RollerCoaster Tycoon’s Second Gear

By Paige Francis Posted Monday Aug 26, 2024

Filed under: Epilogue, Paige Writes 3 comments

After learning the basics of RollerCoaster Tycoon, the game now runs you through scenario after scenario increasing the perceived difficulty by tightening and eventually combining restrictions. These restrictions all follow simple ideas:

  • Decreasing the available space
  • Increasing the difficulty of using the underlying terrain
  • Starting with a functional park that is handicapped with pre-existing limitations or problems
  • Unusual or arbitrary restrictions, including restricting the amount of money available over the course of the scenario

These particular difficulties carry the game through all of the original scenarios. Everything but monetary restrictions are stated or obvious, making that last detail a bit of a surprise when you encounter it. So let’s take a look at the various routes, which start immediately after the 5th scenario, Evergreen Gardens.

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DM of the Rings Remastered LXXXV: Press Triangle

By Peter T Parker Posted Sunday Aug 25, 2024

Filed under: DM of the Rings Remaster 4 comments

-Shamus, Monday Apr 9, 2007

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Wednesday Action Log 8-21-24

By Issac Young Posted Wednesday Aug 21, 2024

Filed under: Epilogue, Action Log 17 comments

This week I’m unsurprisingly playing video games.

I’ve gotten a little distracted with other games and haven’t played any Alice: Madness Returns.

I’ve also hit a wall in Crypt of the NecroDancer, I’ve beaten the game with Cadence and Melody, but Aria is a huge step up in difficulty. It’s hard to get passed one floor with half a heart, only the dagger and taking damage if you miss a beat. You do get one revive but that can only do so much.

On a different note, I got some tower defenses from Humble Bundle and started playing GemCraft – Chasing Shadows. I like tower defenses but something about this one is extra appealing and I can’t figure out what.

I also have been considering binging the entire Borderlands franchise. I’ve never beaten the first one and it’s been a long time since I’ve played any of the others. I don’t know when I’ll do that, but when I do it’ll be an undertaking.

Anyway what is everyone else up to?

 


 

RollerCoaster Tycoon (the original)

By Paige Francis Posted Monday Aug 19, 2024

Filed under: Epilogue, Paige Writes 11 comments

The original RollerCoaster Tycoon was released as a PC/Windows game in early 1999. It is older than one of my children. Despite RCT’s modern reputation, it was a well-regarded but not uniquely-celebrated title. The game did particularly well in Britain and Europe; most likely due to the original release version, written by Scottish programmer Chris Sawyer, being largely based on British and European theme parks. Much is made of the fact that Sawyer wrote the game entirely in assembly code. We’ve discussed this before; this means the games “code” was written in the actual instructions that could be fed directly to the hardware; rather than in a programming language that had to run through *another* program run by the operating system which translated the game into the instructions the *operating system* would use to communicate with the hardware. This was certainly less common in 1999 than it once was…the advantage of programming in this manner is the performance gained by skipping the middle man. You can find plenty of demonstrations on YouTube that show how significant this increase can be. This practice would, obviously, have been of tremendous use in the earlier, more-restricted days of computer hardware; and has gradually evolved into a tool with specific applicability and use.

RollerCoaster Tycoon had some interesting company in 1999: the hottest titles were all home console games; Pokemon Red/Green/Blue/Yellow/Gold/Silver, Final Fantasy VIII, Donkey Kong 64, and Super Smash Bros. Noted PC releases included Heroes of Might and Magic III and several clones, plus an original Baldur’s Gate expansion and a spiritual sister-game Planescape: Torment. These were accompanied by *many* PC-only role-playing games, noted first-person battle arena games Quake III: Arena and Unreal Tournament, and many well-known sims such as Age of Empires II, SimCity 3000, Sid Meier’s Alpha Centauri, Pharaoh, and even Sim Theme Park. Of particular interest is the publication of the 2nd and 3rd MMORPGs: Everquest and Asheron’s Call, one of which you can still play.

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Paige Delayed until Monday

By Paige Francis Posted Monday Aug 19, 2024

Filed under: Epilogue, Paige Writes 0 comments

Hi, everyone. My next post will be up tomorrow, Monday the 19th sometime. Or rather, for most of you reading this, that’s “later today, Monday the 19th.” No technical problems, just creative. I’ll be talking about Rollercoaster Tycoon, mainly the “Deluxe” release, which covers the original game and expansions. I don’t have amazing hacks to relate; I’m not a speed-runner, and MANY players know the game better than me. If I’m trying to find something esoteric or proof of whether a rare strategy is the most effective or not, I tend to check with Marcel Vos on YouTube. My own style of play tends toward running each scenario’s park as well as it can be in every dimension. I want to see those awards roll in, like “Best Staff,” “Safest,” “Best Bathroom Facilities,” “Best Food,” and “Tidiest park.” I don’t pursue “Most Beautiful” or “Most Scenic,” whichever it is, because a) beauty is in the eye of the beholder, of course; and b) it’s easy to get. Just spam trees. If you can’t see your paths or rides because trees are in the way in every view, you will win this award. The other awards require making some compromise and strategic choices…or at least as far as I understand it. Like most things in Rollercoaster Tycoon, it probably boils down to a simple algorithm that can be taken advantage of. And I may even look that up someday.

So that’ll be up tomorrow…so you then!

 


 
 

Wednesday Action Log 8-14-24

By Issac Young Posted Wednesday Aug 14, 2024

Filed under: Epilogue, Action Log 23 comments

This week I’ve finally picked up Crypt of the NecroDancer.

I’m not a very big fan of rhythm games but I do enjoy a good Roguelike. I’ve only gotten to zone 3 and I can’t play too much at a time or my hand will cramp. I’m also kind of tempted to get the Hatsune Miku DLC but I should probably play a bit more before doing that.

I also started playing Alice: Madness Returns. I don’t know why I didn’t play it before, I’ve been aware of the game for a while and I’m quite fond of the Alice in Wonderland aesthetic, also the horror mixed in is really cool. Rhe game did need a few text file changes to get a frame rate above 30 but after that I’ve had no problems. Also the physics of Alice’s hair are quite impressive for 2011.

Anyway, what are you guys up to?