In Defense of Anthem

By Shamus Posted Wednesday Mar 6, 2019

Filed under: Column 81 comments

It just figures. Every once in a long while I try to be nice. Sometimes it’s good to set aside the negativity and criticism and deliberately acknowledge the good parts of a game. So that’s what I did in my column this week when I made the case that Anthem has some really good qualities.

Right after I turned that column in, three things happened:

  1. Friday: I suddenly lost all interest in the game. I was there on Friday night, ready to settle in for some weekend gaming. Suddenly I realized I no longer cared. Yeah, the robot suits are cool and getting around is fun, but I can’t bear the thought of sitting through all those loading screens so I can slowly chip away at those massive health barsNot to mention the shields, which sometimes magically refill just before you finish the mook off. for an hour. Just the thought of it is wearying.
  2. Saturday: I read the news that Anthem can crash your console. I’m on PC so it doesn’t apply to me, but it’s still mortifying to have THAT news story sitting right next to my praise for Anthem.
  3. Sunday: I saw the story about the streamer who got banned from Anthem, for life, for basically opening too many treasure chests. Keep in mind that this is an online-only game. They’ve got this guy’s sixty bucks, and they took away the product they “sold” him. Even if he was “exploiting” the game (he totally wasn’t) that’s still crazy. Exploiting drop rates in a pretend world is nothing compared to, you know, stealing from people in real life. This game doesn’t even have any sort of trading with other players! Even if he had been outright hacking, nothing he did impacted anyone else. The idea of banning someone for this without warning is ludicrous.

So basically, screw this game. When I finished the article I was really hoping Anthem would be allowed to live long enough to reach its full potential. At this point, I’m happy to watch the whole thing burn down and sink into the swamp. The whole “Is EA going to kill BioWare?” question is irrelevant. BioWare has been dead for a couple of years now. At this point we’re just waiting for EA to stop using the corpse to market their shitty Destiny knockoff.

By a strange coincidence, yesterday’s Mass Effect: Andromeda article had the same theme. I went in with the intention of being positive, and was then forced back into negativity by BioWare’s relentless self-sabotage.

EDIT: Apparently, the player was banned for using a glitch that let him use his ultimate ability too often? That’s slightly more understandable than banning him for opening chests, but it’s still pretty outrageous. He didn’t take anything from other players or hurt their progression in any way. At worst, he was ending fights too quickly and denying players the enjoyment of slow-grinding all those enemy health bars away. If there’s an exploit in the game, a better solution is to issue a warning to this player while waiting for the patch that will fix this exploit. Anyway, the perma-ban was changed to to a two-week suspension, which is… better. Sort of. Technically.

EDIT 2: But wait, it’s worse! A Reddit user ran some experiments and found that your trash Level 1 starting weapon is actually the best weapon in the game, able to kill foes even faster than max-level legendary weapons of the same class. Sure, the damage numbers SAY the legendary is doing more damage, but the trash weapon takes fewer shots to kill the same mook. So it’s a double fail. The weapon balance is broken, AND the damage numbers are meaningless.

At the end of my column I concluded that everything in Anthem could be fixed with patches, but now I feel compelled to abandon that claim. Yes, you could probably fix this in a patch, but it points to some major problems with the underlying design. If you just hammer out some numbers to fix this quickly, then you’ll probably wind up breaking some other part of the game. Balancing for long-term grind is hard, and if BioWare whiffed this bad on the first try then it will probably take a few iterations to figure it out. They might need to go for a major overhaul to really fix things, and they don’t have that kind of time.

Whelp, that was a waste of a hundred million bucksA random guess. Probably reasonable for six-year project at a major studio.. What’s next EA? Close the studio, or put another $100M in the ol’ slot machine? Keep trying, idiots. I’m sure another FIFA will pop out eventually. You just gotta sacrifice more money, studios, brands, and franchises.

 

 


 

Andromeda Part 20: Character Arks

By Shamus Posted Tuesday Mar 5, 2019

Filed under: Mass Effect 106 comments

The last few entries have been much too negative. Okay, most of the last 19 entries have been pretty negative. Sorry. Let’s switch things up and talk about something good. Let’s talk about…

The Ark Missions

Everything is NOT fine.
Everything is NOT fine.

We started the game on the Human ark, but there are three other arks out there: Salarian, Asari, and Turian. Like the Human ark, each of these is a ship with about 20,000 sleepers on board. All three are intercepted by the KettThe story never explains how the Kett are so magically good at finding these silent ships in the void. Then again, the story also never explains why the Kett never invade the easy-to-find settlements on the ground. Whatever., who begin doing genetic experiments on the inhabitants.

