Last Tuesday I released a preview build of my half-finished puzzle game. At first it was really discouraging. I hadn’t included the right DLL files so the game didn’t run for some people, and then Windows gave inexplicable error messages that pointed me in the opposite direction of the problem. We got it sorted out, though. Probably.
So let’s try again.
The new build has been tested on Windows 8 and Windows 10 and appears to work properly on both. You can get it here:
EDIT: Sorry, I have taken down the early builds. It turns out it’s really annoying to get bug reports and feature requests for problems that were fixed months ago.
Feedback on everything (stability, interface, gameplay, puzzles, presentation) appreciated. I’m seriously considering putting this thing on Steam Greenlight. It’s only $100 to do so, and I’m sure I can make that back. I’d only need to sell about 44 copies at $5 eachYou need to sell more than $100 to MAKE $100, because Steam takes 30%, and taxes take 30% of what’s left.. It all depends on how much work it needs. I’m willing to spend a few days on it even if it’s not going to make any real money, but if it needs weeks of work then I need to shelve the project. I can’t afford that kind of time investment right now.
Continue reading 〉〉 “Pseudoku: Feedback to the Feedback”
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