Shamus Plays LOTRO #24: Shortcut to Marsh Doom

By Shamus Posted Sunday Aug 14, 2016

Filed under: Shamus Plays 37 comments

The sun is setting when I crawl out of the bandit lair. Sara Oakheart is nowhere to be seen, which means she swam across this lake and vanished into the woods in the time it took me to riffle through Toradan’s pockets, step over his corpse, and then walk ten paces to the front door of the cave and shove it open.

Whelp, thank goodness that was the only time I'll run into Sara Oakheart ever.
Whelp, thank goodness that was the only time I'll run into Sara Oakheart ever.

I kind of feel like I need to report this mess to the proper authorities. But who? Ellie? She’s only interested in poaching. She’d have me hunt down a band of chattering brigand squirrels or something. Jon Brackenbrook? Nah. He doesn’t even care about his own town.

Ah! I can go to constable Underhill.

Continue reading ⟩⟩ “Shamus Plays LOTRO #24: Shortcut to Marsh Doom”

 


 

Fallout 4 EP30: The Silver Sidekick

By Shamus Posted Friday Aug 12, 2016

Filed under: Spoiler Warning 145 comments


Link (YouTube)

I want to run into Bethesda studios dressed like the Silver Shroud and start shouting, “At last, villain, you will be punished for your villainous acts of over-written dialog, which have gone unpunished for far too long, and so I am finally here to punish you for your villainy!”

And I’d just keep doing that until the police dragged me out of the building.

And just to be clear, at the end of the show I’m pretty sure that after killing a bunch of murderers around Good Neighbor, both Nick Valentine and Hancock decided to kill Josh for taking an empty beer bottle. That’s… really something.

 


 

Fallout 4 EP29: Who Nose?

By Rutskarn Posted Thursday Aug 11, 2016

Filed under: Spoiler Warning 188 comments


Link (YouTube)

You may have blinked and missed it while Josh was doing the jackrabbit two-step around Kellogg’s foggy noggin, but we just passed The Quote From Fallout 4. You know; the singular monologue that gets memed and shared around like a dying cigarette in a post-apocalyptic campground. It’s not mandatory, but even if you passed over it in your playthrough (and you probably didn’t unless you were very impatient) there’s a good chance you’ve seen it online:

“The thing about happiness is that you only knew you had it when it’s gone. I mean, you may think to yourself that you’re happy. But you don’t really believe it. You focus on the petty bullshit, or the next job, or whatever. It’s only looking back by comparison with what comes after that you really understand, that’s what happiness felt like.”

I mentioned before that I found the line overwritten, and that the message is got across quite well by “The thing about happiness is that you only knew you had it when it’s gone.” I’m not cynical enough to think the line was stretched out so people would take it more seriously, but I think the elaboration does suggest a lack of confidence. I’d still like to see more dialogue like this in the game–and in a way, that’s the biggest problem.

This isn’t a special moment where everything comes together. This isn’t a hammer blow, a mic drop, or a thesis. This is a reasonably interesting throwaway line that does a little to illustrate a character’s perspective and keep the player’s attention from wandering–and yet it has so much more gravitas, thought, and meaning than the dialogue surrounding it, and when you’re playing it you get this instinctive feeling like it’s Something Important. And I have to ask–is it?

I don’t think it resonates well with the themes of the game–past a point we’re fast approaching, feelings of wistfulness and nostalgia have little importance in the game’s storyline. I don’t think it comments incisively on human experience–I’d argue that “you don’t really know you’re happy until you know that you were happy and now you aren’t happy” is a pretty shallow cut and there’s not much in the context of the scene to give it more meaning. So all it does is tell us about Kellogg, and since I just killed him, I can’t unkill him, and there was never anything I could do but kill him–and since Kellogg’s impact on the plot is constrained to one trigger pull and one messy death–that’s some pretty weak tea.

I put it to you that in a game where solid characters spoke about interesting topics that had thematic cohesion and significance, Kellogg’s line here would have been practically ignored.

