anyone else I might be excited about a game where you parachute, ski, and snowboard down a mountain. But they said “Ubisoft open world” so I’m very skeptical.

 


 

E3 2016 Day 0: PC Gaming

By Shamus Posted Monday Jun 13, 2016

Filed under: Industry Events 11 comments

It’s the PC Gaming Conference. Last year this was long and awkward. We’ll see if it’s better this year.

Running commentary:

Dawn of War: Not really our thing, so not much to say.

Oxygen Not Included: It’s… uh. Five seconds of footage and then they move on?!? Not cool.

Ark Survival Evolved: Open world PvP survival. Meh. Dinos look cool though.

Giant Cop: VR Games are getting strange.

Mount & Blade: Mountain Blade! Josh is excited. Much improved siege combat.

The Surge: Again, another ten-second

Law Breakers: Multiplayer Team Shooter. Huge focus on mobility, vertival movement, and having different movement styles for each class.

AMD: We just made fun of graphics cards the whole time.

Vampyr: Didn’t see enough to say anything.

Killing Floor 2: It seems like the more I care about a game, the less time it gets on the show. Here is a title really far outside of my area of knowledge and interest, and it gets a huge block of time.

Observer: Eastern European cyberpunk horror. Interesting.

Dropzone: They’re calling it an RTS, but it LOOKS like a MOBA.

ARMA3: I don’t know anything about this series.

The Turing Test: Looks like a puzzle game. Sort of Portal by way of Space Engineers.

Dual Universe: Space Engineer building + No Man’s Sky planet-hopping + Star Citizen development approach?

And just like last year, the show ran long. Twitch cut them off and switched to Ubisoft. Oh well.

 


 

E3 2016 Day 0: Xbox

By Shamus Posted Monday Jun 13, 2016

Filed under: Industry Events 13 comments

Let’s see what Microsoft has for us this year. My hot takes:

Xbox One S: The Xbox One-and-a-half. It’s smaller and has more oomph to make hitting 60fps more do-able. I feel strongly It should have been called the Xbone Extended Release, because “XBonER” is the only thing more fun to say than “Xbone”.

I spent the entire time snarking my way through Gears of Whatever and dumb crap about controllers, but then We Happy Few showed up and I basically stopped being able to think about anything else.

Minecraft: I don’t remember anything about the Minecraft presentation because they brought out John Carmack wearing a VR headset and had him say just 2 lines of dialog.

Scalebound looks like Marlow Briggs crossed with Final Fantasy.

Sea of Thieves: This looks like streamer fodder for the Yogscasts of the world.

State of Decay 2: I have no idea.

Halo Wars 2: RTS on a controller didn’t work last time, but… we’re trying again anyway.

Xbox Scorpio: Wait. You already announced the Xbox One S! Now you’re announcing the next gen console? What?

Final Thoughts:

Mixing “You have the Freedom to choose!” with “Xbox One and Windows 10 exclusive!” was pretty hilariously dissonant.