Characters come and go, but the relative success of a campaign story can be judged by the number of players who are willing to see it through to the end.
A stream-of-gameplay review of Dead Island. This game is a cavalcade of bugs and bad design choices.
Shamus Plays LOTRO
As someone who loves Tolkein lore and despises silly MMO quests, this game left me deeply conflicted.
There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.
Starcraft 2: Rush Analysis
I write a program to simulate different strategies in Starcraft 2, to see how they compare.
Silent Hill Turbo HD II
I was trying to make fun of how Silent Hill had lost its way but I ended up making fun of fighting games. Whatever.