I’m a big fan of Stardock. I loved Galactic Civilizations. I loved the sequel even more. Even aside from the quality of the games, I like how they do their thing: Their games have no anti-piracy hassle. They continue to update and enhance the core game for free for many months after release. I’m not taking about the usual bug-fixery, I’m talking about making the game deeper and more robust based on feedback from the user base.
Now I find out they have a new game in the works: Sins of a Solar Empire. I visited the page, read the synopsis, and thought Hey – Homeworld clone. That’s nice. I guess. But a closer look reveals this to be more than a remix of an earlier hit. It looks like they’re trying to take the Masters of Orion / Galactic Civilizations gameplay and… make it realtime? Really? You can do that? How does that work, exactly?
I guess we’ll find out. The game is in beta now. I’ll be watching this one.
Final Fantasy X
A game about the ghost of an underwater football player who travels through time to save the world from a tick that controls kaiju satan. Really.
WAY back in 2005, I wrote about a D&D campaign I was running. The campaign is still there, in the bottom-most strata of the archives.
Batman v. Superman Wasn't All Bad
It's not a good movie, but it was made with good intentions and if you look closely you can find a few interesting ideas.
Starcraft: Bot Fight
Let's do some scripting to make the Starcraft AI fight itself, and see how smart it is. Or isn't.
Joker's Last Laugh
Did you anticipate the big plot twist of Batman: Arkham City? Here's all the ways the game hid that secret from you while also rubbing your nose in it.