Even if you’ve been skipping this series, you might want to watch the first ten minutes or so to see the friendly fire incident. It’s one of those wonderful, idiotic moments we couldn’t possibly plan for.
I’m actually surprised at just how much of this game I’ve forgotten. I haven’t really thought about Dishonored since I played it in 2012, and apparently it didn’t leave much of an impression on me. I remember liking it at the time, but I’ve forgotten most of the characters, the missions, most of the locations, and a lot of the powers.
In any case, that was pretty fun. Next week we’ll be covering the final DLC, Brigmore Witches.
A programming project where I set out to make a gigantic and complex world from simple data.
The Gameplay is the Story
Some advice to game developers on how to stop ruining good stories with bad cutscenes.
This is Why We Can’t Have Short Criticism
Here's how this site grew from short essays to novel-length quasi-analytical retrospectives.
What Does a Robot Want?
No, self-aware robots aren't going to turn on us, Skynet-style. Not unless we designed them to.
The Best of 2014
My picks for what was important, awesome, or worth talking about in 2014.