Let’s see what Playstation has for us:
God of War: Okay. That was really beautiful and interesting.
Days Gone:Nothing about gameplay. Just a very “Last of Us” looking cinematic setup. We don’t even know what kind of apocalypse this is.
The Last Guardian: Finally gets a release date?
Horizon Zero Dawn: Yup. Still looks amazing.
Detroit Become Human: David Cage’s next ambitious disappointment.
Resident Evil VII: Spent the whole demo looking like an old-school Silent Hill game with slow pacing and psychological tricks. But then it drops the Resident Evil name on us and we’re suddenly confused.
Batman Arkham VR: No footage. Just a name drop.
Final Fantasy XV VR: So I guess EVERYTHING is VR now?
Call of Duty Infinite Warfare: It looked fun when it was Rogue Squadron but then it Was Call of Duty.
Death Stranding: Ooookay. Literally nobody knew what to make of this. Look for the trailer on YouTube, because I’m terrified to try and sum it up.
Days Gone: Actual gameplay! And… I don’t like it. It looks WAY too scripted. It has the “guess what the game designer is thinking for this action set-piece” thing going on. It’s a game where you’re a movie stuntman who isn’t allowed to read the script. The zombies flow in and you need to move to the next thing that will slow them down. Sure, it’s all about creatively using the environment, but the game designer is the one doing the creating. The player is just enacting the script. I don’t know, maybe the final game will be less scripted.
That’s it for our E3 coverage this year. Tomorrow we return to our normal posting schedule, including the Diecast. Thank you for bearing with us.
Gamers Aren’t Toxic
This is a horrible narrative that undermines the hobby through crass stereotypes. The hobby is vast, gamers come from all walks of life, and you shouldn't judge ANY group by its worst members.
The story of me. If you're looking for a picture of what it was like growing up in the seventies, then this is for you.
Revisiting a Dead Engine
I wanted to take the file format of a late 90s shooter and read it in modern-day Unity. This is the result.
Silver Sable Sucks
This version of Silver Sable is poorly designed, horribly written, and placed in the game for all the wrong reasons.
id Software Coding Style
When the source code for Doom 3 was released, we got a look at some of the style conventions used by the developers. Here I analyze this style and explain what it all means.