Merry and Pippin were about the most underused characters in this campaign. I imagine the two of them sat on the couch playing XBox, and if they were needed for anything they would shout their actions over their shoulder without looking away from the TV. Now that I’ve come to this point, it would have been nice to have a gag where (during some tense or serious moment) the two of them were playing something like Halo 2 and their chatter was distracting the roleplaying. Ah well. Maybe I’ll go back and add it once the story is over.
Two minutes of fun at the expense of a badly-run theme park.
A stream-of-gameplay review of Dead Island. This game is a cavalcade of bugs and bad design choices.
The Best of 2014
My picks for what was important, awesome, or worth talking about in 2014.
There are two major schools of thought about how you should write software. Here's what they are and why people argue about it.
This Scene Breaks a Character
Small changes to the animations can have a huge impact on how the audience interprets a scene.