Over at Tales of the Rampant Coyote, Jay interviews Steve Taylor, president of the indie game company Wahoo Studios. I find this peek into the inner workings of indie companies to be pretty interesting.
I should note that I’m a developer for a small company myself. I suppose it would qualify as indie, although it’s a little different and doesn’t really fit the “game house” mold. We have a continually developing product, as opposed to making a whole new game every 18 months like most other developers do. So, I’m always eager for chances to peek in the windows of real game companies and see what makes them tick. I suppose I’m living vicariously.
The interview is pretty long, and covers a host of subjects from where games come from to what the bosses play when they need to scratch their gaming itch.
A Lack of Vision and Leadership
People fault EA for being greedy, but their real sin is just how terrible they are at it.
This Scene Breaks a Character
Small changes to the animations can have a huge impact on how the audience interprets a scene.
The Gradient of Plot Holes
Most stories have plot holes. The failure isn't that they exist, it's when you notice them while immersed in the story.
The Loot Lottery
What makes the gameplay of Borderlands so addictive for some, and what does that have to do with slot machines?
The Disappointment Engine
No Man's Sky is a game seemingly engineered to create a cycle of anticipation and disappointment.
T w e n t y S i d e d
A really interesntind read. It shows there’s place for smaller companies that don’t have a BIG budget for graphics alone, and so must rely on creativity for success. Every day that passes, I’m loving more and more the indie scene.