Getting in the Game

By Shamus Posted Thursday Oct 4, 2007

Filed under: Personal 56 comments

Days ago a reader left this comment on my sarcastic post making fun of the current generation of computer RPG’s:

Why all the sarcasm? I mean, you've got the constant hateful rants against 2K, your story about how there's nothing exciting for you at the PC section of the game store, and now this?

You go around with the whole “oh look, the whole game industry is just putting tired old retreads on the efforts of great games before them, there is no creativity or originality in the world anymore le sigh” then expect the world to marvel at Chainmail Bikini?

Use your powers for awesome. You have a large audience that you *earned* with witty, quality work in DMoTR. If you think games today are crappy, work towards making a better one. Be different; you can't swing a dead cat without hitting someone's personal site ranting about the sorry state of [hobby], why not rise above that?

It’s true that a lot of my videogame posts have been pretty sour lately. I’ve been writing lamentations on the fading hobby that is PC gaming. Part of this decline is inevitable. Consoles really came into their own over the last few years. Better graphics, HDTV, internet connectivity, and other improvements have eliminated most of the advantages of the PC platform. Developers prefer consoles because of the fixed hardware, standardized controls, and low piracy. This has formed a positive feedback loop: More developers making more console games has sold more consoles, making them even more attractive for developers.

The shift of videogames from the PC to consoles is sad for those of us who prefer PC gaming, but there isn’t much to be done about it. Yeah, I’m a betamax user in 1986. It’s sad to see trends go against me, but that’s not what’s making me mad.

What is making me mad are the publishers, not for abandoning the platform, but for polluting it and hastening its fall. I’m not upset that there aren’t any games I want to play, I’m annoyed that there are games I’d play, but they are saddled with DRM, riddled with bugs, and demand cutting-edge graphics hardware to deliver stone-age gameplay. We don’t really need better games. We just need them to stop sabotaging the ones they give us. Lack of innovation is a bit of a bummer, but lack of quality and contempt for the customer are the real villains.

On top of all of this, game “journalists” are AWOL on this stuff. The major gaming press doesn’t get near these issues. So, my constant hammering away on the BioShock DRM fiasco is almost an attempt to make up for their silence. Somebody has to say something. To a certain extent I have used my “powers” – such as they are – for good. I let people know what the review of BioShock in PC Gamer didn’t bother to tell them: The game is broken, annoying, and 2KGames can’t decide if it wants to react with scorn or apathy towards frustrated customers. I’m helping people make a slightly more informed buying decision, which is worth something.

As for me making a game…

Maybe.

I’ve given this sort of thing a lot of thought. The major hurdle is that I’m not a leader or manager. I’m not the right guy to gather up a squad of creative types and Make Something Happen. I’m an engineer, not a foreman. I’m wise enough to know this. We’ve all seen projects where somebody with big dreams and miniscule management skills has tried to change the world, and it’s usually a train wreck. Daikatana is a notorious example. John Romero is not an idiot. He’s most likely not a bad programmer. He is a rotten manager, and when he took up the mantle of leader, he bit off orders of magnitude more than he could chew. The result is a game that lost staggering amounts of money and served as a universal punchline in the industry for years.

I’m also not very well-off, and even a “no budget” indie game needs a little cash, so I’m really not the guy for this particular quest. (I’m not complaining. I’ve made deliberate decisions that led me to this spot in life and I’m not crying about not making “enough” money. I’m just saying I don’t have the reserves to start a company. Not even a small unofficial one. Nominal fame is nice, but it doesn’t keep the electricity on.)

Sure, I have ideas for games, but the sad truth is that game ideas are so common as to be nearly bereft of value. Everyone has an idea for a game. Even when you bring a whole bunch of programmers and artists together to make a game, each of them is most likely nurturing an idea for some other game in the back of their mind while they toil away at yours.

So game concepts are nothing new and – as painful as it is to realize – nothing special. It’s easy to come up with a game. It’s harder to come up with fun, balanced gameplay mechanics. It’s harder still to find a group of talented people who can get behind your vision. And it’s damn near impossible to get funding for the thing. So, getting an “idea” is the easiest step in a long process fraught with peril. Having an idea for a game is Frodo thinking about leaving The Shire. Making a game is getting your butt up the side of Mt. Doom and destroying the One Ring in time for the planned release date.

I’ll admit now that I’ve written design docs for games. I’ve sketched out stories, gameplay mechanics, labor requirements, character designs, and technology requirements. They’re all sitting in text files, unused, because there’s nothing to be done with them. I can’t put them to use, and anyone worth their salt as a developer is most likely busy with a current project and thinking about the next. Only the thinnest shreds of self-respect keep me from just unloading them here on the site.

