How to Make a Woman

By Shamus Posted Saturday Dec 23, 2006

Filed under: Projects 12 comments

Deoxy brought up a very interesting point in my post about Girl Games, suggesting that the large bust size of videogame women is to make them more clearly regognizable as women. This reminded me of the time I had my own run-in with making female characters.

Back in 1999, my company wanted a new set of 3d male and female characters. For various reasons, the job fell to me even though I’d never done that sort of thing before, and I wasn’t really sure how it was done. I was part of the art team, but I have no art training and no real artistic talent. My skill was in writing tools and coming up with new ways of making old stuff so that it was smaller or faster to render. If you had a 30 polygon tree that looked terrible, and you wanted to cut it down to 15 polys and at the same time make it look better, download faster, and use less textures, I was the guy. If you wanted a realistic car or a gothic building: Well, I could do it, but it would be lackluster and sort of sterile.

But time was short and we needed those male & female figures. The job needed doing. I jumped in, learning as I went.

Stating with a blank slate, building from nothing, I managed to make a pretty good male. Starting a whole new mesh from scratch takes a lot of time, so to speed things up I started my female with the already-completed male. I planned to just modify it until I had a female. I made her more slender. I made her hips curve out. I made her legs thinner. I added breasts. I changed the shape of the face. When all of this was done it looked like a man in drag. An ugly man.

I figured it was the head, so I made a whole new head and put long hair on it. By itself, the head looked pretty good (by 1999 standards) but once I put it onto the body it again looked like a man. Maybe a trans-sexual, at best – but it certainly didn’t look anything like a biological woman. (EDIT: I apologize if this offends any trans-gender people. I’m just trying to hang all of this on familiar terms because we don’t really have good words to describe degrees of femininity.)

My eye was telling me it was wrong, but not WHAT was wrong. It just looked too “butch”. I made the breasts bigger, the hips more curvy, the arms and legs and neck more slender. By the time I was done my “woman” was an anorexic with a gigantic chest and she still looked like a man. I tried putting clothes on her – which helped -but I couldn’t get rid of the “mannish” look.

Time ran out and in the end I just covered the shortcomings with clothing. Later – after I was out of crunch mode – I went out and got some books on anatomy and tried to figure out where I went wrong. I learned what most artists learn on day one of art class: Male and female proportions are very, very different. The most major change – and the one that was tripping me up – was that the ratio of torso to overall body height is different. Once I corrected that, My “man in drag” female transformed into a woman. Then I did what I should have done at the beginning, which was toss the male mesh and start over. My next generation of characters looked much better, and would have been passable in your mid-range 3d games of the time.

Still, I’m glad I’m a full-time coder now. The 3d modeling was fun, but in a lot of ways I was Michael Jordan playing baseball.

LATER: Upon reflection, the Jordan comment sounds a little prideful. Just to be clear: I’m not suggesting I’m the Michael Jordan of coding, I’m just saying I wasn’t using my primary skills.

 


 

Hat Tip

By Shamus Posted Saturday Dec 23, 2006

Filed under: Links 3 comments

I just want to give another public thanks to Pixy Misa, who was nice enough to let me put the DM of the Rings comics onto his site. It was really nice to make #43 and not agonize over size. It was great to not have to balance the JPG slider between “Looks Like Crap” and “Die Bandwidth Die!”. I just made the comic and put it up, just like in the good old days.

All comics are now being leeched delivered from shamusyoung.mu.nu.

 


 

DM of the Rings XLIII:
Rail-Rodian

By Shamus Posted Friday Dec 22, 2006

Filed under: DM of the Rings 33 comments

Stubby. Frodo is a stupid name. I wish I was a Rodian.

When railroading players, ALWAYS have a backup plan in case they derail the plot. By tradition this backup plan is, “Put players back on rails.”

 


 

Session 12, Part 2

By Shamus Posted Thursday Dec 21, 2006

Filed under: D&D Campaign 24 comments

The players hear the voice of Fiore. It is a very quiet (they can’t even tell if it is truly audible or simply in their minds) but it is also potent. It is a cold, feminine voice.

