DM of the Rings CXL:
Leave Everything to Chance

By Shamus Posted Wednesday Aug 29, 2007

Filed under: DM of the Rings 144 comments

Continue reading ⟩⟩ “DM of the Rings CXL:
Leave Everything to Chance”

 


 

Gaming Clichés

By Shamus Posted Wednesday Aug 29, 2007

Filed under: Tabletop Games 92 comments

Jay is soliciting suggestions for common (humorous) gaming clichés. This can apply to tabletop RPG’s or the computer-assisted variety. He’s looking for common tropes like these. Here are my suggestions:

  1. It doesn’t matter if you’re in a village of two houses and a barn, the blacksmith has enough cash on hand to buy your $10,000,000 enchanted mithril sword.
  2. As I’ve pointed out elsewhere: Backpacks are soundproof and distribute the weight of its contents evenly over the body of the wearer. The item desired is always on top. The backpack ITSELF has no weight. And that’s just the NON MAGICAL backpacks.
  3. Bandits are fearless: You may be the legendary hero of the land, riding by in your suit of +10 mithril armor with your staff of gattling gun fireballs, but the bandits will always look at you and think, “Bah. I can take him.”
  4. Bandits always fight to the death.
  5. Actually, everybody fights to the death.
  6. Prophesy comes from innocent doe-eyed children or cryptic old hags. Prophets are never normal people like blacksmiths or barkeeps who can just give you a straight answer.
  7. The job of “running a village” or “being a blacksmith” requires you to stand in place night and day, just in case the hero stops by to talk.
  8. Sleep cures all wounds. Poisoned? Stabbed? Horribly burned? Arrow in your gizzard? Just sleep it off.
  9. Horses are just hairy motorcycles: Fearless, tireless, needless.
  10. Unlike modern mines, shafts dug in the middle ages are always nice, neat, square corridors where you never have to stoop. Miners tend to dig random, meandering tunnels until they unearth some horror, at which point they lock all of their valuables into scattered chests, board the place up, and go look for someplace to dig a new shaft.
  11. Crypts and tombs are usually huge, multi-level underground complexes that dwarf the size of the associated town. They are always haunted by the reanimated folks buried there.
  12. The ecosystem consists entirely of large carnivores. No small mamals. No docile creatures.

So how about it? What absurd things do we take for granted in RPG gameworlds?

 


 

Bioshock: Ken Levine Interview

By Shamus Posted Tuesday Aug 28, 2007

Filed under: Game Reviews 48 comments

Joystiq has an interview with Ken Levine, Lead Designer for Bioshock. He answers a few questions about the problems with the PC version of the game, including the SecuROM DRM controversy.

As the Lead Designer, I’m willing to bet Ken wanted nothing to do with SecuROM, and would have been happy to see his game hit the market without it. SecuROM is the doing of 2kGames, the publisher. But now that the fans are outraged, pissed off, returning the game, and flaming the company in the forums, 2kGames is sending Ken out to pacify the crowd. What a rotten and cynical move. I guess they realize that anyone from their own company is going to be given more or less the same greeting and respect as the Mouth of Sauron, and so by using Ken as their mouthpiece they hope to trade on the goodwill and trust he’s earned with the fans over the years. Can you imagine how that phone conversation went?
Continue reading ⟩⟩ “Bioshock: Ken Levine Interview”

 


 

The Perfect Game

By Shamus Posted Tuesday Aug 28, 2007

Filed under: Game Design 76 comments

I realize this DRMShock business is occupying an awful lot of my attention lately, and is thus occupying an awful lot of my blog. The whole thing is an injustice in my view, so, I’ve been “fighting the power” (by complaining ineffectually) and “sticking it to The Man” (by calling The Man lots of names) in accordance with the great traditions of impotent geek uprisings.

But why am I so worked up over this? I’ve come to realize that there are four ingredients to the “perfect” game for me:
Continue reading ⟩⟩ “The Perfect Game”

 


 

Bioshock: Miss Misinformation

By Shamus Posted Monday Aug 27, 2007

Filed under: Game Reviews 41 comments

It’s amusing following the 2kGames forums in this BioShock DRM fiasco. The main spokesperson for 2kGames in the forums is “2KElizabeth”, a woman who has been sent out, unarmed, to face the pitchfork-wielding crowd currently beating on the gates of the 2kGames castle. She doesn’t understand the principles behind the fan backlash, she doesn’t know what SecuROM really is, and she doesn’t have the power to fix anyone’s problems. She just repeats what she’s told, and some of the things she’s been told are (at best) misinformation or (we hope not) outright lies.

