id Software Coding Style
When the source code for Doom 3 was released, we got a look at some of the style conventions used by the developers. Here I analyze this style and explain what it all means.
The Disappointment Engine
No Man's Sky is a game seemingly engineered to create a cycle of anticipation and disappointment.
Good Robot Dev Blog
An ongoing series where I work on making a 2D action game from scratch.
The Plot-Driven Door
You know how videogames sometimes do that thing where it's preposterously hard to go through a simple door? This one is really bad.
Grand Theft Railroad
Grand Theft Auto is a lousy, cheating jerk of a game.