Chime

By Shamus Posted Monday Oct 11, 2010

Filed under: Game Reviews 51 comments

You may remember when I became obsessed with Lumines some months ago. Chime is a kindred to that, full of colorful blocks and hypnotic electronic loops. As I hinted at in my comic, Chime is somewhat more addictive. It’s a more purified dose that stimulates those parts of the brain that are driven to struggle against entropy. Some people wanted to know how the game works before they buy it. So to save you from putting your $5 in peril, here is the deal…

If you ever played carpentry in Puzzle Pirates, then the basic motions will feel familiar to you.

chime_pieces.jpg

The game is played with eleven possible pieces. Six of them (shown in blue) are symmetric. The other five (red) have left / right variants. The game will hand you pieces at random, and your goal is to place them on the board to form rectangles of 3×3 or larger. The game is timed (I always play nine minute games, although three minute and six minute modes are also available.)

Here is one of the trailers for the game, which gives a nice run-down of how it works:


Link (YouTube)

But I want to talk a bit about the strategy behind these rules: Continue reading ⟩⟩ “Chime”

 


 

Stolen Pixels #233: The Wonders!

By Shamus Posted Friday Oct 8, 2010

Filed under: Column 91 comments

I almost titled this comic “The Oneders”, but I wasn’t sure how many people would get the reference.

 


 

Spoiler Warning 3×12: Stop Me if You’ve Heard this Before…

By Shamus Posted Thursday Oct 7, 2010

Filed under: Spoiler Warning 122 comments

Hello, person from the future. This space used to have an embed from the video hosting site Viddler. The video is gone now. If you want to find out why and laugh at Viddler in the process, you can read the entire silly story for yourself.

At any rate, the video is gone. Sorry. On the upside, we're gradually re-posting these old videos to YouTube. Check the Spoiler Warning page to see the full index.

I’ve been waiting for this episode. The Big Daddy transformation was a cavalcade of lazy plotting, supported by a layer of contrivances, and glued together with a few pounds of sloppy videogame logic. I think it actually undermines the earlier themes about free will. Now that you’re no longer a slave and you’re free to think for yourself, the game requires you to do something dumber and more illogical than anything that you did while you were supposedly under control of others.

This section of the game very nearly wins the title of “Most Obnoxious Plot Door”, a title which currently belongs to Neverwinter Nights 2. But BioShock gets off the hook because this plot door only takes about thirty minutes, not five hours.

It’s a shame we had to cut this sequence in the middle. We point out the rest of the flaws with the Big Daddy Quest in the next episode. Then there’s one more mini-episode after that one where we wrap this series up. We’ve already selected our next game, so your pleas are futile.

Enjoy!

 


 

Ask Me a Question:
What is “Trashing the heap”?

By Shamus Posted Wednesday Oct 6, 2010

Filed under: Programming 261 comments

In an earlier post, I talked about making programs trash the heap, and someone wanted to know what that was. Trashing the heap is something you’ve seen before. It often looks like this:

popup_crash.jpg

Here is how it works:

Continue reading ⟩⟩ “Ask Me a Question:
What is “Trashing the heap”?”

 


 

Spoiler Warning 3×11: The Vita-Chamber Tour of Rapture

By Shamus Posted Tuesday Oct 5, 2010

Filed under: Spoiler Warning 74 comments

This is a killer episode. If you’re playing the drinking game, you’ll be missed.

Hello, person from the future. This space used to have an embed from the video hosting site Viddler. The video is gone now. If you want to find out why and laugh at Viddler in the process, you can read the entire silly story for yourself.

At any rate, the video is gone. Sorry. On the upside, we're gradually re-posting these old videos to YouTube. Check the Spoiler Warning page to see the full index.

Also, for those of you who have been looking forward to our little fits of indignant nerd rage: “HI! DID YOU MISS ME?”

This is the low point of the game. The mood and atmosphere are wrecked by the relentless combat, which is getting old. The random plasmid is an amusing idea that drags on for too long. The story has spent itself and is now just dragging along out of sheer single-mindedness. The cavalcade of splicers should have been about half as long as it was. And Fontane should have kept his yap shut.

We’ve got two more episodes left.

 


 

Stolen Pixels #232: The History of Civilization, Part 3

By Shamus Posted Tuesday Oct 5, 2010

Filed under: Column 46 comments

NOW it’s the end of history.

 


 

Looking for Group

By Shamus Posted Monday Oct 4, 2010

Filed under: Personal 164 comments

Fifteen years. That’s a long time to hold onto a job in this industry. Technology moves fast and companies come and go, so this has been a good run for me. But now my time at Activeworlds is over. We parted very amicably. But we parted. I might still do a bit of consulting-type stuff, but my 9-to-5 job is gone. (As well as the jobs of a few friends, alas.)

On one hand, this is a little scary. I’m aware that this is actually a terrible time to be looking for work. Everyone else is also looking for work. It’s also a terrible time for me to be out of work. We had already taken a financial hit a few months ago and things have been looking uncertain. Now I’m looking at our finances and concluding that if our household was a game of The Sims, I would seriously be thinking of abandoning the game and starting over, because this game is hosed.

But despite the ominous financial outlook, this is actually a bit of a relief. I’d been working for AW for three days a week. Then making comics, my column, and my Let’s Play during the other three. And then squeezing this blog in wherever it fit. And even Saturday, my nominal “day off” had to be spent playing games in order to keep up. I’ve been redlining for about nine months now. I don’t care how much you love your job, (and I love my jobs) you will get sick of it if you do too much for too long without a break. I needed this break. And I’ve been itching to do something new. Like I said, fifteen years is a long time.

I haven’t actually made up a resume or actively looked for work since 1993 or so. I’ve preferred finding and attaining jobs organically: Meet people, discover a common goal, and throw in with them. But now I might have to look for work the old-fashioned way. For a while I’ve been hedging my bets in regard to my career. Day job as a coder. Night job as a writer. But now I need to decide which way I’m going to go. Coding is what I’ve done the most, but (oddly enough) my writing is what I’m known for. I’m actually willing to go either way.

My hope is to find a nice small company that can use my rather esoteric skill set. I could take a standard job as a programmer, but in a perfect world I’d find someone who wanted to do something with procedural content, or specialized tools. Or maybe I’ll go the writing route?

I need to brush up on resume writing. The last time I did one was pre-internet for me. I imagine a lot of the standards have changed. (Or I hope so. I always found the standard resume to be 50% names and addresses, 40% boilerplate self-promotion, and 10% useful data.) If anyone has resume-writing advice (particularly on mistakes to avoid) it would be much appreciated.

Wish me luck.