What or who is Fiore? Is “she” really the spirit of a mountain? The spirit of a people who were genocided long ago? A demigod who abides within a mountain? Some ancient ghost or spirit?

This was left for the players (and, by extension, the readers) to ponder.

The conversation with her went on for a while. The players worked out that yes, this really is the Fiore of old. Yes, she was imprisoned by the Dwarves. Yes, she created the curse. Yes, this box is a prison for her spirit which blocks all of her supernatural power. Her power only extends far enough to fill this room with grass (which she sort of can’t help, actually) and allow her to “speak” to anyone within a few feet of the box.

Finally, Fiore asks if they have come to free her. The players were just looking for answers, really. They are not sure what to do. Then one of them (Eomer or Skeeve) asks if the box could contain the spirit of Mordan.

Fiore thinks it can. The players never question this, which I would have if I were in their shoes. I’d expect an imprisoned being of incredible power to be willing to give me just about any story to get me to open the box.

They deliberate for a while, but the solution seems too perfect to really consider walking away. They agree to free Fiore.

Continue reading ⟩⟩ “Session 12, Part 2”

 


 

Roll for Infinity

By Shamus Posted Thursday Dec 21, 2006

Filed under: Tabletop Games 24 comments

d12.jpg
So it turns out the universe is a dodecahedron with 12 pentagonal faces? I knew there was a reason I’ve always loved the oft-overlooked 12-sided die.

The idea is that the universe “wraps”, so if you were to “exit” a face of the polyhedron you would enter the opposite face, but rotated 36o. Okay, that’s really hard to picture.

What I’ve read of the original article doesn’t explain what happens with gravity. I can’t picture it. (Keeping in mind that these “faces” are no more meaningful for the laws of physics than the boundaries on a map: They are there so people can keep track of space.) An object in the middle will exert gravitational force (miniscule) on itself, from twelve directions at once.

Bah. I keep trying to build some sort of mental model to play with but I can’t hack it.

Ah well. I’m just glad the universe isn’t a d4 or a d6.

 


 

Galactic Civilizations 2

By Shamus Posted Wednesday Dec 20, 2006

Filed under: Game Reviews 21 comments

Galactic Civilizations 2, which I’ve written about before, is up for strategy game of the year over at Gamespot. (Based on member votes.) Man, it would be really great if GC2 won. The game is tremendous, fun, stable, cheap, free of DRM and copy-protection annoyances, and now has a couple of free bonus downloads available that add even more to the game. But, the game is turn-based, which makes it sort of niche. The kids want to play the latest Warcraft “Battle for three resources clickfest” remix, not granddad’s turn-based strategy game.

Gamespot makes no sense. They have console games and PC games lumped together. These are very different audiences, of very different sizes, and putting them together is odd. They have real-time strategy and turn-based strategy lumped together as well, which is also kind of odd.

What you end up with is a situation where what game wins depends far more on the demographics of the members than on the merits of the game itself.

But all of this is just preemptive sour grapes. I haven’t even played any of the other games in the running. I played enough RTS to last me a lifetime back when Starcraft ruled the Earth, and the newer games don’t give me a compelling reason to revisit the genre. GC2 has a disappointing 11% of the vote. There are five games in the running, which suggests that GC2 is kind of… not winning.

Dang kids.

 


 

Problems: Resolution

By Shamus Posted Wednesday Dec 20, 2006

Filed under: Random 6 comments

As a follow up to the lamentations of the last few days

Son: Feeling better! Nice to see the little guy bright-eyed again.

Bandwidth Issues: Fixed! A friend has nicely allowed me to put my images on his server. More on this once the move is complete. Everyone thank Pixy Misa.

Funeral: I don’t want to say too much here. This is one of those things that needs 500 words or none. My wife attended the funeral.

Work: I can see the finish line on this project. Assuming I don’t do anything stupid, (like, write buggy software) I should have a nice, quiet holiday.