DM of the Rings Remaster XXIII: Happy Halloween
I’m getting a EKG and heart monitor put on for my usual writing day this week. Nothing too serious, but it’s out of the way and I won’t be home till late.
I’m currently binge-playing Tears of the Kingdom, maybe even have some words about it to write eventually here? There’s a particular series of quests driving me nuts, that feels article worthy. Bad quests feel way, way worse when the rest of the game is a masterpiece.

– Shamus, Friday Oct 27, 2006
Continue reading 〉〉 “DM of the Rings Remaster XXII: Are We There Yet?”
The year is 2007, and Lorretta is gone. Kelly and Michael are devastated, as is Logan, although him with much less understanding of what’s happened, only that grandma is gone.
Lorretta has left Kelly and Michael the house in her will, as well as half of what she had saved. Kelly’s older sister got the other half, and Lorretta’s car.
At first, who got what doesn’t seem to matter that much, in the midst of grief and funeral arrangements. Kelly and Michael aren’t celebrating getting the house, they knew that was Lorretta’s plan and it makes plenty of sense to them; they’ve been living in it for the last seven years.
Kelly’s sister, Jen, though? She doesn’t feel like it’s so fair.
Continue reading 〉〉 “Sims 4 Overthinking: Jentle Disagreement”

– Shamus, Wednesday Oct 25, 2006
Continue reading 〉〉 “DM of the Rings Remaster XXI: The Epic Sounds of Battle”
It’s now 2006, Lorretta is 61, Logan is five. Kelly and Michael are married, and Lorretta has cancer.
The few weeks after the concerning diagnosis are a blur. The doctors at the ER are worried it’s progressed due to her symptoms, but the specialist she’s sent to is really optimistic it’s not. The nurse doing her blood draw helpfully mentions she has an uncle who recently died of cancer, but one of Lorretta’s colleagues at the library has herself been cancer-free for twenty years. Everyone has something different to say, and none of it is collaborated in any way because none of these people know each other. If Lorretta wasn’t under an over-abundance of stress and worry, she’d be understanding about that, but as it is she wishes these idiots could have a group call and get their stories straight.
Continue reading 〉〉 “Sims 4 Overthinking: Ice Cream and Noodles”
The true story of three strange days in 1989, when the last months of my adolescence ran out and the first few sparks of adulthood appeared.
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An attempt to make a good looking cityscape with nothing but simple tricks and a few rectangles of light.
A video Let's Play series I collaborated on from 2009 to 2017.
This is a horrible narrative that undermines the hobby through crass stereotypes. The hobby is vast, gamers come from all walks of life, and you shouldn't judge ANY group by its worst members.
WAY back in 2005, I wrote about a D&D campaign I was running. The campaign is still there, in the bottom-most strata of the archives.
This is why shopping for graphics cards is so stupid and miserable.
I wanted to take the file format of a late 90s shooter and read it in modern-day Unity. This is the result.
A videogame that judges its audience, criticizes its genre, and hates its premise. How did this thing get made?
Why spend millions on visuals that are just a distraction from the REAL game of hotbar-watching?