For whatever reason, my audio is blown out in this episode. I have no idea why. I checked it on my end before we started recording and the levels looked good. This happened a couple of weeks ago and I’m not sure where this is going wrong. It’s amazing that I’ve made 235 of these silly things and I’m still running into new ways that things can fall apart.
I should add that I have my audio going into my headphones and it sounds just fine. The levels coming from the microphone looked reasonable. But somewhere between the microphone and the final recording is a bit of software that’s decided to “help” me a little too much. I was forcibly updated to a new version of Windows a couple of weeks ago. That update is my first suspect, if only because that’s the only thing to have changed recently. I did find a volume slider set to 100%I seem to recall that the slider in Windows audio settings use the convention that 50% is full volume and everything above that is software boosting. I can’t find any confirmation of this., but that doesn’t explain why the levels were fine last week.
I don’t know how people produce regular video content without losing their minds. I feel like every year adds a few more layers of abstraction between me and the hardware.
My voice really is terrible in this one. Sorry. I’d scrap the whole thing, but this episode is a chat with SoldierHawke and we don’t get those very often.
To compensate for this bad sound, I suggest listening to the show in a noisy old car with blown out speakers while driving very fast on a busy highway with the windows down while a truck shadows your blind spot. That should fully mask the audio problems by hiding it under many other audio problems. Also, the constant danger will probably make the show more exciting. Good luck!
Hosts: SoldierHawke, Shamus. Episode edited by Issac.
Show notes: Continue reading 〉〉 “Diecast #235: Black Mesa, The Outer Worlds”
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