From The Archives:
Self-Balancing Gameplay
There's a wonderful way to balance difficulty in RPGs, and designers try to prevent it. For some reason.
Do It Again, Stupid
One of the highest-rated games of all time has some of the least interesting gameplay.
Rage 2
The game was a dud, and I'm convinced a big part of that is due to the way the game leaned into its story. Its terrible, cringe-inducing story.
Pixel City Dev Blog
An attempt to make a good looking cityscape with nothing but simple tricks and a few rectangles of light.
Secret of Good Secrets
Sometimes in-game secrets are fun and sometimes they're lame. Here's why.
T w e n t y S i d e d