Star Wars Dance Off

By Shamus Posted Saturday Oct 25, 2008

Filed under: Movies 69 comments

Please view the following video, after which there will be a short questionnaire:

  1. On a scale of 1 to 10, with 1 being “severe” and 10 being “horrifying and permanent”, how badly did this video damage your childhood memories?
  2. Do you think the victory of the Dark Lord of the Sith was a fair win, or do you believe he used his evil powers to influence the vote?
  3. Do you believe that somewhere, behind the scenes, George Lucas had a hand in this?
  4. How much do you hate me for this one?

Thank you for your cooperation. Grief counselors are standing by.

 


 

GetBitmapBits ()

By Shamus Posted Friday Oct 24, 2008

Filed under: Projects 56 comments

This is just venting about some project annoyances that I needed to get off my chest. No gaming news or rants about DRM today. Read on to be bored by trivialities…

I have no less than a week’s worth of posts sitting in the queue, in much the same way that wet leaves might sit in your downspout, preventing efficient operation. All of them need that once-over in different places to weed out different places where I re-use words and the bad sentence structure in different places.

Next week I’m going to put up my long-delayed survival horror posts up for Halloween, so some of these posts will be stale by the time we reach them. Which do you prefer, unfinished, or irrelevant? No worries, I can do both!

I should have spent tonight (Thursday) on Friday’s noontime post, but instead I got caught up in a side project…

I’ve mentioned elsewhere that I build my comics using a homebrew program I came up with. It lets me throw down word bubbles and drag the tails around and generally do stuff that would be tedious and time consuming if done by hand.

But for months I’ve been irritated at how long it takes to update a bubble. When I type text into the dialog box, it takes a full second for the program to rebuild the bubble. This makes editing really annoying. At the heart of the problem are the Windows API calls I’m making. I draw the text into an off-screen Bitmap using common Windows text-drawing calls. The same ones used to draw the tooltips and menus in front of you right now if you’re on a Windows machine. But for whatever perverse reason, Windows takes preposterous amount of time to give me the data.

It goes like this:
Continue reading ⟩⟩ “GetBitmapBits ()”

 


 

Stolen Pixels #32:
No Loitering

By Shamus Posted Friday Oct 24, 2008

Filed under: Column 0 comments

Here is my latest comic, which indirectly brings certain features of the City of Heroes criminal justice system into question. Please read it, laugh in an “out loud” manner, forward the link to as many people as your employer’s mail server will allow, and then leave a comment letting me know how funny I am. Then think back and reflect on the joke, chuckling further.

I see this as a perfectly reasonable request. I do hope you’ll agree.

Director’s commentary below:

I was so happy about the start of Halloween in City of Heroes, but that quickly changed when I went to take the screenshots for today’s comic.

It is night in Paragon city. All. The. Freaking. Time.

The world is either bathed in blue light or (occasionally) bathed in red light and running thick with zombies. Either way, it’s a complete pain when trying to set up “normal” shots. I did my best to make today’s comic intelligible, although the colors were off and it didn’t really turn out the way I wanted. Hopefully the result doesn’t ruin the joke.

Halloween is probably going to out-last my entire CoH series, which means I’ll have to do this with all my comics. I’ve been obliged to re-write some, and scrap others. (Or at least, postpone them until after Nov 2nd. when the sun will shine again.) Drat the luck. This is the price I pay for using screenshots. It’s a lot less work, but it also puts me at the mercy of in-game lighting systems and camera controls, which weren’t designed with my ridiculous work in mind.

 


 

Dawn of Games

By Shamus Posted Thursday Oct 23, 2008

Filed under: Links 13 comments

I didn’t have time to polish today’s intended noontime post. Partly because I spent a little too much time on the morning post (those are supposed to be short, Shamus!) but mostly because I’m suddenly behind on Stolen Pixels. I like a strip or two (or three!) of lead time, but my City of Heroes series got messed up with the onset of Halloween and now I can’t get the shots I need for the jokes I wrote. Oops.

So, let me just point you to this article by Corvus Elrod. You know how you can scratch a dog between the ears and make him all happy? That article does the same thing for my frontal lobe. It’s short, but it’s good, and it’s something to read besides my whining.

 


 

MMO Rentals

By Shamus Posted Thursday Oct 23, 2008

Filed under: Video Games 73 comments

Eric Meyer asks:

I’d be interested to know how MMOs fit into your three evils, Shamus. Those seem like the ultimate rentals to me, games that are by design set up so that you never own them and can only be permitted to play them wherever and whenever so long as you keep forking over cash without end.

I certainly object when a publisher offers a single-player game as full-priced rental. Single-player games are static, and once the transaction is over the publisher has nothing more of value to offer. They have nothing to sell you except “access” to something you’re already holding in your hand. I expect to buy one and use it the same way I buy and use CDs and DVDs.

But an MMO genuinely is a service. You pay a subscription fee for a very particular form of live streaming data: The state of all the other players in the gameworld. The most basic MMO will offer some social tools – chat, emotes, friend lists, etc. A good MMO will have gameplay which makes this data relevant to your experience. (That is, make the game more than just a chatroom and a shared-space single player game.) It will have groups, raids, guilds, auctions, and PvP, all of which offer things that single-player games simply can’t.

Continue reading ⟩⟩ “MMO Rentals”

 


 

GM Advice:
Introduction

By Shamus Posted Wednesday Oct 22, 2008

Filed under: Tabletop Games 62 comments

(If you haven’t spotted the pattern, these “GM Advice” posts appear on Wednesdays, and will continue to do so until I’m out of advice, I get sick of it, or people stop reading them.)

I wish I’d thought to write this introductory post before I began the GM Advice series, as it would have averted some of the confusion in the comments of previous entries.

I get comments in my D&D campaign posts along the lines of “I wish I was in a group like this” or “I wish I could run a game like this”. People lament that their game is too bland, too shallow, or too simplistic to offer the kind of roleplaying they’re interested in. This series is aimed at those people. I’m assuming you’re coming into this looking for ways to enrich your gameworld or swap techniques with a fellow GM.

Continue reading ⟩⟩ “GM Advice:
Introduction”

 


 

World of Goo

By Shamus Posted Wednesday Oct 22, 2008

Filed under: Game Reviews 39 comments

People have been sending me links to this game for a while now, and I finally got around to downloading the demo. Half an hour later I’d bought the game. I’ll be buying it again – a second time – for WiiWare tomorrow. I do so without the slightest hesitation. I am, in fact, happy to do so.

I’ll have a more complete review of the game later, but allow me this quick bullet-list of cogent informational tidbits:

  • No DRM. Region-free. Just download and play wherever.
  • Only $20. An irresistible price-point.
  • Fun and endlessly innovative.
  • Indie game made by a two-man design team, the likes of which has not been seen since the classic “A Guy and His Buddy” design teams of the 80’s.
  • Will run on “any computer less than 5 years old”.
  • This is the first thing I’ve encountered in two weeks which has been capable of prying me away from City of Heroes.

Please, I invite you to wreck your productivity by getting the demo.

 


 
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