Warning: This review contains images that are both disturbing and stupid. Mostly the latter. Either way, viewer discretion is advised.
This is not a scary game compared to the previous offerings under the Silent Hill name. I could end the review there and we could all go back to talking about City of Heroes, but then you might be left wondering why it isn’t scary.
I’ve already had a lot to say on what makes games frightening. One thing I’d add to that is that the player really needs to connect with the main character before you can hope to start scaring them. The player needs to empathize with their avatar, or else the whole game is just a tedious system of resource management and dodgy combat controls. The first few minutes of the game are crucial for building that connection and coaxing the player into immersing themselves in the gameworld even though it’s dangerous and unpleasant. Let’s see how well Silent Hill: Origins pulls this off. (He said, a paragraph after he’d already tipped his hand.)

The game starts off by dropping us into the shoes of Travis Grady, a trucker who is just passing through Silent Hill. Travis has an expositional conversation with another trucker over the CB. Suddenly a robed woman lurches into the road. Travis slams on the brakes. He gets out of his truck, but she’s gone. Then he sees an apparition in his side-view mirror, which looks like a little girl. Then a little girl (seemingly a different one) wanders by in front of his truck and runs off into the fog.
And Travis, for no reason available to the player, takes off after her.
Continue reading 〉〉 “Silent Hill Origins Part 1: Trucker’s Delight”
T w e n t y S i d e d