I’m a big fan of Stardock. I loved Galactic Civilizations. I loved the sequel even more. Even aside from the quality of the games, I like how they do their thing: Their games have no anti-piracy hassle. They continue to update and enhance the core game for free for many months after release. I’m not taking about the usual bug-fixery, I’m talking about making the game deeper and more robust based on feedback from the user base.
Now I find out they have a new game in the works: Sins of a Solar Empire. I visited the page, read the synopsis, and thought Hey – Homeworld clone. That’s nice. I guess. But a closer look reveals this to be more than a remix of an earlier hit. It looks like they’re trying to take the Masters of Orion / Galactic Civilizations gameplay and… make it realtime? Really? You can do that? How does that work, exactly?
I guess we’ll find out. The game is in beta now. I’ll be watching this one.
The Game That Ruined Me
Be careful what you learn with your muscle-memory, because it will be very hard to un-learn it.
Bethesda felt the need to jam a morality system into Fallout 3, and they blew it. Good and evil make no sense and the moral compass points sideways.
In Defense of Crunch
Crunch-mode game development isn't good, but sometimes it happens for good reasons.
A programming project where I set out to make a gigantic and complex world from simple data.
Fixing Match 3
For one of the most popular casual games in existence, Match 3 is actually really broken. Until one developer fixed it.