Continue reading ⟩⟩ “Andromeda Part 20: Character Arks”

 


 

Diecast #246: Handhelds, Programming, Simulations

By Shamus Posted Monday Mar 4, 2019

Filed under: Diecast 51 comments

Yes, we do spend a little time talking Anthem and Warframe. I know this is the third week in a row and this website isn’t really the core audience for looter-shooters. Hopefully you can put up with one more week of this. On the upside, we also talk some programming.

Like I said on the show, the mailbag is empty. The email address is in the header image. You know what to do.



Hosts: Paul, Shamus. Episode edited by Issac.

Show notes: Continue reading ⟩⟩ “Diecast #246: Handhelds, Programming, Simulations”

 


 

#4 No Love for the Shorties

By Shamus Posted Sunday Mar 3, 2019

Filed under: DM of the Rings 24 comments

Continue reading ⟩⟩ “#4 No Love for the Shorties”

 


 

#3 Have Heroes, Won’t Travel

By Shamus Posted Friday Mar 1, 2019

Filed under: DM of the Rings 41 comments

Continue reading ⟩⟩ “#3 Have Heroes, Won’t Travel”

 


 

Spider-Man Part 7: Mary Changed

By Shamus Posted Thursday Feb 28, 2019

Filed under: Retrospectives 117 comments

The next chapter has Peter Parker stop by the F.E.A.S.T.Food, Emergency, Aid, Shelter and Training. homeless shelter. It’s owned by a guy named Martin Li. Mr. Li funds the place and helps run it, but the real management work is done by the eternally elderly and saintly Aunt May. Mister Li is throwing a party to thank Aunt May for her years of ongoing sainthood or whatever it is she does at the FEAST center when she’s not walking on water.

Aunt May

I think there's something wrong with my graphics settings, because Aunt May's halo doesn't seem to be rendering.
I think there's something wrong with my graphics settings, because Aunt May's halo doesn't seem to be rendering.

May is an interesting character because of how unapologetically one-dimensional she is. Usually fans dislike it if a character doesn’t have any flaws. Uncomplicated characters are seen as “boring”. As characters pass from one writer to the next, there’s always the temptation to “make them more interesting” by giving them flaws and secrets and stuffing their closets full of skeletons. But Aunt May never got that treatmentACTUALLY they tried to give her a backstory where she was a super-spy back in the 60s, but that idea seems to have been dropped. I think? I hope so. The whole point of Peter Parker is that he’s just a normal kid in extraordinary circumstances, and that falls apart if you retcon him to be a member of a family of badasses.. She’s been a nice old lady since the beginning. She’s always encouraging and supporting of Peter, and she’s always telling him to do the right thing. She doesn’t have any feuds, grudges, vices, or hangups.

Aunt May works as a character despite her lack of flaws. Then again, she’s usually not treated like a full-blown character. Her status quo doesn’t change very much, she doesn’t have any long-term aspirations, and she’s not involved in interpersonal conflicts the that way Mary Jane or Flash Thompson are. She’s almost an aspect of Peter’s character. She’s the flawless mother figure for him to disappoint, while also acting as his moral center.

Continue reading ⟩⟩ “Spider-Man Part 7: Mary Changed”

 


 

Anthem Doesn’t Care About its Own Story

By Shamus Posted Wednesday Feb 27, 2019

Filed under: Column 79 comments

I know the chasm between gameplay and story divide is normally pretty wide in the AAA space, but Anthem feels like a game where these two halves are at war with each other. My column this week talks about how the Anthem gameplay casually tramples all over the story bits. I realize that the original Destiny had a similar problem, where all of the worldbuilding stuff was dumped into web pages outside the game. I realize this genre isn’t known for its storytelling, but still…

  1. Just because Bungie did it doesn’t make it okay.
  2. Why make this a story about a hero character when that goes against the gameplay? If we’re an observer and muscle for the real main characters, then just embrace that as part of the story.
  3. Isn’t this the whole point of having BioWare make one of these things? I thought the idea was to set this game apart by injecting BioWare-style storytelling into a genre where story is usually neglected, but instead we’ve injected Bungie-style story apathy into BioWare. This game doesn’t elevate the genre, it drags down the developer.

So sad.

But fine. This game is all about the gameplay and the story is for dumb nerds. Accepting that, why is the gameplay so vague about the systems? This is a game about getting loot to make the numbers go up, except the interface designer didn’t want to pollute their pristine interface with dumb boring numbers. So here are some questions I have about the mechanics of this game:

Continue reading ⟩⟩ “Anthem Doesn’t Care About its Own Story”