Never provide a dungeon without treasure. The longer they search and find nothing, the more your players will be convinced that the treasure is bountiful and exceptionally well-hidden. If left unchecked, they will eventually dismantle and excavate the entire site in their search for loot.
– Shamus, Friday Oct 20, 2006
My DM conquers this by having us do quests as some kingdoms’ ‘official quest doers’. We do the puzzles and get through the challenges, and always make gold no matter what we find in the dungeon/house/inn/abandoned village/whale’s stomach. We just report back and get paid for our time, and sent off to the official magic item store to pick out our own loot. We get paid enough we don’t feel the need to rip apart the map (although we’re still D&D players, we still take the loot offered along the way).
So…I guess what I’m saying is, let your players unionize?
Silent Hill 2 Plot Analysis
A long-form analysis on one of the greatest horror games ever made.
Resident Evil 4
Who is this imbecile and why is he wandering around Europe unsupervised?
A game I love. It has a solid main story and a couple of really obnoxious, cringy, incoherent side-plots in it. What happened here?
Skylines of the Future
Cities: Skylines is bound to have a sequel sooner or later. Where can this series go next, and what changes would I like to see?
Shamus Plays LOTRO
As someone who loves Tolkein lore and despises silly MMO quests, this game left me deeply conflicted.