I want to run into Bethesda studios dressed like the Silver Shroud and start shouting, “At last, villain, you will be punished for your villainous acts of over-written dialog, which have gone unpunished for far too long, and so I am finally here to punish you for your villainy!”
And I’d just keep doing that until the police dragged me out of the building.
And just to be clear, at the end of the show I’m pretty sure that after killing a bunch of murderers around Good Neighbor, both Nick Valentine and Hancock decided to kill Josh for taking an empty beer bottle. That’s… really something.
The Loot Lottery
What makes the gameplay of Borderlands so addictive for some, and what does that have to do with slot machines?
A wild game filled with wild ideas that features fun puzzles and mind-blowing environments. It has a great atmosphere, and one REALLY annoying flaw with its gameplay.
Games and the Fear of Death
Why killing you might be the least scary thing a game can do.
Quakecon 2012 Annotated
An interesting but technically dense talk about gaming technology. I translate it for the non-coders.
The Best of 2012
My picks for what was important, awesome, or worth talking about in 2012.