Sim City 4: Electric Avenue

By Shamus Posted Saturday Apr 22, 2006

Filed under: Game Reviews 18 comments

I’m playing Sim City 4, working on a small town and trying to create a close aproximation of the type of area where I live: A modest town with rural areas and some smallish farms about. Here is the main part of town:


Click for a view of the whole city, including the power supply.

All of that, plus a housing plan, plus a few farms and an industrial sector, are all supported by two wind turbines. Yeah right. This is a town of almost a thousand people, and still they are only using about 50% of the total output of these turbines.

Sim City 4 is billed as a “simulation” game, but clearly it has more in common with Neverwinter Nights and World of Warcraft. You know: fantasy games.

 


 

Thief 3: Fearsome

By Shamus Posted Friday Apr 21, 2006

Filed under: Game Reviews 41 comments

In the past I’ve made a few posts (here, here, and here) about funny or amusing moments in Thief 3. It might sound like this game is silly, but that’s only because I’m highlighting the weak spots. In truth, Thief 3 is the most frightening game I’ve ever played. I’m not kidding. This game can be truly alarming and terrifying in one or two spots.

One of the reasons for this is the nature of the game itself: You are supposed to hide from stuff. There is something primal about hiding in the shadows and trying not to move as a foe passes by. They are going to get close enough that you could reach out and touch them, and you know that discovery means death. There are foes that you cannot beat in combat. There are foes you are not intended to fight. There are undead in the game that act a lot more like the movie undead and less like the Doom-style target dummy zombies. They are tough and hungry and tend to keep getting up. Your only hope is to hide from the suckers.

This is very different from games like Resident Evil or Doom where you have to fight things. With a little meta-game thinking, most players realize that anything a game throws at you is something that you can defeat one way or another. You have one form of interaction: You shoot it. Guns make you feel safer, even if they aren’t very effective.

But there is one point in the game that really pushes the experience over the top. Suddenly, the game changes gears and throws you for a complete loop. The result is amazing.

Part of the reason this section of the game works so well is because this isn’t a horror game. It isn’t trying to scare you all the time, so when it happens you aren’t desensitized. It’s unexpected.

Spoilers follow. If you think you might play someday, don’t ruin it for yourself.
Continue reading ⟩⟩ “Thief 3: Fearsome”

 


 

Sim City 4

By Shamus Posted Friday Apr 21, 2006

Filed under: Game Reviews 16 comments

My wife and I were shopping for a new laptop the other night. (The laptop is for her. I never leave the house so I don’t know what I’d do with one.) We didn’t find one, but I did get snagged at the software rack and ended up impulse buying Sim City 4.

I’ve been meaning to get the game anyway. My former boss left our company to go work for Maxis and had a hand in the game, so I wanted to get it just because it’s cool to see the name of a friend in the credits.

Sim City 4 is very much the same as its predecessors. The problem with this series is that they pretty much nailed it with Sim City 2000, which was more than a decade ago. They perfected the formula, and now all they can do is add pixels. Nothing wrong with that, but there is nothing like buying a new game, installing it, starting it up, and then realizing you’ve already played it.

This iteration does have a few nice features that were on my own Sim City wishlist. Buildings can be built on hills. There is a nice day / night cycle. You can build different types of roads or make rolling farmlands. I’ve always wanted to make a more rural / suburbia area, and the game will at last let you do that.

But the best feature of the game is the ability to target taxes on very specific groups. You can have business and industry pay all the taxes, and give residents a free ride. Or give the poor a break and cut their taxes, thus moving the tax burden onto the rich. You can set things up to be nice and egalitarian.

Or, you can take a more sinister approach and enact an inverted progressive tax. (Would that make it a regressive tax?) Tired of cheap houses and shabby buildings? Just crank up the taxes on the poor and drive them out of town. Lower taxes on the rich and thus attract more of them. Pretty soon you’ll have a city with nothing but wealthy people and beautiful buildings. Nobody seems to really mind. (Except the poor, but they left anyhow so who cares what they think?)

If this were any sort of a realistic simulation my political career would end moments after suggesting such a policy. But it isn’t, so I’m free to tax the poor as much as I like. After all, they brought it on themselves. I certainly never told them to be poor. If they don’t like the high taxes they can get their act together and get rich like every other self-respecting citizen.

It’s a winning strategy, let me tell you.

 


 

Beware the Kawii

By Shamus Posted Thursday Apr 20, 2006

Filed under: Anime 3 comments

Don McClane has a new anime blog.

And so another perfectly respectable blogger falls in with a bunch of these “japanimation” types I keep hearing about. What a shame.

It always starts small: just a few gateway shows on the cartoon network, or maybe watching a seemingly innocent anime with a friend, “just to see what all the fuss is about”. Pretty soon they’re running one of these anime blog things, learning Japanese, calling themselves otaku, and hanging out with girls dressed up like Beldandy.

Parents: Talk to your kids about the dangers of Japanimation today.

 


 

Kino’s Journey

By Shamus Posted Thursday Apr 20, 2006

Filed under: Anime 8 comments

Kino’s Journey is a fantastic series. Kino travels from one land to another by motorcycle, visiting some very strange and unexpected towns and cities along the way. Most places she visits are more or less isolated, and only hear of other countries through travelers like Kino. Each land has different customs, technology levels, political structure, etc. To me it felt like a series of Twilight Zone episodes.


From the series review by Steven Den Beste:

Is there any underlying point to the stories, any unifying concept? Perhaps. It could be seen as an extended lesson in the law of unintended consequences. […]

H. L. Mencken said, there is always an easy solution to every human problem — neat, plausible, and wrong. That is really the theme of this series. Each place that Kino visits, there was a problem which was solved by adoption of a solution which was neat and plausible and far too simplistic. And in each case we eventually learn why the chosen solution was wrong.

Which brings me to my favorite episode of the series. In this case, it was Kino who adopted the wrong solution. But instead of pounding the point home, the story let me follow Kino through her reasoning. It used my expectations against me, and taught me early on that I shouldn’t jump to conclusions with this series. It was a bit disturbing and stayed with me for quite a while after I saw it. Single-episode spoilers follow:

Continue reading ⟩⟩ “Kino’s Journey”

 


 

Advent Children

By Shamus Posted Thursday Apr 20, 2006

Filed under: Movies 17 comments

The Steamboy disc had a nice trailer for Advent Children. Some screencaps, just for fun:


You KNOW you’re a FF otaku when you see images like this one, and you find yourself wondering which spell that is. Ultima? Flare? Hmmmm….


Hey, I didn’t know Tifa was pretty! Of course, last time I saw her she was about twelve pixels tall.


It seems that while she looks different, she interacts with others the way she always has: Via punching and kicking.


I remember that thingy.


I can’t wait to see this movie.

 


 

Dub to Sub

By Shamus Posted Wednesday Apr 19, 2006

Filed under: Nerd Culture 5 comments

A while ago I mentioned my problem of fixating on subtitles and ignoring the on-screen action. Several people made good suggestions and while watching Steamboy last night I tried to train my eyes to not be so stupid.

(Up until now I’ve been watching Sugar with my kids, and sub isn’t an option when watching with 4 and 6-year olds.)

It seems to be going well. By the end of the movie I was a lot better than when it had started. So, thanks to everyone who had helpful advice.

I still focused a bit too much on the words, but the upside is that the movie was so dense with images of pipes and vapor and valves that while I’m sure there was a lot I didn’t see, I didn’t actually miss much.