Over at Tales of the Rampant Coyote, Jay interviews Steve Taylor, president of the indie game company Wahoo Studios. I find this peek into the inner workings of indie companies to be pretty interesting.
I should note that I’m a developer for a small company myself. I suppose it would qualify as indie, although it’s a little different and doesn’t really fit the “game house” mold. We have a continually developing product, as opposed to making a whole new game every 18 months like most other developers do. So, I’m always eager for chances to peek in the windows of real game companies and see what makes them tick. I suppose I’m living vicariously.
The interview is pretty long, and covers a host of subjects from where games come from to what the bosses play when they need to scratch their gaming itch.
Programming Language for Games
Game developer Jon Blow is making a programming language just for games. Why is he doing this, and what will it mean for game development?
Top 64 Videogames
Lists of 'best games ever' are dumb and annoying. But like a self-loathing hipster I made one anyway.
Push the Button!
Scenes from Half-Life 2:Episode 2, showing Gordon Freeman being a jerk.
In Defense of Crunch
Crunch-mode game development isn't good, but sometimes it happens for good reasons.
Denuvo and the "Death" of Piracy
Denuvo videogame DRM didn't actually kill piracy, but it did stop it for several months. Here's what we learned from that.
T w e n t y S i d e d
A really interesntind read. It shows there’s place for smaller companies that don’t have a BIG budget for graphics alone, and so must rely on creativity for success. Every day that passes, I’m loving more and more the indie scene.