In my previous post I mentioned that for my first real job in the game my employer sent me on a mission of certain death that ended with the destruction of my first ship. After playing all weekend, I’m still stuck on this very first newbie mission*. I’ve upgraded my ship twice and upgraded many skills, and I’m no closer to success than when I first started. I’ve experimented with different ships and weapon loadouts, messed about with different defensive configurations, and even tried doing the mission at different times of the day. No matter how I play it, the enemy fighters usually take half of my shields before I can get off my first ineffectual shot.
When I arrive at the spot where I’m supposed to kill the pirates, there are two groups of ships. One is in the distance, and one is right on top of me, so that they establish a weapons lock as soon as I drop out of warp. Perhaps the distant group is my intended target, and the other is a stronger force which is there for other reasons? My ship is now strong enough that if I’m really quick and begin warping out the moment I arrive, I can escape with only minimal damage to the structure of my ship. There is one last level of ships available to me in the demo. If I train skills for four more days, and earn another couple of million dollars (about two days of steady work) then I’ll have access to the next grade of ship. Still, I’m so far outclassed that I don’t think it would be enough. In any event, I think by that time I will have spent over two and a half million bucks beating a mission with a $67,000 reward.
Welcome to the game, newbie!
Dangit, there is a reason most games are built on top of a steady upward slope of increasing challenge instead of a mild incline followed by a sheer, smooth wall. A game which has sharp upward spikes in the danger level, and which gives the player no way to appraise that danger in advance, is a game which is more or less designed to kill characters. It’s not so much a game of stats-building as a giant, Massively Multiplayer Online Russian Roulette. (MMORR)
I’m sure I could ask for help on the rookie channel and find a high-level buddy to help me take take these guys out so I can proceed with my quests. I could start another character from another part of the galaxy, where I probably won’t get this particular mission. But I shouldn’t have to resort to this sort of thing to get past newbie mission #1. Is it bad balancing? A bug? Poorly placed bad guys? I don’t really care to diagnose the problem further. The game threw me to the wolves, and I think I’ve wasted too much time on it already. I can see in the Rookie Chat that I’m not the only person to find themselves in the deep end tied to an anchor. My problem isn’t an aberration or a one-time fluke. There seems to be a steady supply of newbies being daunted by early missions.
I was hoping to get a little further so I could talk about the more in-depth aspects of the game, but that isn’t going to happen.
Here are some final thoughts:
Continue reading 〉〉 “Eve Online: Final Thoughts”
Shamus Young is a programmer, an author, and nearly a composer. He works on this site full time. If you'd like to support him, you can do so via Patreon or PayPal.