Dishonored DLC – Brigmore Witches EP1: Day at the Office

By Shamus Posted Wednesday Mar 15, 2017

Filed under: Spoiler Warning 17 comments


Link (YouTube)

The Omar! I couldn’t remember the name of the blue-suit guys from Invisible War during the show, but that’s only because their name was dumb. It’s the Omar.

I’ve apparently forgotten 99% of my Dishonored playthrough (and watching the subsequent Spoiler Warning one) but I guess I remember the prison level really well.

I hadn’t noticed the similarities, but Chris is right: The world of Dishonored maps really well to Thief in a lot of ways. Daud’s assassins are a secretive group of stealthy manipulators like the Keepers. The Overseers seem to be majoring in fanatical religious authoritarian governance and minoring in steamworks technology, just like Thief’s Hammerites. Delilah has kind of this Pagan thing going on with her nature magic. Our lead character skulks around in the shadows knocking guys out. (Or shanking them, if he’s rubbish.)

Then again, this might be a byproduct of the setting. Once you create a world that’s just entering the industrial revolution, it’s pretty hard to NOT depict a tug of war between technology and nature, religion and freedom, rich and poor. These were all hallmarks of the Victorian Era and were a natural part of a society going through rapid change due to technology. A quasi-Victorian setting without pervasive class warfare might feel kind of toothless and inauthentic.

Sure, you CAN make up a world where this isn’t the case. But you’d need to spend a little more time and exposition on worldbuilding. If you’re just using the setting for aesthetic reasons, then there’s no reason mess with expectations. Throw in a few hints of religious fanatics, poverty, and civil unrest, and the user can extrapolate the rest of the world from the standard set of tropes.

 


 

Nan o’ War CH3: A Wimple Plan

By Rutskarn Posted Tuesday Mar 14, 2017

Filed under: Lets Play 76 comments

I know that the tone most videogames shoot for is “bombastic hyperslime,” but every now and again it’s nice to play games grounded in the sublime mundanity of everyday experiences. Let’s consider an example:

So I have to dress up as a nun and shoot a guy, and everything I said before was wrong, and let’s freaking do this.

Continue reading ⟩⟩ “Nan o’ War CH3: A Wimple Plan”

 


 

Pseudoku: Tool Chain

By Shamus Posted Tuesday Mar 14, 2017

Filed under: Programming 75 comments

Last week I did an informal poll to see how many people could run the game. The failure rate hovered around 4%, which is pretty bad. Bad enough that I don’t think it would be a good idea to put the game up for sale. If 1,000 people bought it, I’d end up with 40 people who paid for a game that didn’t work. And when they emailed me asking for help, I wouldn’t be able to do anything but shrug.

In the old days, Windows would give you quasi-helpful error messages like, “Unable to load foo.dll”. It wouldn’t tell you why. Is foo.dll missing? Or corrupted? Or does it depend on some other thing that the user doesn’t have? Is it for a newer / older version of Windows? You don’t know. But at least you know the problem is with foo.dll, so when the user sends you the bug report you know where to look.

But these newer versions of Windows don’t like to confuse the peasants with things like information, and so now Windows spits out a generic “This program can’t do the thing.” message. Great. Now the user enters the useless error message into Google and gets back a million different possible causes. They don’t know what the problem is or where to look. More importantly, neither does the developer.

All I know is that for some people, one of the many DLL files I depend on isn’t available. Or it is available, but it’s the wrong version. I included all the DLLs I know about with the program, but for some reason some things appear to be missing or incompatible. What I have figured out:

  1. Windows version doesn’t have anything to do with it.
  2. 32bit vs. 64bit seems to be irrelevant.

One of my problems is that I have no experience with deployment. In all the years I spent writing software professionally, I never had to package the software up for the end user. I was either writing in-house tools for myself and my colleagues, or I was adding to an existing codebase where someone else was in charge of deployment. (Also, most of my professional work was a decade ago, and I think deployment has gotten more complex since then.)