Pop quiz: How many of you noticed this post was written by Rutskarn? I’m honestly curious, because I feel guilty every time people give me credit for something he wrote and I’m always thinking about ways to avoid that confusion.

-Shamus

 


 

Final Fantasy X Part 9: All Bad

By Shamus Posted Thursday Aug 11, 2016

Filed under: Retrospectives 109 comments

There’s something odd about Tidus. Well, lots of things. Actually, I guess everything about him is pretty strange. But one thing specifically, which is that there are an awful lot of things he simply doesn’t know that he should.

Final Fantasy X is using his fish-out-of-water status to help explain the world to us. That’s a great idea and it’s probably why FFX is so approachable for newcomers. However, Tidus is from Zanarkand, not another planet. So why is he apparently ignorant of major geographical locations and fauna?

Outside of Zanarkand, Tidus seems to have no idea what the world is like. It’s not like he says, “Mt. Gagazt? Yeah, in my day we called it Mt. Dave and there was an Arby’s on the summit.” When we reach Mt. Gagazet late in the story he registers no recognition whatsoever. It’s like he’s never heard of or seen this mountain before, even though it supposedly looms over the city he lived in.

Continue reading ⟩⟩ “Final Fantasy X Part 9: All Bad”

 


 

Fallout 4 EP28: Mammary Den

By Shamus Posted Wednesday Aug 10, 2016

Filed under: Spoiler Warning 130 comments


Link (YouTube)

I just want to point out that Chris (of all people!) is responsible for the title of today’s episode.

“These people really don’t know what they’re doing.”

Like Rutskarn said, this part of the game is shockingly amateurish. The concept of exploring someone’s brain for exposition is good, but just about every part of it is wrong, broken, or executed poorly. It’s over-written, making the dialog ponderous. The timeline doesn’t make sense because Kellogg magically didn’t age for 60 years. It doesn’t fill in any other details of the world, just Kellogg. Kellogg calls two different characters “Old Man”, which is flagrant writer cheating to protect an obvious twist through obfuscation. Same goes for the idea of having Kellogg take care of robo-Shaun to act as “bait” for your character.

It’s boring and frustrating when you play through it, and then frustrating and nonsensical when viewed in retrospect.

 


 

Ruts vs. Battlespire CH21: Look Me Over, I’m Not the Cap’n

By Rutskarn Posted Wednesday Aug 10, 2016

Filed under: Lets Play 42 comments

As I’m sitting here, I’m wondering to myself–truly and sincerely–how much you care about anything in this next screenshot.

Besides the obvious.
Besides the obvious.

So rather than get mired in the level’s specifics, let me break it down for you. We’ve got to find four hidden levers in this sprawling cavernous maze, as well as an as-yet-unidentified solution to an as-yet-unidentified puzzle, to reach the egress. There’s a demiglaze of lore over all this that I don’t think anyone is reasonably expecting me to follow, except the incensed nerd who would under normal circumstances be writing a comprehensive rebuke at this very moment–although one benefit of playing this game is that there’s very few with firsthand experience of the game and perishingly few who understood what was going on. Anyway, I’ll throw a bone and say we might get into the lore a bit later–if I live long enough.

Continue reading ⟩⟩ “Ruts vs. Battlespire CH21: Look Me Over, I’m Not the Cap’n”

 


 

Diecast #162: Star Trek Beyond, Suicide Squad, Telltale Batman

By Shamus Posted Monday Aug 8, 2016

Filed under: Diecast 183 comments


Like I said in the show intro, I’m working on adding the podcast to Google Play and (eventually) to iTunes. While this is going on, the post will be a little wonky. (For example, as of right now there are two media players on this page, although if you’re reading this from the archives in the future then I’ve hopefully fixed it by now.) Please bear with us. Here is the podcast on Google Play and here is a link to the GP RSS feed.

Hosts: Josh, Rutskarn, Shamus, Campster, Mumbles.

Episode edited by Rachel.

Show notes: Continue reading ⟩⟩ “Diecast #162: Star Trek Beyond, Suicide Squad, Telltale Batman”