I’ve mentioned before that I do most of my writing on the weekends. I write the bulk of the articles on my days off, and then go over them a bit the evening before they go live.
This weekend I did nothing but play City of Heroes. I filled up a whole server just making new characters and playing them to level 3 or 4, then dumping out and making another.
I fully realize the showing off your character is barely one step removed from drawing a picture and putting it up on the refrigerator. However, since this is pretty much all I did, it’s all I’ve got. So, with apologies, here is what you’re getting instead of posts this week:
|He’s on liberty. I’d consider this to be my “main”. I’ve made a ton of characters, but when it comes to gameplay he’s just the most fun.|
|He should probably have been a tanker using Super Strength if I really wanted to adhere to the concept, but I tried playing a tanker (my first character, actually) and I hated it.|
He has Super Jump now, so this entire site is probably a lost cause. Last night I was bounding around the rooftops of the city, wondering how long I could keep playing if I just quit my job now.
(My other character is “Fullmetal Jackie”, an Energy-based blaster on Freedom. I’m not sure if I’ll keep her just yet. She’s a blast to play with, but we’ll see how her powers develop. I figure I’ll use Grimm for Solo play and Jackie for group play, and I’ll try to experience a little of everything the game has to offer.)
Project Button Masher
I teach myself music composition by imitating the style of various videogame soundtracks. How did it turn out? Listen for yourself.
Trashing the Heap
What does it mean when a program crashes, and why does it happen?
Why I Hated Resident Evil 4
Ever wonder how seemingly sane people can hate popular games? It can happen!
Shamus Plays LOTRO
As someone who loves Tolkein lore and despises silly MMO quests, this game left me deeply conflicted.
Fixing Match 3
For one of the most popular casual games in existence, Match 3 is actually really broken. Until one developer fixed it.