Witness the thread where she flat-out claims that the BioShock demo does not contain SecuROM, to which someone replies:
Continue reading ⟩⟩ “Bioshock: Miss Misinformation”

 


 

DM of the Rings CXXXIX:
Oh Boy Oh Boy Oh Boy!

By Shamus Posted Monday Aug 27, 2007

Filed under: DM of the Rings 127 comments

Continue reading ⟩⟩ “DM of the Rings CXXXIX:
Oh Boy Oh Boy Oh Boy!”

 


 

Bioshock: DRMShock, Bad to Worse

By Shamus Posted Saturday Aug 25, 2007

Filed under: Video Games 66 comments

This is a followup to my earlier post on this topic. 2KGames, the publisher behind BioShock, is enjoying the sort of attention that only mobs of pissed off fans can give. The forums are now a place where thousands are going to unleash their impotent anger at the indifferent machine responible for marrying a game they love to a DRM system they hate. There is a thread there with over two hundred thousand views, and it looks like it’s one of a dozen on the topic.

I’m avoiding the game myself, but from reading the forums here are what looks like the primary sins of 2kGames:

  1. The game installs the copy-protection software SecuROM onto the user’s machine without warning and without asking. There is no mention of this program on the box. This means they a sneaking some fairly onerous software onto a user’s computer.
  2. The game requires online activation, and the servers for doing this became flooded and went down right after launch, meaning those that picked up the game on day one (the most avid fans, the ones who pre-ordered) couldn’t get permission play their game.
  3. There are limits as to how many machines you can have the game on at one time.
  4. There is a limit on the number of times you can install the game. Un-installing should give you an install “back”, but this isn’t working right and many people have “used up” their allowed installs just trying to get the game to work.
  5. If you “use up” your allowed installs, the process of re-activating your game is very annoying: Instead of making a phone call or providing a serial number, you have to send a scan / photograph of your disc to 2kGames. This is assuming they respond at all.
  6. When people needed help with SecuROM, the SecuROM tech support email told everyone to email 2kGames, and the 2kGames email told people to contact SecuROM.
  7. Uninstalling the game does not uninstall SecuROM. Nothing does. Once you install it, the only way to get rid of it is to re-install Windows, or dive into the registry and try to dig it out yourself.
  8. SecuROM causes conflicts with some anti-virus, anti-malware software.
  9. Most people are calling SecuROM a “rootkit”. The point is debatable, (mostly because of the varying definitions of “rootkit” everyone is using) but what is clear is that the program circumvents the standard Windows logins & permissions, giving itself “admin” powers even if it was installed under a non-admin login. This creates problems if you delete user accounts later, and it is believed that it also creates security vulnerabilities on the user’s machine.
  10. The game is available via Steam. Despite the fact that Steam already has a strong DRM system in place, the Steam version of BioShock still comes with SecuROM.
  11. Even the Demo of BioShock comes with SecuROM.
  12. Despite the presence of SecuROM, the game still requires that the DVD be in the drive.
  13. It took a couple of days to get any sort of official response out of 2kGames on all of this. When they did respond, they did almost nothing to address the primary gripes that users were having. The only substantive thing they did was increase the number of installs from two to five.
  14. As part of the response they posted a FAQ on SecuROM to their forums. Details of the FAQ have been picked over and found to be inaccurate. The FAQ is either lies or ignorance on the part of 2kGames. People have demanded further explanations, but its been two days now and still nothing more from 2kGames.
  15. In addition to the SecuROM headaches, there are lots of more common but serious problems with the game. The system requirements were already steep and required an expensive card, and now it seems that some cards which meet the minimum requirements still don’t work.
  16. Response from 2kGames support have been slow, sometimes days. When the responses do come, they rarely address or correct the problem.
  17. All of this is compounded by the fact that most places do not take returns on PC games. This means that for some the game doesn’t work, support won’t help them, and they can’t get their money back.

Again, I’m not experiencing this first hand, I’m simply going by what I see to be common themes in the forums.

Related links: The Daily Jump, consumerist, Completely Random Thoughts, hylomorph, The Rampant Coyote.

Kotaku has a response from Ken Levine.