Over at Tales of the Rampant Coyote, Jay interviews Steve Taylor, president of the indie game company Wahoo Studios. I find this peek into the inner workings of indie companies to be pretty interesting.
I should note that I’m a developer for a small company myself. I suppose it would qualify as indie, although it’s a little different and doesn’t really fit the “game house” mold. We have a continually developing product, as opposed to making a whole new game every 18 months like most other developers do. So, I’m always eager for chances to peek in the windows of real game companies and see what makes them tick. I suppose I’m living vicariously.
The interview is pretty long, and covers a host of subjects from where games come from to what the bosses play when they need to scratch their gaming itch.
Push the Button!
Scenes from Half-Life 2:Episode 2, showing Gordon Freeman being a jerk.
Dead Island
A stream-of-gameplay review of Dead Island. This game is a cavalcade of bugs and bad design choices.
DM of the Rings
Both a celebration and an evisceration of tabletop roleplaying games, by twisting the Lord of the Rings films into a D&D game.
Tenpenny Tower
Bethesda felt the need to jam a morality system into Fallout 3, and they blew it. Good and evil make no sense and the moral compass points sideways.
The Biggest Game Ever
Just how big IS No Man's Sky? What if you made a map of all of its landmass? How big would it be?
T w e n t y S i d e d
A really interesntind read. It shows there’s place for smaller companies that don’t have a BIG budget for graphics alone, and so must rely on creativity for success. Every day that passes, I’m loving more and more the indie scene.