SOMA EP4: Deputy Unweld

By Shamus Posted Wednesday Mar 30, 2016

Filed under: Spoiler Warning 38 comments


Link (YouTube)

I just played through this bit of the game a couple of days ago, and I ran into the same problem I had on my first trip through the game: The normal guidance markers don’t provide enough guidance. The common thing for players is to walk toward the nearest light. But here, doing so can send you into the loop. I found I had to leave the circuit of lights and wander off into the darkness at just the right point to find the next marker on the otherwise invisible trail.

I still don’t have a clear map in my head, but from watching this episode it looks like you need to go towards a RED LIGHT, after the game has taught you that red lights = danger.

As promised, here is a link to TRAINS WITH A ZEE.

 


 

Mumblo Drama: Spoiler Warning Edition

By Shamus Posted Wednesday Mar 30, 2016

Filed under: Diecast 170 comments


EDIT: Okay. That’s enough of this. Topic closed.

For me, it's always like this.
For me, it's always like this.

Last week there was a bit of controversy on Spoiler Warning. If you don’t watch the show or don’t read the comments then you probably won’t have the context for this. Basically, Mumbles made some jokes about torturing robots, some other people objected, and then Mumbles recorded this:

During the show, when she said she was sick of the female coach character, it hit on something I’d been thinking about for weeks, which was the series of design decisions that led to this trope. So as she commented on it, I reflexively went, “Oh, here’s a segue into that thing I’ve been thinking about!” So then I tried to talk about it on the spot, and halfway into it I realized it was too big and complicated to cover on the showThis actually happens pretty often. I should rename my column, “Random Shit That Didn’t Fit on Spoiler Warning.”. I ended up turning it into my weekly column. But then that dumped even more aggro on Mumbles. (Sorry Mumbles.)

Hopefully this clears everything up and puts the controversy to rest. This is supposed to be fun.

 


 

Ruts vs. Battlespire CH3: Disco Fever

By Rutskarn Posted Wednesday Mar 30, 2016

Filed under: Lets Play 33 comments

Last week we learned something very important about the Battlespire: it’s going to kill us a lot.

Time to take inventory. Things we got:

  1. Note that doesn’t tell us anything
  2. Sigils that don’t do anything
  3. Bags that hold
    1. Bags that hold
      1. Bags that hold
        1. Bags that hold
          1. Javelins we can’t use

Things we don’t got:

  1. Pants
  2. Slacks
  3. Trousers
  4. Hose
  5. Leggings
  6. Crotchgard(tm)

Continue reading ⟩⟩ “Ruts vs. Battlespire CH3: Disco Fever”

 


 

Good Robot Hangout: It’s OVER!

By Shamus Posted Tuesday Mar 29, 2016

Filed under: Good Robot 29 comments

We are streaming Good Robot. Come watch Josh play the game, and ask questions of the development team. It’ll be fun. And also terrifying, if you’re one of the developers.

EDIT: Thanks to everyone who watched!

 


 

Experienced Points: On The Sketchy Woman Character

By Shamus Posted Monday Mar 28, 2016

Filed under: Column 192 comments

My column this week is a tangent on the topic that Mumbles brought up on Spoiler Warning last week, about how she’s sick of the bossy female coach character archetype. I can relate. I’m not tired of the female coach, but I am sick of the Aiden Pearce brand of protagonist, and I get how irritating it is when developers stick to that one trope that really gets on your nerves.

And while I didn’t say so in the column, I think this is a point worth making:

I know I’m always grumbling about male protagonists and male characters and ranting about how developers need to get out of this rut, but Firewatch showed me that I can still enjoy a male lead character, as long as he’s written properly. I’m not sick of male leads, I’m sick of shitty male leads. Or as I’ve come to think of them: Ubisoft MenThis is NOT to suggest that Ubisoft is the only publisher guilty of this. They just have the ones that get on my nerves the most.. You know the type: Growling badasses with no emotional vulnerabilities, no sense of levity, and central motivation built around vengeance or aggression.

I used to be fine with these guys. I’m not sure what’s changed:

  1. Age? Maybe because I’m older now, I’m interested in more texture and nuance and less raw id.
  2. Fatigue? Maybe after 30 years, I’m in the mood for something different.
  3. Dissonance? As games become more cinematic, maybe their shallow leads are looking more and more out of place. DOOM Guy was fine in DOOM, but DOOM Guy in a 2015 game with cutscenes and dialog and a supporting cast is another thing entirely.

Then again, sometimes it works. As much as I whine about these guys, I really loved William “B.J.” Blazkowicz in the recent Wolfenstein games. I’m still trying to figure out why he works for me and (say) Jason Brody doesn’t.

Also, be sure to read my disclaimer on the Escapist before you go and make a mess in the comments. I love to talk about game design decisions like this, but I’d really rather this didn’t veer off into gender politics.

 


 

Diecast #146: Zack Snyder v Superman, Daredevil, D&D

By Shamus Posted Monday Mar 28, 2016

Filed under: Diecast 135 comments



Hosts: Josh, Rutskarn, Shamus, Campster.
Episode edited by Issac.

If the show auto-plays for you, please consult this post for details. In short, it’s a bug in the latest Firefox, I can’t fix it, but it should be patched soon. (And maybe the patch is up already.)

00:01:30 Zack Snyder: “The Force Awakens Killed More Civilians Than Man of Steel”

Dude, that shirt is in shockingly poor taste
Dude, that shirt is in shockingly poor taste.

Above is the quote that got all the attention in the original WSJ article, but for me THIS quote is the one that really raised my eyebrows:

“I was surprised with the fervency of the defense of the concept of Superman. I feel like they were taking it personally that I was trying to grow up their character.”

If that comment was supposed to smooth things out, I think it… didn’t.

00:20:55 Daredevil

Like I said in the show, this is on my to-watch list as soon as this Good Robot business is over.

31:30 Rutskarn’s Tales of D&D Tomfoolery.

Also contains japery and shenanigans.

 


 

Hangout March 29: Good Robot

By Shamus Posted Sunday Mar 27, 2016

Filed under: Notices 13 comments

This Tuesday night, Josh and I (and maybe some of the Good Robot development team) will be streaming Good Robot. If you want to see the game in action, ask questions, or just get on Josh’s nerves, then this is a great opportunity to do so.

The stream begins at 11:59pm GMT.

As always, the stream will appear at twitch.tv/spoilerwarningshow when the time comes.

Only Bad Robots would miss this one.