Let’s look at the parts of this game…

Continue reading ⟩⟩ “Pseudoku: Tool Chain”

 


 

Diecast #191: Horizon Zero Dawn, Zelda, Steam Link

By Shamus Posted Monday Mar 13, 2017

Filed under: Diecast 82 comments



Hosts: Josh, Rutskarn, Shamus, Campster and Baychel.

This is a really good time for videogames. We’ve got everyone raving about Horizon and Zelda. Later this month we’ll get Mass Effect and STRAFE. Also a major Factorio update is on the way. And it’s only March!

Show notes: Continue reading ⟩⟩ “Diecast #191: Horizon Zero Dawn, Zelda, Steam Link”

 


 

What About Andromeda?

By Shamus Posted Sunday Mar 12, 2017

Filed under: Video Games 120 comments

About once or twice a week someone messages me on Twitter, or in the comments, or sends an email to the Diecast, asking for my thoughts on the upcoming Mass Effect: Andromeda. While it’s probably clear from my lack of interest in the subject that I’m not really looking forward to the game, I guess I should tackle this topic head-on.

Continue reading ⟩⟩ “What About Andromeda?”

 


 

Dishonored DLC – Knife of Dunwall EP6: The Friendliest of Fire

By Shamus Posted Friday Mar 10, 2017

Filed under: Spoiler Warning 48 comments


Link (YouTube)

Even if you’ve been skipping this series, you might want to watch the first ten minutes or so to see the friendly fire incident. It’s one of those wonderful, idiotic moments we couldn’t possibly plan for.

I’m actually surprised at just how much of this game I’ve forgotten. I haven’t really thought about Dishonored since I played it in 2012, and apparently it didn’t leave much of an impression on me. I remember liking it at the time, but I’ve forgotten most of the characters, the missions, most of the locations, and a lot of the powers.

In any case, that was pretty fun. Next week we’ll be covering the final DLC, Brigmore Witches.

 


 

Game of Thrones Griping 6: The Dead Wedding

By Bob Case Posted Friday Mar 10, 2017

Filed under: Game of Thrones 80 comments

This series analyzes the show, but sometimes references the books as well. If you read it, expect spoilers for both.

I’m back!

Last week’s post didn’t go up because my laptop died late on Thursday night, but now I’m here again, with bells on. Two weeks ago I made plans to explain how the death of Roose Bolton was emblematic (to me at least) of the show’s decline. To do that, I’m going to take the way-back machine all the way to the halycon days of 2013, when dinosaurs still roamed the earth.

The Dead Wedding

I don’t think it’s an exaggeration to say that the Red Wedding was a watershed moment for Game of Thrones. Even if later episodes and later seasons eventually eclipsed it in ratings, I’m not sure the show has since equaled the amount of buzz the Red Wedding generated. It’s the sort of moment TV executives dream of: millions of mouths gathering around millions of (virtual or otherwise) water coolers, boosting their Q rating into the brand attachment green zone, or whatever sorts of things TV executives say.

And I have to admit, they earned it. The Rains of Castamere was, in fact, a unique moment in television. For one thing, it required the tacit collusion of thousands of book readers not to blow the game ahead of schedule, which I was a little surprised to see it mostly got.It was a teeth-grinding moment every time a book reader got too cheeky with their hint-dropping. Second, it asked for an expert control of tone on the show’s part. The audience has to have a growing sense of unease without suspecting the true extent of the danger. That unease has to steadily grow, then be at least briefly and carefully deflated before the hammer drops.

Since the last episode of MBTSAAFGOTGSMrBtongue’s Scrupulously Accurate and Fair Game of Thrones Griping Spectacular established me as a show!Bolton fanboy, you may not be surprised to learn that my favorite moment was this one:

Twenty minutes into Red Wedding and chill and he gives you this look.
Twenty minutes into Red Wedding and chill and he gives you this look.

Continue reading ⟩⟩ “Game of Thrones Griping 6: The Dead Wedding”