I’m still looking for opportunities. Maybe someday I’ll find a way into the industry that doesn’t require living in Southern California or working for a huge, publisher-driven company. Maybe I’ll come up with something compelling that I can tackle on my own. I don’t know. My love for games and my fondness for tinkering with technology and gameplay mechanics drive me to want to get involved. At the same time, I’d rather sit on the sidelines than get involved in some half-assed way.

 


 

New Site Theme

By Shamus Posted Thursday Oct 4, 2007

Filed under: Projects 133 comments

Some people have already begun commenting, so I thought I’d start a proper post so we can have all the comments in one place.

As I’m sure you’ve noticed, I’m working on a new site theme. The old one was (I think) very good looking but I’m weary of the thing now. I’m still working on this one. I might chuck it and start over. I might give it a new paint job. I’m not sure just yet, but I know we’re due for a redesign.

Feedback welcome.

Later: Okay, based on feedback so far it looks like this design is:

  • Too colorful.
  • Not colorful enough
  • Too businesslike.
  • Too childish.
  • Too clutterd.
  • Too barren and stark.

It’s perfect!

I kid. Please don’t stop with feedback. I’m gathering it all up, and I’ll decide what I’m going to do once I see what the major problems are.

 


 

Kinetic Assist Bike

By Shamus Posted Wednesday Oct 3, 2007

Filed under: Links 43 comments

Take a couple of sine waves of differing wavelength and amplitude. Now combine them. The resulting waveform is going to be a lot like your average road in western Pennsylvania, which is any shape but flat. The only time you’re not ascending or descending is when you’re at a standstill. This is where I learned to ride a bike.

biker_humility.jpg
Anyone traveling under their own locomotive power in this sort of setting will quickly come to appreciate just how much energy is wasted getting around like this. When I would hit a gentle downhill I’d think how nice it would be if my efforts could be somehow stored for later (for the inevitable upcoming hill) instead of increasing my speed now. When I’d hit a steep downhill I’d have to do the most painful thing of all, which is throw away some of my hard-earned potential energy by using the brake. When I hit an uphill I’d think about all the effort I just threw away, and wish I could recover it somehow.

I had this in mind when I wrote this chapter of my book, where the protagonist rides around in a futuristic “kinetic bike” that is able to capture some of the energy normally lost when using the brake or when over-pedaling, and release it later when the landscape turns against the rider.

The other day a reader sent me a link to this. A bit pricey, but facinating. They claim it can go 62 miles on a single charge without the rider pedaling, but I’m sure those are flatland numbers. I’ll bet you’d be lucky to get 20 miles out of it here in sine wave country. Still, you can supplement that with your own contribution, and it looks like it still works as a fully functional bike even when the batteries are depleted.

Just outstanding.

Still no flying cars, though.

 


 

Chainmail Bikini: Controversy!

By Shamus Posted Tuesday Oct 2, 2007

Filed under: Rants 190 comments

Chainmail Bikini is now on strip #8. We’ve just finished introducing Marcus’ character, and as part of that introduction one of the other characters forcefully groped “her”. If you don’t know what I’m talking about you’ll just have to read it or skip this. Continue reading ⟩⟩ “Chainmail Bikini: Controversy!”

 


 

Color Jack: IE vs. Firefox

By Shamus Posted Tuesday Oct 2, 2007

Filed under: Links 19 comments

First off, Color Jack is a cool little tool, and fun to manipulate. It’s for anyone who’s ever wondered, “what colors would look good with this?”

Now, when I try it in Firefox is works fine. Just slide the points around and they do their thing. In Internet Explorer, the program runs with an agonizing slowness. You’d think that color sphere was comprised of 10,000 bump-mapped self-shadowing polygons. It gets about a frame a second. How can it possibly be that slow?

Very odd.

 


 

Freedom vs. Story

By Shamus Posted Monday Oct 1, 2007

Filed under: Game Design 48 comments

Rampant Coyote followed up to my earlier posts on this subject. Mr. Halbert had more thoughts on this as well. (And while I’m thinking about it: I check Technorati for incoming links. Technorati is sometimes capricious and unpredictable. As always, if you have a response post on your blog feel free to throw a link in the comments.)

I do notice that two of the big items on everyone’s list of things computer RPG’s should have are:

  1. It must give the player lots of freedom to make their own choices.
  2. It must have a great story.

But that’s not so much a pair of features as a tradeoff. Continue reading ⟩⟩ “Freedom vs. Story”

 


 

Dice Stacking

By Shamus Posted Monday Oct 1, 2007

Filed under: Movies 35 comments

I am continually amazed by the absurd and useless things people learn to do. There seem to be entire hobbies and skill sets that have no other purpose outside of making amusing YouTube videos. See also: Cup stacking.

How long does it take to lean to do something like this, as compared to (say) learning to Tap Dance or play the Violin?

Still, I gotta hand it to them: That is really amazing. It didn’t even look possible for the first few seconds. At first I thought it was a magic trick.

Amazing.